Commit Graph

19 Commits

Author SHA1 Message Date
ea2d6fe0d0 2.5
Another one back: editcurve.c

- removed global editNurb everywhere
  (cu->editnurb now has listbase with edit data)
- also added 'active bpoint' and 'active nurb' in
  Curve struct
- editmode in/out works, mouse/border select works
2009-01-14 12:26:45 +00:00
fd4c399a87 2.5
Use context to get selected objects for transform
2009-01-11 18:27:41 +00:00
a8f8bf1dc5 2.5
Transform editbones
2009-01-08 17:12:50 +00:00
bf9080d9c1 2.5
Finished a couple of XXX todo's in drawing code,
attempt to fix subsurf crash... didnt work yet!
2009-01-07 14:46:50 +00:00
1fe21f7e8f 2.5
Put back Armature/Pose code, including 'heat weight'.
I've added reeb.h to get things compile, but Martin will
cleanup files and put back?

Now where to put all vertexgroup code.... I guess mesh?

Note for msvc: yep, another new dir to add! :)
2009-01-05 15:19:31 +00:00
3009e10151 2.5
Missing call to free mesh octree in post transform function.
Was breaking x-mirror
2009-01-04 19:11:56 +00:00
Nathan Letwory
9e7643aa7c 2.5 / Cleanup
- remove Verse support. This will be brought back in The Future (probably jiri + me)
  This means 5k lines less in blenkernel.
- fix two small errors for global cleanup, now compiles properly with FFMPEG enabled too.
2009-01-04 18:16:34 +00:00
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00
Nathan Letwory
610a56843e 2.5 / Nodes / Transformations
- after talking with Martin P (theeth), I have now shuffled code around
  so that there is no more exception code for nodes in the wrong places.
  This means node editor now also use entirely common translation.
  As proof of concept, there is now also resize and rotate support. It already
  works, but there need to be a bit more thought in how those
  actions are initialised for node editor. Probably some way to tell
  what to use as pivot point, etc.
2009-01-04 01:08:01 +00:00
4b320c26a3 2.5 - Action Editor: IPO Curve Protect works now
* Added the relevant filtering necessary for this to work, into the animation-channel filtering code. 
* Updated most of the keyframe-editing tools to respect this
* Renamed keyframe-editing API loopers (added ANIM_ prefix) for consistency
* Added function for mapping keyframes to/from NLA-mapping for Ipo-Curves in addition to the one for IPO blocks. As a result, renamed the latter for consistency.
2009-01-03 06:01:11 +00:00
Nathan Letwory
bdf6a002aa 2.5 / Nodes
* add Context accessor for selected nodes
* node translation uses transform code
* put transform defines in an enum (mode and numinput flags)
2009-01-02 23:58:03 +00:00
a6721c60d9 2.5
From the anti-globalization department: 
G.obedit terminated!

Wherever possible, use CTX_data_edit_object(C) to get this
now. It's stored in scene now, and the screen context has
it defined.
2009-01-02 19:10:35 +00:00
ea42e70cb9 2.5
- Transform for editmesh (including PET and editmesh snap) X-Mirror doesn't seem to work, but the option isn't accessible in the UI, so...

- Replacing G.obedit with obedit from context in view3d_header (other files will have to be done too, I just happened to stumble on that one while fixing other things).
2008-12-31 22:43:29 +00:00
c9b60a7b64 2.5
So, editmode mesh is back! :)
At the moment only TABkey works and mouse select, 1 vertex at a
time. More will follow of course.

Note for the devs:
- G.editMesh has been removed, be careful with old code.
- EditMesh now is property of Mesh itself
  Although it means unlimited editmodes, for migration purposes we
  better stick to 1 "obedit" per scene, which is in Context too
- G.obedit will get removed soon, so use CTX_data_edit_object(C)
  Or if you can't, just scene->obedit for now
- Also removed the CTX_data_edit_mesh(), this has no meaning 
  anymore. EditMesh is not context senstitive anymore, only the
  edit-object for time being is.
- Martin: I've already tucked some EditMesh pointer in T and
  removed all G.editMesh there.
2008-12-31 17:11:42 +00:00
2629095828 2.5 - Transform Code for Animation Editors (Part 1)
Remove context pointer from transform code. Solved the need for this by modifying the code that needed it.
2008-12-30 00:28:11 +00:00
a91e79ba70 2.5 - Action Editor Transforms now work again
Note: there were some crashes that would occur if context was not reset everytime the modal callback was run. Probably there's something about the context info we need to be more careful about.
2008-12-29 07:19:16 +00:00
d249110213 2.5 Transform - Resolving more warnings, etc 2008-12-29 06:22:45 +00:00
fc243ed361 2.5 Transform Code - Preparing for Action Editor Support
* Fixed up most of the relevant Fixme's for Action Editor and/or some animation stuff

* Added keymap for action editor transforms to transform keymap.

* Added context pointer to TransInfo struct. This was needed to avoid passing context to everything. As such, renamed the old 'context' setting to options.
2008-12-29 06:06:59 +00:00
b6b61681ef 2.5
Transform:
First working port of the transform code:
- Object mode only (other conversions need to be ported)
- Contraints (global and local only) working
- Snap (no edit mode, obviously) working
- Numinput working
- Gears (Ctrl and Shift) working
- Only grap, rotate, scale, shear, warp and to sphere have been added as hotkey, but the rest should work too once accessible
- No manipulator
- No drawn feedback other than moving stuff and header print (no constraint line, snap circle, ...)
- No NDOF support

I've only tested Scons support, though Makefil *should* work, I *think*.

Misc:
-QuatIsNull function in arith
-Exporting project_* and view[line|ray] functions from view3d
2008-12-29 01:41:28 +00:00