Commit Graph

3234 Commits

Author SHA1 Message Date
17d8e7f833 Merge branch 'blender-v2.83-release' 2020-06-02 16:24:30 +10:00
de6c935261 Cleanup: code comments for mode switching
Comment on mode switching cases that are supported,
including the issue from recent regression T77217
which is easy to miss since it's not used in the default key-map.
2020-06-02 16:12:36 +10:00
19f3f6cd85 Merge branch 'blender-v2.83-release' 2020-06-01 19:00:23 +10:00
c204e3348c Fix T77217: Object mode toggle doesn't work
Toggling object mode to the previous wasn't working, also resolves a
case when toggling modes would cause an extra, unnecessary mode switch.
Own regression in 5159b8e1ea.
2020-06-01 18:56:43 +10:00
d1f4adab24 Cleanup: spelling, correct reference to 'Mesh.mcol' 2020-05-29 12:58:29 +10:00
16943c0146 Object: add scale argument to creation operators
Needed for to create objects of a specific size.
2020-05-28 14:34:00 +10:00
a8551f93e6 Merge branch 'blender-v2.83-release' 2020-05-26 16:52:15 -06:00
f772a4b8fa Fix: A few missing outliner selection sync tags
Add selection syncing for object add named (e.g. drag and drop from
outliner to 3D view), outliner right click (a sync when the context menu
is cancelled), and for object selection from Python.
2020-05-26 16:42:21 -06:00
1c467d77de Cleanup: typo 2020-05-25 11:39:52 +02:00
2efd00d4d2 Merge branch 'blender-v2.83-release' 2020-05-21 18:19:10 +10:00
d15efbdc56 Fix T76922: Meta-balls created twice the specified size 2020-05-21 18:18:00 +10:00
27cac4a102 Fix T62422: Baking ray distance do not work
The previous naming scheme for the "selected to active" baking options
lead to confusion and they were not describing what they actually did.

To remedy this, I've added a new settings that does what the older setting implied it did.

Reviewed By: Brecht, Dalai, Andy Davies

Differential Revision: http://developer.blender.org/D7733
2020-05-18 15:50:36 +02:00
fd8d2ceafe Merge branch 'blender-v2.83-release' 2020-05-18 17:14:24 +10:00
815ffaa6c1 Merge branch 'blender-v2.83-release' 2020-05-18 17:14:17 +10:00
2a3797b109 Cleanup: remove NULL checks from object mode switching take #2
Re-apply changes from 54ea356240,
with a poll function that uses the same active object as the operator,
matching other mode switching functions.
2020-05-18 17:07:23 +10:00
ff144edd8c Revert "Cleanup: remove redundant active object NULL check & poll"
This reverts commit 54ea356240 it
introduced crashes when trying to go to edit mode when the active
object was hidden.

Fix T76837
2020-05-18 08:32:07 +02:00
d9773edaa3 Cycles: code refactor to bake using regular render session and tiles
There should be no user visible change from this, except that tile size
now affects performance. The goal here is to simplify bake denoising in
D3099, letting it reuse more denoising tiles and pass code.

A lot of code is now shared with regular rendering, with the two main
differences being that we read some render result passes from the bake API
when starting to render a tile, and call the bake kernel instead of the
path trace kernel.

With this kind of design where Cycles asks for tiles from the bake API,
it should eventually be easier to reduce memory usage, show tiles as
they are baked, or bake multiple passes at once, though there's still
quite some work needed for that.

Reviewers: #cycles

Subscribers: monio, wmatyjewicz, lukasstockner97, michaelknubben

Differential Revision: https://developer.blender.org/D3108
2020-05-15 20:25:24 +02:00
d6e0b55b1c Merge branch 'blender-v2.83-release' 2020-05-15 16:32:50 +02:00
a269761ec1 Cleanup: clang format
Sorry for the noise, somehow missed that in rB0a32f6c8686c.
2020-05-15 16:31:18 +02:00
03659c2cf9 Merge branch 'blender-v2.83-release' 2020-05-15 13:47:04 +02:00
0a32f6c868 Fix T76710: objects get lost in linked/overridden collections
Right now:
- drag-drop in the Outliner prevents dropping inside linked collections
- drag-drop in the Outliner allows dropping inside overridden
collections (should not be the case)
- `Object Properties` > `Collections` panel allows to add to overridden
collection (should not be the case)
- `Object Properties` > `Collections` panel filters out non-local
collections (so adding to linked collections is forbidden)
- `bpy collection.objects.link()` allows to add to linked collections
(should not be the case)
- `bpy collection.objects.link()` allows to add to overridden
collections (should not be the case)

While this might be supported in the future for overriden collections,
these cases should not be allowed atm. since objects get lost on file
reload.

Note: for the case of the `Object Properties` > `Collections` panel,
this could be improved further to filter out overridden collections as
well.

Reviewers: mont29, brecht

Subscribers:
2020-05-15 13:32:15 +02:00
13769bcbe5 Fluid: Rename smoke flow forces to fluid flow forces
Better to use more general term since in theory these forces can be used for smoke and liquid.
2020-05-14 10:41:00 +02:00
3a1426afbd Merge branch 'blender-v2.83-release' 2020-05-13 23:19:29 +10:00
e7d5e16af1 Merge branch 'blender-v2.83-release' 2020-05-13 23:19:22 +10:00
5159b8e1ea Fix extra undo step when switching object modes
Changing between modes would always add a user visible undo step
that set object mode.

Avoid storing this extra undo step on object mode switching.
2020-05-13 23:14:01 +10:00
54ea356240 Cleanup: remove redundant active object NULL check & poll
This was from 66da2f537a but never did anything,
as a NULL object always exited at the beginning of the operator.
2020-05-13 23:14:01 +10:00
ed4647b5d7 Fix missing ID tag when converting objects
Parenting to a curve path animation depends on both geometry and
transform components. Conversion of mesh to curve will make it so
parent have path animation, conversion of curve to mesh makes it
so there is no more path animation. Both cases affects children
of the converted objects, and it's not possible to rely on special
case for curve parent in the dependency graph as that link will be
lost after conversion of curve to mesh.

Simplest approach is to tag object for both geometry and transform
update, which will ensure all children are at valid state after
the conversion.
2020-05-13 14:26:50 +02:00
e0b5a20231 Preferences: Customize default empty size for collection instances
The old value (1.0) was often too large in practice. When many collection
instances are created, the large empties create a mess in the viewport.

This adds a new preference setting in `Editing -> Objects -> New Objects`
called `Instance Empty Size`.

The value will be used as display size for new empties containing a
collection instance.

Reviewers: Severin

Differential Revision: https://developer.blender.org/D7650
2020-05-12 10:59:41 +02:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
298356a9c0 GPencil: Fix typo error in previous rename 2020-05-08 11:15:42 +02:00
32f7495e5a Cleanup: clang-format 2020-05-08 19:02:03 +10:00
a2f4d7b8a3 GPencil: Refactor - Rename modifier and shder functions
This change is to align names with changes in T76498
2020-05-08 10:34:42 +02:00
2bb9a465e6 Fix T76498: Refactoring - Rename BKE modifiers funtions 2020-05-08 10:34:35 +02:00
a5ffc6309e GPencil: Split Curve geometry functions to new file
This prepare the code for future curve editors
2020-05-06 18:14:05 +02:00
f90c93b2c3 Merge branch 'blender-v2.83-release' 2020-05-06 12:40:25 +02:00
7043f8b815 Fix T76416: Armature Deform parenting option doesn't work with Grease Pencil objects
If we parent with type `PAR_ARMATURE` (where vertexgroups are already
set up and named correctly according to the corresponding bones), we
still need an armature modifier. This just wasnt added.

In contrast to meshes [which add their armature modifier early in
`ED_object_parent_set`], grease pencil used to do this (adding the
armature modifier) in `ED_gpencil_add_armature_weights`.

Now split ED_gpencil_add_armature_weights in two:
- ED_gpencil_add_armature
- ED_gpencil_add_armature_weights (which calls ED_gpencil_add_armature)
- use ED_gpencil_add_armature for the PAR_ARMATURE case

Maniphest Tasks: T76416

Differential Revision: https://developer.blender.org/D7625
2020-05-06 12:26:56 +02:00
673f44fa16 Merge branch 'blender-v2.83-release' 2020-05-04 17:40:57 +02:00
1222f561a2 Revert "Fix T76313: Redo in Multires doesn't bring back stroke made after a subdivide"
The fix was actually missing few bits:

- Firstly, the operator itself is not to do UNDO push
- Secondly, multires sculpt/top level are not pushed to the undo
  node, so undo can not happen reliably.

It should be possible to incorporate some of the work from WIP patch
for propagation undo, but it needs more work.

Reverting code base to the previous state, since currently things
are actually a bit more confusing then they used to be.

This reverts commit 0c928087a3.
2020-05-04 17:38:15 +02:00
7b35a9818c Merge branch 'blender-v2.83-release' 2020-05-04 17:17:38 +02:00
0c928087a3 Fix T76313: Redo in Multires doesn't bring back stroke made after a subdivide
Differential Revision: https://developer.blender.org/D7620
2020-05-04 17:10:16 +02:00
d388c1c524 Cleanup: sort file lists 2020-05-03 13:45:40 +10:00
03b911dd87 Merge branch 'blender-v2.83-release' 2020-05-01 22:12:47 -06:00
e590199949 Revert "Outliner: Fix selection sync for various operators"
This reverts commit 92d62148be.

When merging in from blender-v2.83-release the merge was somehow rebased
after viewing the log.
2020-05-01 22:10:46 -06:00
92d62148be Outliner: Fix selection sync for various operators
Add missing outliner selection sync tagging for various non-outliner
operators.
* Curve separate
* Grease Pencil separate
* Mesh separate
* Make instances real
* 3D view paste
* Sequencer paste
* Armature delete, dissolve, separate, duplicate, subdivide, extrude,
  click extrude, primitive add
* Pose Group select, delete

Resolves T71404
2020-05-01 21:42:56 -06:00
c06a40006d Outliner: Fix selection sync for various operators
Add missing outliner selection sync tagging for various non-outliner
operators.
* Curve separate
* Grease Pencil separate
* Mesh separate
* Make instances real
* 3D view paste
* Sequencer paste
* Armature delete, dissolve, separate, duplicate, subdivide, extrude,
  click extrude, primitive add
* Pose Group select, delete

Resolves T71404
2020-05-01 21:13:19 -06:00
134619fabb Multires: Subdivide Simple and Subdivide Linear
This introduces two alternative subdivision modes that generates
displacement on the grids that look as Simple subdivisions but while
using the Catmull-Clark subdivision type in the modifier. This way,
Simple and Catmull-Clark subdivision can be combined when creating new
levels if needed, for example, to sculpt hard surface objects.

Subdivide simple smooths the sculpted data when creating a new
subdivision level. Subdivide linear also preserves the sharpness
in the sculpted data.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7415
2020-04-30 16:57:29 +02:00
f28875a998 Multires: Unsubdivide and Rebuild Subdivisions
This implements the main unsubdivide algorithm which rebuilds a base mesh and extracts the grid's data from a high resolution mesh.
It includes the Rebuild Subdivisions operator, which generates all subdivision levels down to the level 0 base mesh.

It supports:
- Rebuilding an arbitrary number of levels (Unsubdivide) or as many levels as possible down to level 0 in a single step (Rebuild Subdivisions).
- Rebuilding with already existing grids.
- Meshes with n-gons and triangles
- Meshes with more than 2 faces per edge
- Base mesh made completely out of triangles
- Meshes without poles
- Meshes with multiple disconnected elements at the same subdivision level

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D7372
2020-04-30 16:49:56 +02:00
5f3990d69a Merge branch 'blender-v2.83-release' 2020-04-27 18:15:47 +02:00
fbae4c5ba3 Fix T74700: "Convert Text to Curve" disregards "Text on Curve"
There was an assert here as well since using the original object to read
from was having an empty runtime curve cache.

Now use BKE_vfont_to_curve_ex instead of BKE_vfont_to_curve, so we can
read from the evaluated object and write to the original curves in order
to have the modified data taken into account on next object evaluation.
(BKE_vfont_to_curve would read and write to/from the same object)

Final solution provided by @sergey in that report, thx!
2020-04-27 18:04:19 +02:00
fd10ac9aca UI: Move Scene Statistics to the 3D Viewport
Removes statistics from footer and to an (optional) overlay in 3DView.

Differential Revision: https://developer.blender.org/D7410

Reviewed by Campbell Barton
2020-04-24 11:05:40 -07:00