Commit Graph

29229 Commits

Author SHA1 Message Date
b82cb0ad32 Cleanup: GPU: Remove GPU_shaderinterface_uniform_ensure 2020-06-02 16:46:38 +02:00
Jeroen Bakker
752139556f BVHCache: Performance
This patch changes the BVHCache implementation. It will use
a primitive array in stead of the ListBase. The locking is also
changed from a global lock to a per cache instance lock.

The performance of `gabby.blend` available on the cloud increased from 9.7
fps to 10.5 fps.

Reviewed By: Brecht van Lommel

Differential Revision: https://developer.blender.org/D7817
2020-06-02 16:01:14 +02:00
Jeroen Bakker
bf34b0c8f4 DrawManager: Graph Task Scheduling
This patch uses a graph flow scheduler for creating all mesh batches.
On a Ryzen 1700 the framerate of Spring/020_02A.anim.blend went from 10 fps to 11.5 fps.

For each mesh where batches needs to be updated a sub-graph will be added to the task_graph.
This sub-graph starts with an extract_render_data_node. This fills/converts the required data
from Mesh.

Small extractions and extractions that can't be multi-threaded are grouped in a single
`extract_single_threaded_task_node`.

Other extractions will create a node for each loop exceeding 4096 items. these nodes are
linked to the `user_data_init_task_node`. the `user_data_init_task_node` prepares the userdata
needed for the extraction based on the data extracted from the mesh.

Note: If the `lines` and `lines_loose` are requested, the `lines_loose` sub-buffer is created
as part of the lines extraction. When the lines_loose is only requested the sub-buffer is
created from the existing `lines` buffer. It is assumed that the lines buffer is always
requested before or together with the lines_loose what is always the case (see
`DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)` in `draw_cache_impl_mesh.c`).

Reviewed By: Clément Foucault

Differential Revision: https://developer.blender.org/D7618
2020-06-02 15:54:45 +02:00
cecda64e2e GPU: ShaderInterface: Refactor to setup all uniform at creation time
This remove the complexity of queriying the locations at runtime and
allows for more performance and upfront binding specifications.

The benefit of doing everything at creation time is that we can assign binding
points in a predictable order which is going to be somewhat the same for
every similar shader.

This also rewrite GPU_vertformat_from_shader to not use shaderface.

This is to keep the shaderface simple. If it becomes necessary to not query
the shader after creation (i.e: vulkan?) we could just create the vert
format in advance at compilation for PyGPU shaders.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D7879
2020-06-02 12:11:39 +02:00
c6957e50e8 Merge branch 'blender-v2.83-release' 2020-06-02 18:06:31 +10:00
81f817e7b4 Fix T72088: Missing header redraw when transform changes snap 2020-06-02 18:05:00 +10:00
17d8e7f833 Merge branch 'blender-v2.83-release' 2020-06-02 16:24:30 +10:00
de6c935261 Cleanup: code comments for mode switching
Comment on mode switching cases that are supported,
including the issue from recent regression T77217
which is easy to miss since it's not used in the default key-map.
2020-06-02 16:12:36 +10:00
f58e76119a Fix T77239: snap 3D cursor in edit-mode 2020-06-02 12:19:35 +10:00
4f3e686cad Cleanup: Remove Obsolete Current Frame Indicator Drawing Code
This code was made obsolete by the changes to the animation editor
scrubbing areas in D4654.

Differential Revision: https://developer.blender.org/D7898
2020-06-01 22:12:09 -04:00
8b63c6241d Fix snap3d crash (missing NULL check) 2020-06-02 10:50:53 +10:00
1d4bae8566 Sculpt: Cloth Filter
This tool is similar to the cloth brush, but it applies the cloth
simulation deformation to the whole mesh in an uniform way. The
simulation can be controlled using the mask to pin vertices and the face
sets to define force action areas.

It uses the same solver as the cloth brush which now no longer depends
on StrokeCache.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7857
2020-06-01 22:37:06 +02:00
3778f168f6 Sculpt: Pose Brush Face Sets FK mode
This Pose Brush origin mode simulates an FK deformation in the entire
model when clicking on the face sets, as they were controls of a fully
rigged character. Combined with the previous Face Sets modes that allow
creating IK chains, the pose brush should now be able to simulate most
of the common rigs deformations.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7839
2020-06-01 22:30:01 +02:00
5c54a609a9 Cleanup: Remove unused flag 2020-06-01 17:20:28 -03:00
91fb07f361 Fix mesh filter using the wrong face set as active
This was returning the wrong face set in cases where the active vertex
has more than one available face set.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7858
2020-06-01 22:18:59 +02:00
3cce8afe2c UI: Rename "View Camera Center" Op to "Frame Camera Bounds"
The current name isn't very specific about what the operator does.
The operation is more about lining up the edges with the viewport
edges than centering the view.

Differential Revision: https://developer.blender.org/D7866
2020-06-01 11:35:16 -04:00
19f3f6cd85 Merge branch 'blender-v2.83-release' 2020-06-01 19:00:23 +10:00
c204e3348c Fix T77217: Object mode toggle doesn't work
Toggling object mode to the previous wasn't working, also resolves a
case when toggling modes would cause an extra, unnecessary mode switch.
Own regression in 5159b8e1ea.
2020-06-01 18:56:43 +10:00
9936e23b85 Merge branch 'blender-v2.83-release' 2020-06-01 16:27:23 +10:00
520f08aa56 Fix T77241: NDOF navigation doesn't work with the knife tool
Also allow NDOF with loop-cut.
2020-06-01 16:21:30 +10:00
49bd44f5c8 Cleanup: unused variable warning
Also remove unnecessary function return value.
2020-06-01 15:04:47 +10:00
81c33f0ba7 Cleanup: clang-format 2020-06-01 15:04:30 +10:00
c71be9a552 UI: rename "Select Playhead" to "Select -> Side of Current Frame"
Make this consistent with meshes select side of active,
also rename "Under" to "Overlap" as this is confusing since
strips can be considered above/under each other
relative to their channels.
2020-06-01 15:00:25 +10:00
946ae26349 UI: use term current frame instead of playhead
Avoid mixing different terminologies up,
current frame is used in a majority of Blender.
2020-06-01 15:00:25 +10:00
d4483b6d15 Cleanup: error building on Linux 2020-06-01 14:14:21 +10:00
Peter Fog
102a7ae2d9 VSE: Add warnings for failed proxy encoding
Add more descriptive warnings if building proxy fails.
Prevent progressbar from showing if no valid strip is selected.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7689
2020-06-01 05:12:06 +02:00
Peter Fog
95e3356a27 VSE: Add select under playhead, and shortcuts for left, right, under.
Add `UNDER` option for `left_right` property of `sequencer.select` operator.
Add Equal as shortcut for select under playhead, and move Insert Gaps to backspace + ctrl.
Add extend shortcut for left, right under options.
The function is added to Select > Playhead menu.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D7679
2020-06-01 04:39:40 +02:00
d5a92b188b Cleanup: warnings 2020-06-01 12:06:34 +10:00
fcccee0c33 Cleanup: Remove unnecessary step in calling snap callback 2020-05-31 18:28:52 -03:00
14af27e63d Fix T77194: Force global orientation on select constraint (Shift MMB) not working
This feature was a hack to prevent mmb select to print the orientation from menu in pre 2.80 versions.
Removing this feature as it is no longer an issue.
2020-05-31 18:28:52 -03:00
ba711824b3 Fix T77206: G + MMB Doesn't work in Graph Editor if the transform orientation is set to 'Local'
Scene orientation is used only for 3DView.
2020-05-30 18:11:50 -03:00
9d725fc0cf Merge branch 'blender-v2.83-release' 2020-05-30 17:33:34 +02:00
ec26260132 GPencil: Fix unreported wrong Sculpt brushes initialization in Templates
The Sculpt brushes were not properly initialized when use 2D template or other templates.

Also, using the default template (not factory settings) could be situations where the brushes were not updated.

This problem was introduced when some versioning code was removed in order to avoid duplicated brush creation.
2020-05-30 17:33:09 +02:00
515e8e4f7c Fix T77166: Transforming bone with constraint does not follow mouse position
Bug introduced in rBc75a665c442e
2020-05-30 12:12:36 -03:00
55598269d2 Cleanup: Deduplicate code 2020-05-30 11:28:53 -03:00
a574478d90 Fix T77183: Axis moves with object when constraint movement and using local transform 2020-05-30 11:10:07 -03:00
3d014fa815 Cleanup: Initialize gizmo snap keymap before using 2020-05-30 10:59:27 -03:00
c93a88413d Merge branch 'blender-v2.83-release' 2020-05-29 18:05:04 +02:00
Brecht Van Lommel
a86b5df005 Blender: change bugfix release versioning from a/b/c to .1/.2/.3
The file subversion is no longer used in the Python API or user interface,
and is now internal to Blender.

User interface, Python API and file I/O metadata now use more consistent
formatting for version numbers. Official releases use "2.83.0", "2.83.1",
and releases under development use "2.90.0 Alpha", "2.90.0 Beta".

Some Python add-ons may need to lower the Blender version in bl_info to
(2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility

This change is in preparation of LTS releases, and also brings us more
in line with semantic versioning.

Fixes T76058.

Differential Revision: https://developer.blender.org/D7748
2020-05-29 17:48:26 +02:00
Peter Fog
67795c90fc VSE: Remove delete confirmation pop-up
It is not needed with the current undo system.

Differential Revision: https://developer.blender.org/D7807
2020-05-29 09:53:52 -04:00
8ec59757d1 Gizmo: fix crash in recent snap gizmo addition 2020-05-29 16:12:44 +10:00
d1f4adab24 Cleanup: spelling, correct reference to 'Mesh.mcol' 2020-05-29 12:58:29 +10:00
2deb6c5177 Fix for T77111: Joins Areas Without Creating Invalid Edges
Properly align every involved edge when performing 'tolerant' area joins.

Differential Revision: https://developer.blender.org/D7859

Reviewed by Brecht Van Lommel
2020-05-28 11:34:31 -07:00
Peter Fog
6cbb56418f VSE UI: rename Trim Offset to Slip Offset
The operator was at some point renamed from Trim to Slip,
but not yet in the header text.

Differential Revision: https://developer.blender.org/D7712
2020-05-28 12:15:41 -04:00
3d2f143000 Cleanup: remove unused struct members from RenderStats 2020-05-28 16:57:19 +10:00
4ddb7a33a4 Cleanup: spelling 2020-05-28 16:42:31 +10:00
122cb1aea8 Object: new add object tool, currently for primitive types
- Interactively adding primitives with two clicks.
- Scene orientation used for new objects.
- Depth [view-plane, axis-plane, surface]
- Origin [base, center]
- Primitive types [cube, cylinder, cone, uv-sphere, ico-sphere ]
- Settings for object types in the top-bar.

Shortcuts:

- Snapping (Ctrl).
- Constrain 1:1 aspect (Shift).
- Toggle center (Alt).

Part of T57210 design task.
2020-05-28 15:08:58 +10:00
16943c0146 Object: add scale argument to creation operators
Needed for to create objects of a specific size.
2020-05-28 14:34:00 +10:00
80d6421f28 Ruler: Remove highlight hack 2020-05-27 14:27:37 -03:00
0b793514fa Cleanup: Use bitmaps insteand of bool and char arrays
This was propsed in D7059, so I applied it to the rest of the code

Reviewed By: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D7480
2020-05-27 18:36:05 +02:00