Commit Graph

653 Commits

Author SHA1 Message Date
1a60aba46f Merge branch 'blender-v2.83-release' 2020-05-25 21:01:34 +10:00
baa1886791 Fix T76990: Crash shortest path select with 'face stepping' when no faces.
Note that this sometimes gives no solution when there is a mix of edges
with and without faces... But at leat this should be safe fix.
2020-05-25 12:44:10 +02:00
8d648e0972 Cleanup: spelling 2020-05-21 16:22:37 +10:00
20c30534aa Fix T75383:Bevel weird behaviour when using bevel weights
Don't use the cube corner special case when the offsets are different
for the three edges involved. The generic VMesh for this situation isn't
perfect, but it's much better than a failed cube corner VMesh.

Tests pass.
2020-05-19 16:54:05 -04:00
8e0a57f9bd Merge branch 'blender-v2.83-release' 2020-05-19 16:40:53 -04:00
c554f4e14f Fix T75383:Bevel weird behaviour when using bevel weights
Don't use the cube corner special case when the offsets are different
for the three edges involved. The generic VMesh for this situation isn't
perfect, but it's much better than a failed cube corner VMesh.

Tests pass.
2020-05-19 16:40:40 -04:00
d06384aa41 Cleanup: spelling 2020-05-09 17:19:28 +10:00
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
c1e4b369b0 Merge branch 'blender-v2.83-release' 2020-04-24 13:28:11 +10:00
001629a362 Fix T75946: Intersect (knife) doesn't cut all intersections 2020-04-24 13:26:17 +10:00
d2aa4ada50 Merge branch 'blender-v2.83-release' 2020-04-24 12:27:12 +10:00
d428cca124 Fix T63787: Knife intersect crashes 2020-04-24 12:18:29 +10:00
9667f89e82 Cleanup: correct printf warnings for bmesh interesect debugging 2020-04-24 11:47:41 +10:00
f9649e2bf1 Fix T75994: Crash with 'Split Edges and Faces' | Auto-Merge
It occurred when an edge was collapsed into a vert that was not part of it.
This is common when the distance for merging is relatively large.
2020-04-22 12:53:19 -03:00
f5b540593c Fix T75994: Crash with 'Split Edges and Faces' | Auto-Merge
It occurred when an edge was collapsed into a vert that was not part of it.
This is common when the distance for merging is relatively large.
2020-04-22 12:48:16 -03:00
ab93e568eb Cleanup: use colon after doxygen parameters, spelling 2020-04-17 11:15:00 +10:00
765c82e92d Fix possible endless loop in Auto Merge & Split 2020-03-23 17:40:08 -03:00
cb560c01b6 Cleanup: clang-format, comment indentation 2020-03-20 12:23:04 +11:00
2d1cce8331 Cleanup: make format after SortedIncludes change 2020-03-19 09:33:58 +01:00
b8feef59c8 Cleanup: add parens for clarity 2020-03-15 21:53:57 +11:00
598ab525da Cleanup: Replace ABS/SQUARE/CUBE with function calls
While it might be handy to have type-less functionality which is
similar to how C++ math is implemented it can not be easily achieved
with just preprocessor in a way which does not have side-effects on
wrong usage.

There macros where often used on a non-trivial expression, and there
was at least one usage where it was causing an actual side effect/bug
on Windows (see change around square_f(sh[index++]) in studiolight.c).

For such cases it is handy to have a function which is guaranteed to
have zero side-effects. The motivation behind actually removing the
macros is that there is already a way to do similar calculation. Also,
not having such macros is a way to guarantee that its usage is not
changed in a way which have side-effects and that it's not used as an
inspiration for cases where it should not be used.

Differential Revision: https://developer.blender.org/D7051
2020-03-09 14:47:59 +01:00
bba4a09b2f Cleanup: use 'BKE_' prefix for BKE_deform API calls
- Use 'BKE_object_defgroup' prefix for object functions.

- Rename 'defvert_verify_index' to 'defvert_ensure_index'
  since this adds the group if it isn't found.
2020-03-06 12:56:44 +11:00
f78ca97cfc Bevel: Z-Up Custom Profile Orientation
When beveling architectural objects like baseboards or crown mouldings that
may consist of multiple	islands, it's useful if	the orientation	is at least
conistent.

This changes the arbitrary decision of how the orientation should start	at a
chain beginning to use the highest side of the profile in the Z direction.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6946
2020-03-01 22:21:51 -06:00
30158b6ed0 Fix T74256, crash in bmesh.ops.bevel if segments not set.
Also changed signature of bevel function to take integer
for segments instead of float, which is just wrong.
2020-02-27 16:36:17 -05:00
d936f6977f Fix T58571: Limited dissolve ignores boundaries between delimited faces
When a vertex between two edges is being collapsed,
it's important that edges between delimiting faces use the
angle between edges without scaling it down.

While faces with different materials wont ever be merged into a single
face, all the detail between the two faces may be removed.
2020-02-15 17:55:58 +11:00
68a52a7fa9 Cleanup: define use 2020-02-15 10:40:41 +11:00
b05651199b Code Quality Day: Comment formatting in bmesh_bevel.c 2020-02-07 13:32:02 -05:00
6f3e498e7d Cleanup: use of 'unsigned'
- Replace 'unsigned' used on it's own with 'uint'.
- Replace 'unsigned const char' with 'const uchar'.
2020-02-08 01:02:18 +11:00
30963eecfb Fix T73450, crash when adding segments on bevel.
Needed to protect against a case where clamp overlap limited
the offset to approximately zero, and the snap-to-pipe code
would therefore encounter an almost degenerate profile and
fail in matrix inversion.
2020-01-30 07:56:00 -05:00
ddda73b98a Cleanup: warnings, clang-format 2020-01-28 11:43:42 +11:00
5df494d75c bmesh_intersect_edges: Don't detect faces if an edge already exists
For optimization.
2020-01-27 18:31:15 -03:00
944956aba8 bmesh_intersect_edges: Improve detection of the best_face
`lambda_a` made it more restricted than it should be.
2020-01-27 17:43:12 -03:00
9291558b63 bmesh_intersect_edges: Fix asserts 2020-01-27 17:29:32 -03:00
5c82c9bae4 Edit Mesh: Auto Merge - Split Edges & Faces - Better logic for splitting faces
Differential Revision: https://developer.blender.org/D6626
2020-01-27 08:38:05 -03:00
39cf62607f Bevel: Remove Debugging Code
Remove old / trivial print statements and drawing code.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6661
2020-01-24 18:12:30 -05:00
abe5fcb8d1 Bevel: Simplify Profile Calculation Step
Profile calculation now happens in a single pass rather than being spread
throughout the process. This means each profile will only be calculated a
single time.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6658
2020-01-24 17:59:54 -05:00
c56526d8b6 Fix T71329: Bevel: Don't drop offsets to 'in plane' faces
offset_meet creates offset lines that can't be directly intersected, so
the average of the points on each offset line is 'dropped' onto the
faces around the beveled vertex, which can depend on where
the loop starts.

This fix skips faces with the same normals as the "in plane" faces from
build_boundary.

Reviewed By: howardt

Differential Revision: https://developer.blender.org/D6521
2020-01-13 12:12:12 -05:00
0bd598d388 bmesh_intersect_edges: Remove unnecessary index setting 2020-01-07 11:53:00 -03:00
55fbb0fd69 BM_mesh_intersect: Match the mesh in Debug build with Release
Prevents regression in unit tests.
2020-01-06 12:33:46 -03:00
b15f601d2c Edit Mesh: Use multithreading in other parts of Auto Merge & Split
In the Auto Merge & Split feature, multithreading was only used to
find duplicates between vertex and another vertex.

But with this patch, multithreading is now used to find intersections
etween edge and edge and between edge and vertex.

In my tests I noticed a performance improvement of around 180%
(0.017151 secs to 0.009373 secs)

Differential Revision: https://developer.blender.org/D6528
2020-01-05 14:22:59 -03:00
3576056eea Cleanup: warning 2020-01-05 16:15:32 +11:00
ad6c66fa3e Edit Mesh: Multithread support for Auto Merge & Split
Also collapsed edges are no longer used in the overlap test.
This greatly improves peformanse for cases where the distance tested is
relatively large.
2020-01-03 22:54:15 -03:00
d27fb46715 EditMesh: Improve AutoMerge with Split Edges & Faces
Previously, compared to `Auto Merge` without `Split Edges & Faces`,
`Auto Merge` with this option ignored duplicates between selected
vertices. It only considered duplicates between selected vertices and
unselected vertices.

This is a regress and not a progress.

This commit implements this behavior, so this option matches the other
`Auto Merge`.
2020-01-01 21:06:59 -03:00
dc3a165ae0 BLI_bvhtree_overlap_ex: add 'max_interactions' parameter
No functional changes.
Allows more performance control and is important for Weld Modifier.
2019-12-11 22:21:24 -03:00
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
ace5677ef0 Cleanup: spelling, repeated words 2019-11-25 00:55:11 +11:00
373e936e3e Fixed rest of bevel regression tests.
The calculation of pro_super_r rounded to a non-exact float,
so put in rounding code for the special cases.
2019-11-22 13:14:37 -05:00
1304cee920 Fix some of the bevel regression tests.
The code changes for custom bevels did not recalculated profiles
in certain non-custom-profile cases after projection plane moves.
2019-11-22 09:30:10 -05:00
2ec9aa3b71 Cleanup: spelling
One of the corrections from last cleanup was wrong.
2019-11-21 23:30:51 +11:00
1fbb86654a Cleanup: spelling 2019-11-21 23:15:11 +11:00