Commit Graph

13723 Commits

Author SHA1 Message Date
e6b05abd00 Outliner/Datablocks view: IKEY/Alt-IKEY Hotkeys work for Inserting/Deleting keyframes via KeyingSets 2009-02-25 10:55:03 +00:00
3767070c8a Anim-Channel Filtering: If an object only has animation-data attached to one of its Material datablocks, they will now get included too.
This makes it possible to edit keyframes for material animation where no object-linked animation exists. However, this is provided that the material is linked to an object!
2009-02-25 10:27:08 +00:00
fc070ca31c 2.5
Bugfix in compositor: code that duplicated the nodetree and merged
viewer images back lacked handling the case when a viewer was not
set active yet.

This fixes eternal loops in compositor after removing Viewers.
2009-02-25 09:54:41 +00:00
669dd229f4 2.5
Bugfix: commit of last week that moved object_handle_update() out
of the view3d code into event loop caused render to crash. This
update should not be called during render. In future it'll even
be thread-locked or better; solved by giving objects an 'owner'
for storage of updates.

This solves a lot of crashes on render.
2009-02-25 09:36:25 +00:00
d9862517fb Added return statements to a couple of functions that didn't have
them and removed an extra ;

Kent
2009-02-24 16:51:55 +00:00
c2145c67e8 Made animation-editor copy/paste operators use reports-api for reporting errors instead of console prints. 2009-02-24 11:23:04 +00:00
57cf62745f DopeSheet/Graph Editors: Restored Copy/Paste operators
The channel-matching code when pasting still needs improvements to work really nicely...
2009-02-24 11:18:24 +00:00
b46128d7b1 Added rna timeline to cmake build 2009-02-24 03:14:57 +00:00
03ce51bb89 Gave RNA to timeline markers. Updated both Scene and Action RNA for standard and pose markers. 2009-02-24 03:06:23 +00:00
b9ecc4962b 2.5
Weightpaint could crash, wrong check for editmode mesh.
2009-02-23 17:30:00 +00:00
576cb47945 2.5
Added more strict poll() to radial control for texture paint.
I'd advise to use wherever possible G.f checks in the polls for now, 
easier to get this solved later.
2009-02-23 16:31:58 +00:00
8416db896c ADR_CODE conversion done for particle systems. Fixed typo in particle rna. 2009-02-23 14:55:23 +00:00
ce5428cf4a Graph Editor: Tweaking the drawing of the channel colours for F-Curve channels.
I'm not happy with this yet, but it seems a reasonable compromise. There is a commented-out method included here too.
2009-02-23 06:22:47 +00:00
ee49a9596c brought back the sculpt buttons in the NKEY panel 2009-02-22 22:00:35 +00:00
674aae36b6 * Added radial control for texture paint (in both view3d and image)
* bugfix: for older files, initialize the brush curve on file load
2009-02-22 19:31:25 +00:00
7c8d98acb8 Animation Editors: Drawing stuff
* Added basic panels (Info, Drivers - where applicable, Modifiers) for editing active F-Curve/driver in Graph Editor. The buttons layouts here are really really rough, and have only got a few buttons to be sufficient for debugging purposes. Unfortunately, I don't have time to tweak these nicely now. 

* Fixed indention errors with Action Groups used in Material actions

* Changing mode in the Graph Editor now recalculates colours
2009-02-22 09:30:18 +00:00
5d7b27144f Animation Editors: Added Tab-Key to toggle editability of selected channels.
Ton - Currently, I've had to add a new operator to set this, since it is not possible to specify via keymaps whether the invoke or exec should be called by default for an operator. 
(See corresponding mail on 2.5 mailing list for details about this)
2009-02-22 05:55:37 +00:00
cfe7aadec4 Graph Editor: Selecting F-Curve channels + keyframes now sets active F-Curve correctly. 2009-02-22 05:34:47 +00:00
874f8008a2 Animation Editors: Bugfixes for channel selection tools
* Ctrl-Shift select for Action Groups works again
* Clicking on a channel's data will select it, and also make it the active one in the list now
* Selecting keyframes in F-Curves will select the F-Curve channel too now (+ make it active)
2009-02-22 04:13:29 +00:00
f2f734c9a5 2.5
View3D: background image buttons back. Again nice
to use blend or size or other sliders for live
updates. :)

Note that 'load' doesnt work yet, the operator for
image load only does space-image now.

Also note that with a built-in 4-split option, we
can also encode a way to show 3 different pics.
2009-02-21 19:17:31 +00:00
93c367dc29 2.5: fix for last commit, for case sensitive OSes. 2009-02-21 18:43:28 +00:00
95fffbb57f 2.5
Useful goodies: most buttons for Image window back.
Not every button works! But what you can do:

- press Nkey to show/hide options
- use curves, with realtime updating
- image properties panel, load, browsing layers,
  setting types
- paint panel
- plus new paint color picker panel! (why it wasn't
  there in 2.4x is probably obvious, but now it can!)

Hrm... radial control should be added here too, and a nice
paint size cursor?
2009-02-21 18:33:09 +00:00
f9ab4481ab 2.5
Support for listview/buttons region in ImageWindow.
Now all code is in this commit :)
2009-02-21 15:31:01 +00:00
59b44cda51 Graph Editor: NKEY panel - added code to retrieve 'active F-Curve'
Currently, this is just used to print the 'name' of the active F-Curve in a panel for verification purposes. This is the recommended way of getting this info.
2009-02-21 11:22:06 +00:00
a9654c3e6a Graph Editor: Started adding the missing NKEY panel stuff
Only a dummy pannel for now. I'll add some basic examples of relevant buttons + ways to use them soon.
2009-02-21 10:38:58 +00:00
87bdbab544 * Added back 'Insert Key' operator for DopeSheet editor
* Fixed button spacing problems in TimeLine
2009-02-21 05:04:12 +00:00
Nathan Letwory
64dd45ef43 2.5 / Scons | Building on 64bit Windows
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed.
  NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble.
  NOTE2: many of the libs are being linked in statically
  NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx).
  NOTE4: comes after NOTE3
2009-02-20 22:08:02 +00:00
d56fd6d4ce 2.5: Fix build temporarily, seems there was a file missing
in the graph properties panel commit. Ton, please check.
2009-02-20 20:43:22 +00:00
ebd2b1212d 2.5: Particle Edit, work in progress commit.
* Still incomplete and some operators don't work, refresh issues, etc.
* Made Hide/Reveal operators consistent for various modes.
2009-02-20 20:39:27 +00:00
39c2b438a9 2.5
Graph Editor: added region for buttons (properties), so we can
check drivers again! Works like view3d, press NKEY. No buttons
there yet though... no time anymore today, it'll require some
RNA magic probably.
2009-02-20 19:11:35 +00:00
Nathan Letwory
cdf70e0f84 2.5 - temporary hack hack
#if 0 main body of EdgeSlide for now - 64bit msvc compiler chokes on it.
 - added a goto line combo to make the function complete.
2009-02-20 18:36:27 +00:00
be5cd1596d 2.5
View3d: 

- using layerbuttons in header allows SHIFT for extend
- added operator for layer hotkeys, works as for 2.4x
2009-02-20 18:01:33 +00:00
a774ccb21d Small tweak to get cmake working again.
Kent
2009-02-20 17:20:20 +00:00
408e6d54db 2.5
Animsys bugfix: files didn't read or write all supported animdata
structs yet (key was missing for read, crashing). Now it supports
all 10 implemented ID types:

OB CU KE MA TE NT LA CA WO SCE
2009-02-20 16:39:39 +00:00
236adb4ef3 2.5
Small fixes for animsys:

- Blender 2.4x allowed drivers to exist without object target, these
  got converted resulting in error prints. Now they get skipped.

- Animdata struct was not created for objects with poses, but without
  action/nla linked. 

- An action-channel-constraint-ipo gets inserted in drivers differently
  than a pose-bone-constraint-ipo. Not sure yet how... but it makes a
  different depsgraph relation. 
  Error is of course in depsgraph, that'll get tackled. For correct
  driver eval I've made 'object update ob' also been called for
  the 'object update data' tag.
2009-02-20 16:18:37 +00:00
b428760874 DopeSheet/Graph Editor: Restored Duplicate Keyframes operators (Shift-D) for both of them 2009-02-20 11:17:33 +00:00
35de68c672 2.5
Bugfix: on closing wm, it was using a free'd pointer to screen.
2009-02-20 10:39:31 +00:00
2d088f5c8b 2.5 Userprefs/Themes version patching
Brought back many missing conversions. Dunno why so many of them weren't present.
2009-02-20 06:30:47 +00:00
5330d8408d started RNA-ifying scene->render data 2009-02-20 06:05:00 +00:00
be83d8d07a 2.5 - Moved version-patch for animation related settings/theme-colours in .B.blend files to the < 250 check.
Hopefully, this solves the issues with the default keyframe interpolation mode being initialised to 'constant' on some old .B.blend files.
2009-02-20 06:04:06 +00:00
c666a790df Aha! I've finally found those elusive RNA API functions that prevented the ANIM_OT_keyingset_add_destination() operator from being able to be used. 2009-02-20 05:59:15 +00:00
8145489a7d Add clipping text option to blenfont also add an enable/disable
function for aspect and rotation (and the new clipping).

Update source/Makefile to point to the new libed_sculpt_paint.
2009-02-20 05:42:44 +00:00
72e99d9182 KeyingSets: Added two operators which wrap the internal (blenkernel) KeyingSets API functions
These operators - ANIM_OT_keyingset_add_new() and ANIM_OT_keyingset_add_destination() - are designed for use from PyAPI or through some other means, and as such, have not been assigned any hotkeys. 
They should only be used when all the relevant settings can be supplied to them, which in ideal circumstances would be through some script used by a rigger to define all the necessary Keying Sets for their rig for example.

Whether we will be building many of the utilities for the PyAPI like this remains to be seen. 

Note: the second one doesn't work yet, as there are problems with accessing certain operator props.
2009-02-20 05:42:09 +00:00
8e41a21607 2.5:
* Image painting back. 2d paint, 3d paint and projection, undo,
  pressure, repeating paint operations, etc should all work.
  Drawing cursor needs a bit of work, only gets shown when enabling
  texture paint mode now.

* Move sculpt, image paint, and vertex/weight paint into a single
  sculpt_paint module. Doesn't make much difference now, but nice
  to have it together for better integration and consistency in
  the future.
2009-02-19 23:53:40 +00:00
2cb5af58a6 2.5
- Mesh Rip back (Vkey). For those who keep wondering how
  it works: just put mouse cursor somewhere close to the
  selection, press V and mouse mouse away from it. Feels
  like real rip!

- Made extrude sorta work, no menu/options yet though.
  But it does transform!

- Added an short event->mval[2] with region coords, 
  easier coding for the guys :)

- Fill operator standard delivers 'beauty' now
2009-02-19 19:03:53 +00:00
dd78ca15c7 2.5
Made sliders behave correct in SpaceGraph and SpaceAction.
- no slider draw when all is visible
- sliders update correct when visibility changes.

Still an issue here to tackle; view2d->tot is used incorrect...
it's set on window size now (??), it should be the boundbox of 
the entire contents. That allows correct slider draws and ops
like 'view home'.
Will poke Joshua tomorrow. :)
2009-02-19 17:13:04 +00:00
6bf9f383dc 4 new function, boundbox, width, height and rotation.
The rotation is through glRotatef and as you can see it's ugly,
the freetype2 allow apply a transformation (2x2 mat) to the glyph
before load, so I want to try using that.
Another thing to add is the 4x4 mat to get the scale and size from
there.. but I need commit this now to continue from my home.
2009-02-19 16:39:36 +00:00
f377be3783 2.5
Assorted smaller fixes:

- Fix: modal keymaps for editmode in view3d were not set again
  when you copy areas or go fullscreen.

- Improved "redo last op" (F6) to search back in history for
  a redoable operator. Operator also used wrong pupmenu type.

- On creating new FCurve editor, the channel rainbow colors are
  set correct.

- EditMesh: fixed code for Spin/Screw, correct props, init and
  error reporting. (Spin hotkey ALT+R temporary)

- recompiled all to check for uninitialized variable warnings.
  (compile flag should be -O for this). Fixed some proto's.
2009-02-19 16:22:07 +00:00
521a18f5a2 2.5
- Fix in ESC for render output window; it didn't check the 'full' and
  'prevspace' flags correct. In some cases it left the screen in 'full'
  mode on ESC.

- Added modal handler on a render, which catches the ESC while render,
  to prevent that ESC to be passed on to the image window.
  This handler can be further elaborated later to prevent edit accidents
  while render is in progress. 
  I already notice some derivedmesh/customdata free errors on render now
2009-02-19 10:21:17 +00:00
b6b910f864 RNA: fix for bug in particle code, hopefully this solves the crash? 2009-02-18 21:28:04 +00:00