It has been deprecated since at least macOS 10.9 and fully removed in 10.12.
I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.
Reviewers: mont29, dfelinto, juicyfruit, brecht
Reviewed By: mont29, brecht
Subscribers: Blendify, brecht
Maniphest Tasks: T52807
Differential Revision: https://developer.blender.org/D2333
Operators and their properties are two different types
Previously both operators and their properties are added
causing C operators to access the properties, Python the classes.
Favor consistency in this case so only Python classes are added.
This was meant to be generic but introduced possible type errors
and unnecessary complication.
Replace with typed PyC_Tuple_PackArray_* functions.
Also add PyC_Tuple_Pack_* macro which replaces some uses of
Py_BuildValue, with the advantage of not having to parse a string.
The documentation for the bpy.app.handlers.scene_update_{pre,post}
handlers states that they're called "on updating the scenes data".
However, they're called even when the data hasn't changed. Of course
such handlers are useful, but the documentation should reflect the
current behaviour.
Reviewers: mont29, sergey
Subscribers: Blendify
Maniphest Tasks: T46329
Differential Revision: https://developer.blender.org/D1535
Regression in D1812: PyDriver variables as Objects
Taking the Python representation is nice in general
but for enums it would convert them into strings,
breaking some existing drivers.
Those functions did not use evaluation context.
Also fixed lots of unused variables warnings caused by commented out code which
needs to be ported away from DerivedMesh and to evaluation context.
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
This is a first step towards proper depsgraph "ownership", where
we would allow scene to be in multiple states dependent on active
workspace or scene layer.
This commit introduces a basic API to get proper dependency graph
for a given scene layer. It also renames scene->depsgraph to
depsgraph_legacy, so it's easier to search0-n-replace in the future.