Commit Graph

31151 Commits

Author SHA1 Message Date
Campbell Barton e7f1033dcb style cleanup: for loop macros, also add a config file for uncrustify source formatter (able to get very close to our own style guide). 2012-04-15 07:24:14 +00:00
Thomas Dinges 3f605bff4b Scons:
* Add new scons options to 'blenderlite' target

* Remove ancient yafray comment
2012-04-14 22:33:48 +00:00
Thomas Dinges f725a3d6c4 Scons ToDo:
* Made Frameserver building optional, added WITH_BF_FRAMESERVER.
* Enabled per default in btools.py
2012-04-14 22:19:29 +00:00
Thomas Dinges 48ed63b1a5 Scons ToDo:
* Made Smoke building optional, added WITH_BF_SMOKE.
* Enabled per default in btools.py
2012-04-14 21:55:38 +00:00
Thomas Dinges 44f10d889e Blender Internal:
* Remove some remaining (already commented) radiosity cruft.
2012-04-14 21:48:34 +00:00
Daniel Genrich 73a77650d0 Fluidsim: Text fix. 2012-04-14 20:35:39 +00:00
Daniel Genrich ab6c8c2565 Fluidsim:
a) Remove "animatable" flag from resolution property
b) "Hide fluid surface": Add description and changed prperty name. Nobody really understood the purpose of that checkbox.
2012-04-14 20:24:12 +00:00
Thomas Dinges 51211b9419 Revert rename of ColorRamp node from r45629.
Don't make such changes based on an assumption, it could be wrong and coordinate with the UI team first!
2012-04-14 18:05:44 +00:00
Bastien Montagne 6c285ce1a6 Minor fix to UI messages. 2012-04-14 16:24:30 +00:00
Bastien Montagne 9cd72eef99 Minor fix to recent i18n commits. 2012-04-14 16:06:59 +00:00
Bastien Montagne e5bda9f827 Fixed some UI message typos (spotted by Leon Cheung, thx). 2012-04-14 15:44:31 +00:00
Bastien Montagne 310c0b9f10 Fixed another bunch of i18n bugs (thx to Leon Cheung for spotting them), among which:
* Drag'n'drop translation in Outliner
* "Execute" button in file window
* "Labels" of spacing elements, in multi-column enums
* A glitch with nodes "Value to RGB", they where called "ColorRamp" in node_type_base() call. This is not definitive, though, as it appears that UI node names are determined by this call, while it should be by "defines" in rna_nodetrre_types.h, I guess... Anyway, not good to have such things in two different places!

Also moved default context name under BLF_translation.h, much better to have those all in one place, accessible from whole Blender code!
2012-04-14 15:06:41 +00:00
Joshua Leung 513f363ea0 Silencing some compiler warnings on Windows
argv is defined as "char *" here so that unicode magic can happen causing
problems later on when "const char**" is expected instead. While this fix is
redundant on other platforms, it's a lot less confusing than some of the
alternative fixes.
2012-04-14 11:58:52 +00:00
Campbell Barton 969a079aeb code cleanup: comment (almost) all members of KeyBlock & Key. 2012-04-14 03:58:08 +00:00
Campbell Barton 289f627f63 code cleanup: when extending name length Key.elemstr was incorrectly extended to 64 chars, added comment and set back to original length. 2012-04-14 02:48:56 +00:00
Campbell Barton c8a1ef78c0 style cleanup: key.c 2012-04-14 02:32:32 +00:00
Bastien Montagne 889dc208bf Grmph, BLF_(p)gettext were not protected against NULL message/context, was causing a sigsev with latest own commits (in File menu)! 2012-04-13 20:58:59 +00:00
Bastien Montagne 134bf10e4d i18n: "labels" of multi-section enums need to be marked for gettext (N_()), as they are not available from python... 2012-04-13 20:25:05 +00:00
Bastien Montagne 4c1c092fb9 Fixed (or partly fixed) various missing UI translations, mainly with some specific ops invocations (popup menus…), and (to some extent) with the undo/redo stuff. 2012-04-13 19:59:29 +00:00
Thomas Dinges 455b8212b6 Scons:
* Compile fix for r45609, pthreads include was missing.
2012-04-13 19:34:15 +00:00
Brecht Van Lommel b219b5294b Fix #30376: cycles ignores camera override from sequencer. 2012-04-13 17:42:03 +00:00
Brecht Van Lommel 440f449265 Fix #30858: UI losing buttons at some random moment after using Blender for a
while. This may not fix all cases but should at least solve the issue when
rendering with cycles.

The cause was a race condition on C->data.recursion, with multiple threads
accessing context at the same time. Cycles itself does not access context
from the render thread, but the bpy api would do a context update for any
callback in case e.g. a new file got loaded. Disabled that now in non-main
threads.

The ideal solution would be to not allow any context access at all from threads
but that's not so simple to implement, especially not this close to release.
2012-04-13 16:03:52 +00:00
Antonis Ryakiotakis 152b253c2c remove duplicate notifier event 2012-04-13 15:33:29 +00:00
Campbell Barton 87364befd9 fix [#30728] Align View Restricts Further View Changes
turntable rotation can get into gimbal lock.
2012-04-13 15:15:13 +00:00
Brecht Van Lommel a914c9bb7e Fix missing cycles update when tweaking some render layer settings. 2012-04-13 14:18:33 +00:00
Campbell Barton 958e71e375 code cleanup: use axis_angle_to_quat() to simplify turntable view rotate code. 2012-04-13 13:55:55 +00:00
Campbell Barton 0d9fa93581 fix for editmode UV hiding with edges, was also using deprecated flag (UV_SELECT_FACE) 2012-04-13 13:31:41 +00:00
Sergey Sharybin ff3074b631 Increase limit for game simulation steps to 50, made it hard limit.
Soft limit is still 5, so should be pretty safe even if it's not
supported well in all cases.
2012-04-13 12:45:44 +00:00
Brecht Van Lommel 44258c3c9a Fix #30876, #30932: crash in material preview render after undo or file load,
due to old material copies hanging around in the preview database.

This crash happened pretty randomly, but was especially noticeable when using
node groups.
2012-04-13 12:12:54 +00:00
Thomas Dinges 3578a93eb8 Node Editor / Properties Region:
* Improved checks for Grease Pencil and Active Node panel, so the panel only gets shown when there is valid data, rather than showing the empty panel. 

Thanks to Lukas Tönne for some help! :)
2012-04-13 11:58:16 +00:00
Campbell Barton a1e6e75add fix [#30936] Face Inset gives bad UV's 2012-04-13 10:37:33 +00:00
Brecht Van Lommel 0cabb2fa6a Fix related to #30928: missing image editor update when changing active image
texture node.
2012-04-13 09:31:37 +00:00
Campbell Barton 1add07821b fix [#30925] successful import of keyconfig dependant on current object context?
revert r34885,

The hack was to fix poselib UI but is REALLY BAD - don't modify properties when accessing them.

This bug must be fixed some other way.
2012-04-13 09:25:50 +00:00
Brecht Van Lommel 5b55934c79 Fix part of #30934: save as image in image editor did not set proper defaults
for options like compression.
2012-04-13 09:20:59 +00:00
Campbell Barton 6046500ee5 - startup.blend's temp dir was pointing to sergeys user dir, now point to /tmp
- fix error in ctodata.py (was adding dummy bit)
- make UV hide from last commit more readable.
2012-04-13 08:18:54 +00:00
Campbell Barton 05bdc46641 fix [#30923] Hide Unselected in the UV/Image editor does nothing 2012-04-13 07:18:26 +00:00
Campbell Barton 58993c3f37 bmesh - UV editor: check if faces are visible before hiding them (was done before bmesh merge). 2012-04-13 06:54:37 +00:00
Campbell Barton b2667970d2 style cleanup: uv editor 2012-04-13 06:33:59 +00:00
Nicholas Bishop 60d3b8f27b Fix loading external MDisps, BMesh merge bug.
* When converting mfaces to mpolys, load external MDisp data in, add
  CustomDataExternal struct to loopdata if needed.

* Fix multires modifier's filepath RNA functions to use ldata rather
  than fdata.
2012-04-13 05:39:27 +00:00
Campbell Barton e9358a3806 bmesh api changes:
- remove recently added BM_mesh_select_flush_strip(), functions purpose wasn't clear.
- add BM_mesh_elem_hflag_disable_test(), BM_mesh_elem_hflag_enable_test()
  to match existing BM_mesh_elem_hflag_enable/disable_all(), these take a hflag to test before editing each element.
  This replaces the need for BM_mesh_select_flush_strip().
2012-04-13 04:02:26 +00:00
Campbell Barton 8c70caf966 fix for UV reveal (wasnt selecting all verts because check for unselected vert was incorrect after selecting the first face). 2012-04-13 03:41:07 +00:00
Thomas Dinges bdce58a42c Code cleanup:
* Remove some non used *_button_register functions, panels are done in python.
* Remove do_node_region_buttons, was not used anymore.

Fix:
* Only show Grease Pencil panel in the Node editor, when there is a valid nodetree.
2012-04-13 00:04:56 +00:00
Brecht Van Lommel 2a5a465e2c Fix part of #30917: solid + glsl + textured solid in texture paint mode did not
show textured solid as it should, was using glsl instead.
2012-04-12 17:34:29 +00:00
Brecht Van Lommel 10a333556a Fix related to #30917: wrong colors in cycles textured draw mode in some cases,
missed call to glColorMaterial made glEnable(GL_COLOR_MATERIAL) behavior
undefined.
2012-04-12 15:23:34 +00:00
Campbell Barton d17efa64a6 improve mesh error prints and quiet a print in mesh_ensure_tessellation_customdata() which happened too often. 2012-04-12 14:36:57 +00:00
Brecht Van Lommel 02cf29d8b0 Fix: subsurf UV was not working correct with n-gons, it still had hardcoded
4 vertices per face code in some places.
2012-04-12 12:23:25 +00:00
Antonis Ryakiotakis b3bca9d252 Minor code cleanup: Don't reference previous BMwEdgeringWalker after BMW_state_remove. Its memory is freed on that call. 2012-04-12 12:11:21 +00:00
Antonis Ryakiotakis 7004f929b9 Fix: loopcut didn't stop on hidden faces 2012-04-12 12:03:12 +00:00
Campbell Barton 405c9d9a95 code cleanup: remove unused KeyBlock.adrcode 2012-04-12 11:50:43 +00:00
Campbell Barton ca8fd669a4 bmesh shape key conversion.
- remove print for impossible error.
- add NULL check incase bmesh and mesh get out of sync (would crash if Basis key-block couldn't be found).
2012-04-12 11:27:50 +00:00