Commit Graph

722 Commits

Author SHA1 Message Date
1b580dde6e Console:
* Added Theme support for the console.
You can change:
-Header Color
-Text Color of Output, Input, Info and Error Messages. (Inside the User Preferences -> Themes)
2010-01-15 17:00:37 +00:00
Dalai Felinto
690ad15099 Text Editor: Add an option "Tabs as Spaces".
So now tab is not ALWAYS converted to spaces.
This is stored by text datablock (what allows to do nice things in the future, as automatic check for the indentation type of the file).

Ideally we should redraw the other Text Editor windows after changing that (in case the same file is opened and the Property panel is also open). Not sure how to do that though.

I'm using TABSTOSPACES as the DEFINE flag because TABSASSPACES sounds too ugly.

(also fix for interface divisor bug)
2010-01-14 21:30:51 +00:00
b0f87935a8 spelling errors, no real changes to code. 2010-01-14 10:59:42 +00:00
e8c4be18a8 Fix [#20029] Text input fields with dropdown list bugs 2010-01-14 09:56:41 +00:00
e93d6655bd Fix [#19932] When reducing panels vertically the scrollbar should not continue redraw in
opposite direction
2010-01-14 04:16:45 +00:00
7df44b9ced Fix: wasn't able to rename node group nodetree name, or access the nodetree at all. Now you
can switch between them too.

Wrapped group nodes in RNA as part of this.
2010-01-13 06:35:12 +00:00
0edecb73cf Fix [#20655] wrong button shading
Also restored copy/paste for color swatches
2010-01-13 02:01:34 +00:00
6329f7b063 Made the color ramp template more compact, and made the position field an RNA item. 2010-01-12 12:08:23 +00:00
629bfd2a31 Fix [#19922] outliner+renaming+shift+home 2010-01-12 05:54:15 +00:00
6f79716326 Fix [#19966] Graph Editor does not refresh after automatic keyframe insertion 2010-01-12 03:01:19 +00:00
a742824c11 Fix [#20628] Color pickers: graphical slider bar doesn't update HSV and
Hex num sliders
2010-01-12 02:34:57 +00:00
c798a11b3b Fix [#20224] Moving to layer pannel missing shortcuts 2010-01-12 02:13:20 +00:00
d5f5e0cd75 report errors with library linking errors.
uses a hack to set the window for the popup for the menu, which is nasty but artists need to know when their files should not be resaved :(
2010-01-11 11:59:14 +00:00
4a011a99cb Multitouch trackpad 2 fingers gestures implementation
- 2 fingers scroll (MOUSEPAN / GHOST_kTrackpadEventScroll event) pans/scrolls the view
- 2 fingers pinch (MOUSEZOOM / GHOST_kTrackpadEventMagnify event) zooms the view
And in 3D view:
- alt + 2 fingers scroll rotates the view
- 2 fingers rotation (MOUSEROTATE / GHOST_kTrackpadEventRotate) orbits the view.

The implementation uses a new GHOST event type: GHOST_kEventTrackpad, that is then dispatched as Blender MOUSEPAN, MOUSEZOOM
or MOUSEROTATE events.

This is currently fully implemented for OSX (GHOST Cocoa fires the new events), with auto-detection of the source peripheral, so that a regular mouse still sends MOUSEWHEEL events.
2010-01-11 11:14:36 +00:00
a3e461ce1b - player building again
- fix for compiler warnigns
- bpath reporting was incorrect
2010-01-11 10:48:41 +00:00
9d67c720d5 * Tweak for splash screen rev. info - dalai, does this look ok on your machine?
* Added very feint separator lines in menus
2010-01-11 01:26:16 +00:00
08c9ecb3b0 RNA/Py API
change how data is added. eg.
 bpy.data.add_mesh(name) --> bpy.data.meshes.new(name)
 bpy.data.remove_lamp(lamp) --> bpy.data.lamps.remove(lamp)


image and texture stil use add_* funcs
2010-01-09 23:44:01 +00:00
30f26a2826 Color picker crash fix.
Color arrays in RNA are 4 floats but handlers used 3 floats. Overflow galore.
2010-01-09 19:00:41 +00:00
da976570c1 Fix for ColorWheel template 2010-01-09 13:04:43 +00:00
3564eb7763 Added user preferences for color picker type, includes colour wheel + 3 square types.
Find it in prefs -> system
2010-01-09 06:44:54 +00:00
7079047538 Animation Channels Drawing Tweak:
A solid color backdrop is now drawn behind the mute/protect toggles and sliders, reducing the visual clutter with long names still appearing behind the UI widgets.
2010-01-08 11:14:30 +00:00
320a09c232 * Use color wheel template for RGB node 2010-01-07 22:42:59 +00:00
3bfec4e31c Add ability to cancel/revert dragging on color picker widgets with Escape, same as other widgets 2010-01-07 21:52:04 +00:00
c1d5104703 Fix for eyedropper not calling proper updates. Silly! 2010-01-07 11:37:57 +00:00
3d8b5860d9 Fix for Color Picker Eyedropper crash. Thx Matt :) 2010-01-07 11:01:12 +00:00
cf9b728c6a Color Picker work:
Restored the old Eyedropper tool from the 2.4 colour picker. Now it's an operator, 
working nicely using rna properties (fixes #19475 and some todo items)

This ended up being a bit more work than expected, it involved converting the 
colour picker to use RNA properties directly, rather than temporary values. This has 
several advantages, including being able to type in RGB values greater than 1, 
however there are still some redraw issues with sliders.

Also removed the alternate color pickers after this time spent testing, the current one 
should be sufficient, or alternatives to the wheel can possibly become preferences 
in the current design.

Converting the picker to RNA also made it very trivial to make a cool new 
ColorWheel template, which can be embedded in UI layouts. I've enabled it already 
in texture/vertex paint brush properties and the sequence editor color correction:
http://mke3.net/blender/devel/2.5/colorwheels.jpg
2010-01-07 09:55:11 +00:00
907ee73e23 2 small view navigation features stolen from other apps :)
* Now, while rotating a 3D view with MMB held down, you can hold shift to switch to Pan or ctrl to switch to Zoom, without having to let go of MMB. While it sounds simple it makes things really smooth to use and eases repeated presses of MMB. One thing I liked from Max. It's also in the modal key maps, so you can change it to whatever you like.

* A similar thing, when panning a 2D View, you can hold LMB to switch to zoom, effectively making MMB+LMB zoom. This is not very useful on a mouse, but it's very nice for tablet use, being able to navigate with one hand (side switch+stylus press) very easily. This one's from Fusion.
2010-01-06 12:22:59 +00:00
7ec67dd43d Fix for PROP_MATRIX auto UI layout 2010-01-06 01:41:00 +00:00
3398dd032b Added render layer 'enable' toggles for render layer list view 2010-01-05 03:09:11 +00:00
29f90af19c Fix: curve reset for brushes now gives proper smooth curve as default,
also moved brush curve presets code into curvemapping code.
2010-01-04 17:28:37 +00:00
4494ec8019 * Fix tooltip for reset default values
* Redraw 3D View tool shelf on texture changes (to reflect new brush textures)
2010-01-03 23:46:19 +00:00
251ef0a47f Changes to Brush texture workflow
This changes how textures are accessed from Brushes, with the intention of simplifying 
the workflow, and reducing the amount of clicking. Rather than the previous texture slots 
(which didn't work as a stack anyway), brushes now have a single texture linked. Rather 
than taking time having to set up your slots in advance, you can now select and change 
textures directly as you sculpt/paint on the fly. For complex brushes, node textures can 
be used, or for fast access, it's easy to make a duplicate of your brush with the texture 
you like and assign a hotkey.

Brush textures can now be chosen from a new Textures panel in the brush tool 
properties - click on the thumbnail to open a texture selector. This is done using a new 
variation on the ID template - the number of rows and columns to display in the popup 
can be customised in the UI scripts.
2010-01-03 08:37:18 +00:00
5cd837a562 * speedup for animating bones, in one scene with sintel and a dragon animated its over 4x faster.
* utility function BLI_findstring to avoid listbase lookup loops everywhere.
  eg: 
    ListBase *lb= objects= &CTX_data_main(C)->object;
    Object *ob= BLI_findstring(lb, name, offsetof(ID, name) + 2);

* made some more math functions use const's, (fix warnings I made in previous commits)
2009-12-29 15:40:26 +00:00
8db1349c2c Modifier Drawing Tweaks:
* Reorganised the (template) drawing code for modifiers, removing some old/commented out code, and grouping related sets of info to draw

* Separated the render/realtime/editmode toggles into a separate row below the modifier name so that the layout is less compressed with narrow properties windows (i.e. on the default setup).
2009-12-29 10:25:14 +00:00
fa01205d9a Fix for [#19519] Dope sheet scrollbar goes out of bounds 2009-12-28 08:01:19 +00:00
f9ee03f1b1 Got rid of some dead code 2009-12-28 05:14:32 +00:00
78aa924206 Change to the way brush/tool selection works, as discussed a while ago
Now, there are preset brushes made for each tool type (eg. for sculpt mode, Grab, 
Draw, Inflate, etc), and the recommended method for changing sculpt tools is to 
change between Brushes. The shortcut keys for changing between tools have 
now been changed to change between named brushes - the G key in sculpt 
mode now changes to any brush named 'Grab'.

The advantages of this are:
* Changing between brushes remembers the strength/size/texture etc settings for 
each brush. This means that for example, you can draw with a strong textured 
Clay brush, but then switch quickly to a weaker, untextured Smooth brush, 
without having to re-do your settings each time.
* You can now add your own custom shortcut keys to your own custom brushes - 
just add a keymap entry similar to the existing ones, that references your own 
custom brush names.

To bring over these new default brushes to an existing B.blend setup, just 
append them in from the new B.blend in svn.
2009-12-28 01:27:05 +00:00
be55097353 Mesh Animation + Depsgraph Tweaks:
* Mesh data/settings can now be animated. It is not recommended that geometry be animated directly, but other settings such as autosmooth, etc. can be...

* Code cleanups for depsgraph, making sure that drivers get included for all object data types.
2009-12-28 00:52:31 +00:00
ffe13aeb23 the user interface could access invalid RNA on deleting objects since checking the button ran after freeing the data. 2009-12-26 01:04:46 +00:00
266271d65a - closing the user prefs accessed the temp screen after removing it.
- colorband drawing could use un-initialized vars (probably wouldnt crash)
2009-12-26 00:17:45 +00:00
980e97923b Key map related things:
* Moved 'change shortcut' (previously directly RMB on menu items) to a context-menu item, and added Remove Shortcut and Add Shortcut. This is all available now in a RMB context menu for operator buttons and menu entries.
* Renamed a bunch of key maps to be consistent with UI names, and human-readable. Since these key map names are now being directly used in the UI for people to find things, they should be understandable and in plain language.

This renaming may break some older saved key map setups - though previously saved .b25.blends should convert over ok. Exported .py files may need some find/replacing - in this commit check the changes in resources.c to see what's changed.
2009-12-24 09:26:06 +00:00
0606dbe291 Fix #20433: make single user doesn't work from menu. Popup menus for
operators were not passing along properties.
2009-12-22 11:59:30 +00:00
5c3879f8fb zoom to mouse for 2D view
note: this works in all views except for nodes which seem to use the view bounds differently
2009-12-22 08:39:59 +00:00
959e0486cf SVN maintenance. 2009-12-17 19:23:25 +00:00
0af48c227b Copy To Selected
Until we have proper multi-object editing, this adds a Copy To Selected
option to the right mouse button menu for Object and Bone properties, to
copy the value from the active object to the selected objects.

Also includes some implementation changes to reset to default operator.
2009-12-17 17:15:38 +00:00
e3a1d044d6 RNA/UI - Reset Settings to Default Values
Added a new operator for properties which resets RNA-based settings to their 'default' values, as defined in RNA. This currently only works for floats, ints, enums, and booleans (strings and pointers still need to be implemented). 

The current extensions to the RNA API that I've made here seem a bit excessive, and can be toned down if necessary. In short, I've just added accessor functions for the default-values of the property definitions.

For this to be really useful, many properties in RNA will need to get defaults defined, since the current defaults for quite a few properties tested were less than ideal.
2009-12-17 10:47:55 +00:00
8d996df7ce Adding POINTER_GRAB flag to view 2d pan operator, to make it use continuous grab. 2009-12-17 01:19:50 +00:00
3455261e17 First version of updated key map editor UI (in User Preferences)
Now the key maps are displayed in a hierarchical list which you can 
browse through. As well as in the main list, modal key maps are also 
available in context, for example, if you unfold out a Transform key 
map item, you'll be able to fold out and access its modal key map underneath.

More work to do, including search, better operator browsing, etc.
Still need to revise the ordering/hierarchy and clean up naming to be 
consistent too, it's a bit of an 'evolved' mess right now.

Thanks to theeth for some initial work here too.
2009-12-16 10:13:26 +00:00
91215df5c2 Bugfix: clicking outside of color picker could reset color in some cases. 2009-12-14 14:34:57 +00:00
b1a39375e5 Keyframing Bugfixes and Feature Requests:
* Added a User-Pref option for the "XYZ to RGB" colour-mode setting for new F-Curves to compliment the one used for Keying Sets. With this option enabled, the builtin Keying Sets also can obey this option.

* Made all places that were previously manually checking the flags for keyframing to use a standard API function to do this now.

* Fixed bug introduced earlier today in commit 25353 by reverting the changes to keyingsets.c. Forgot that delete_keyframe doesn't handle do the "entire array" hack with array_index = -1

* Fixed bug with the insert-keyframe code for the array_index = -1 case, where too many channels were being keyed (i.e. an imaginary channel was often keyed in addition to the valid ones)
2009-12-14 12:09:20 +00:00