Commit Graph

92838 Commits

Author SHA1 Message Date
ea86ec200a GPU: Added VkVertexBuffer alloc/release data.
This makes sure that the GPU_batch_init will not crash on an assert
where the data of vertex buffer needs to be allocated.
2022-12-02 13:41:23 +01:00
b8c7e93a65 Add experimental option to force all linked data as directly linked.
This is a workaround required to get BAT reliably working again after
recent rB133dde41bb5b, which fixed many indirectly linked IDs being
tagged as directly linked, and therefore having their reference written
in .blend file.

It seems that BAT is still missing proper handling of some ID pointers.

Required for the end of the Heist production here at Blender Studio.
2022-12-02 13:39:28 +01:00
d57f68616a Fix: bump minimum version
rB9fa4ceb340951 caused a forward compatibility issue.
Going forward, when changing socket names, only the name should be
changed and not the identifier if possible.
2022-12-02 13:18:54 +01:00
6d22aa2f84 Cleanup: simplify access to cached mesh normals 2022-12-02 13:12:06 +01:00
198460f6a4 Cleanup: fix compiler warning about using %u with int value
`but->type` is an `enum`, which maps to `int`, so `%d` should be used for
printing its value with `printf()`.
2022-12-02 12:54:11 +01:00
caac5686c5 GPU: Add vulkan to GPU_backend_get_type().
Vulkan backend detection wasn't added to GPU_backend_get_type.
This change will add support for vulkan to the function.
2022-12-02 12:51:11 +01:00
3d5a4fbcc2 Cleanup: move some files that use normals to C++
Doing this to help with T102858.
2022-12-02 12:34:26 +01:00
88c6d824e7 Nodes: ensure that node identifiers are larger than zero
Zero should not be a valid identifier to make it easier to detect when
the identifier has not been set after a node has been allocated.
2022-12-02 11:59:20 +01:00
39615cd3b7 BLI: add atomic disjoint set data structure
The existing `DisjointSet` data structure only supports single
threaded access, which limits performance severely in some cases.

This patch implements `AtomicDisjointSet` based on
"Wait-free Parallel Algorithms for the Union-Find Problem"
by Richard J. Anderson and Heather Woll.

The Mesh Island node also got updated to make use of the new data
structure. In my tests it got 2-5 times faster. More details are in 16653.

Differential Revision: https://developer.blender.org/D16653
2022-12-02 10:39:19 +01:00
6b0e769d14 Nodes: Restrict viewer key tree updates to compositor
The active viewer key is only used by the compositor, so only tag the
node tree for update of it is a compositor node tree.
2022-12-02 10:32:50 +02:00
09ee781a67 GPU: Add placeholders for PixelBuffer to vulkan backend.
PixelBuffer was recently introduced. This change adds empty placeholders to the
vulkan backend and other related API tweaks.
2022-12-02 08:35:17 +01:00
587b213fe1 Fix: Node sorting broken after node identifier commit
90ea1b7643 broke the sorting that happens as nodes are selected.
The compare function for stable sort had different requirements than
the previous implementation.
2022-12-01 17:55:33 -06:00
4d5e8b7caa Cleanup: Use new node identifiers when copying tree
We can avoid creating a new map and use the node vector set that
must be built anyway when updating pointers in the new tree.
2022-12-01 15:40:46 -06:00
e78cd27565 Fix T102895: Grammar in apply scale operator
"Fonts" are referred to as "Text objects" now.
2022-12-01 15:40:46 -06:00
b768a2bf2f Cleanup: Remove unnecessary list clearing in node tree reading
The lists were cleared a few lines below already.
2022-12-01 15:40:46 -06:00
8842a8c4c3 Cleanup: format 2022-12-02 10:14:50 +13:00
90ea1b7643 Nodes: Use persistent integer to identify to nodes
This patch adds an integer identifier to nodes that doesn't change when
the node name changes. This identifier can be used by different systems
to reference a node. This may be important to store caches and simulation
states per node, because otherwise those would always be invalidated
when a node name changes.

Additionally, this kind of identifier could make some things more efficient,
because with it an integer is enough to identify a node and one does not
have to store the node name.

I observed a 10% improvement in evaluation time in a file with an extreme
number of simple math nodes, due to reduced logging overhead-- from
0.226s to 0.205s.

Differential Revision: https://developer.blender.org/D15775
2022-12-01 15:08:12 -06:00
fefe7ddf39 BLI: Add math::orthogonal and math::compare
Port of C BLI API.
2022-12-01 21:46:06 +01:00
2466b2e43c Cleanup: BLI: Rename arguments of math::atan2 2022-12-01 21:46:06 +01:00
730fd0a257 BLI: Add math::sqrt
Allows other number types to overload this function without poluting std
namespace.
2022-12-01 21:46:06 +01:00
4c1b250e17 Fix T102893: Assert Opening File Browser (Win32)
Fix debug assert opening File Browser on Windows platform.

See D16672 for more details.

Differential Revision: https://developer.blender.org/D16672

Reviewed by Julian Eisel
2022-12-01 12:25:49 -08:00
25501983bb Cleanup: Spelling mistake in comment 2022-12-01 16:29:38 +01:00
009f7de619 Cleanup: use better matching integer types for graphics interop handle
Ref D16042
2022-12-01 15:55:48 +01:00
Jason Fielder
b132e3b3ce Cycles: use GPU module for viewport display
To make GPU backends other than OpenGL work. Adds required pixel buffer and
fence objects to GPU module.

Authored by Apple: Michael Parkin-White

Ref T96261
Ref T92212

Reviewed By: fclem, brecht

Differential Revision: https://developer.blender.org/D16042
2022-12-01 15:55:48 +01:00
b5ebc9bb24 Fix T101996: merge fcurve keyframes on the same frame after snapping
Use recently introduced BKE_fcurve_merge_duplicate_keys (that was moved
from the transform system to BKE) to merge keyframes on the same frame
after snapping (same as what would happen with the transform system).

This makes behavior consistent and prevents a state after snapping that
cannot be reproduced in any other way.

NOTE: same probably has to be done for greasepencil, but that is for
another commit.
2022-12-01 15:41:55 +01:00
a179246e1f Move fcurve cleanup from transform system to BKE
This exposes the fcurve cleanup from transform system to other callers
in anticipation to use it in the snapping operators.

It has been renamed from `posttrans_fcurve_clean` to
`BKE_fcurve_merge_duplicate_keys` to better describe what it does.
No functional change expected.

Ref. T101996

NOTE: same probably has to be done for greasepencil, but that is for
another commit.

Maniphest Tasks: T101996

Differential Revision: https://developer.blender.org/D16663
2022-12-01 15:41:50 +01:00
5e4dcb8cf0 Cleanup: use OB_MODE_ALL_PAINT_GPENCIL in more places
This just replaces the combined usage of OB_MODE_PAINT_GPENCIL
OB_MODE_SCULPT_GPENCIL
OB_MODE_WEIGHT_GPENCIL
OB_MODE_VERTEX_GPENCIL.

Differential Revision: https://developer.blender.org/D16652
2022-12-01 12:15:36 +01:00
1a2e2dcddc Cleanup: Improve function name for asset identifier creation
I find this a bit more explanatory/clear.
2022-12-01 11:42:27 +01:00
5c580ff457 Fix asset-only loading optimizatoin not working as intended
Introduced in fc7beac8d6, but I think this never worked because the
`asset_library_ref` of the temporary file-list used for reading in a
background thread is nulled. Now there's a different pointer that we can
use that works properly.
2022-12-01 11:42:27 +01:00
9f3b0e41bb Fix T102887: crash deleting plane track
Two things here:
- fix ghash lookup from rB4d497721ecd1
-- this was looking in the wrong map (causing an assert on file load)
- set MovieTrackingObject active_plane_track to NULL upon deletion (same
as for regular tracks)
-- rBfe38715600c introduced a crash because `draw_tracking_tracks` would
still get an active plane track (logic for getting these changed)

Maniphest Tasks: T102887

Differential Revision: https://developer.blender.org/D16660
2022-12-01 10:59:59 +01:00
3cebc58936 Fix: Assert in subdivide curves node after span slicing change
a5e7657cee missed this call where clamped slicing is necessary.
The subdivision of a segment purposefully modifies the handle types of
the other side of the following control point, but that didn't work for
the final cyclic segment.
2022-11-30 21:21:58 -06:00
4aac5b92c1 Sculpt: Fix T102824: broken face primitive partitioning in pbvh nodes
The code I wrote to group triangles or multires quads that
belonging to single faces into single PBVH nodes had edge
cases that failed.  The code is now much simpler and simply
assigns groups of primitives to nodes.
2022-11-30 13:55:08 -08:00
65393add52 Sculpt: Fix broken pivots when entering paint modes
When entering paint modes the paint pivot was cleared,
which broken rotate around pivot.  Fixed for all paint modes.
PBVH modes set the pivot to the PBVH bounding box
while texture paint uses the evaluated mesh bounding box.
2022-11-30 13:54:56 -08:00
918282d391 Sculpt: fix crash when no brush
If no brush exists the stroke operator
falls through to the grab transform
op in the global view3d keymap.

This now works.  It would be nice if
we could get rid of that keymap entry
though and add it manually to the edit/paint
modes that need it.
2022-11-30 13:54:03 -08:00
7151c2dc3e Cleanup: Unused variable, RNA description warning 2022-11-30 15:34:08 -06:00
396b407c7d Cycles: new setting and heuristics for mesh light importance sampling
Materials now have an enum to set the emission sampling method, to be
either None, Auto, Front, Back or Front & Back. This replace the
previous "Multiple Importance Sample" option.

Auto is the new default, and uses a heuristic to estimate the emitted
light intensity to determine of the mesh should be considered as a light
for sampling. Shaders sometimes have a bit of emission but treating them
as a light source is not worth the memory/performance overhead.

The Front/Back settings are not important yet, but will help when a
light tree is added. In that case setting emission to Front only on
closed meshes can help ignore emission from inside the mesh interior that
does not contribute anything.

Includes contributions by Brecht Van Lommel and Alaska.

Ref T77889
2022-11-30 21:19:51 +01:00
db1728096a Cleanup: Remove unused node socket cache handling
This cache was never written to, only "copied" between sockets in one
case, it dates back at least a decade. It doesn't make sense to store
caches on node trees directly anyway, since they can be used in
multiple places.
2022-11-30 13:25:06 -06:00
31b3b07ad7 Cleanup: Remove useless comments in node.cc
Also remove unnecessary `struct` keywords.
2022-11-30 13:11:12 -06:00
b582028b12 Correct previously missed case of manual path building in file browser
Missed in 39c9164ea1. Also adds a comments to point at the function
that should be used instead.
2022-11-30 20:02:09 +01:00
39c9164ea1 File/Asset Browser: Get full asset path from asset representation
No user visible changes expected.

Add a function to query the full path for a file, so that asset files
can get the path via the asset representation and its new asset
identifier. This is designed to be a reliable way to locate an asset,
and using it is yet another step to rely less on the problematic file
browser code.
Also, previous code would build the full path manually in a few places,
which is good to deduplicate anyway.
2022-11-30 19:44:34 +01:00
ccc9eef1b9 Assets: Get asset path via new identifier (not via file browser hacks)
With the asset identifier introduced in the previous commit, we can now
locate an asset just from its `AssetRepresentation`, without requiring
information from the asset library and the file browser storage. With
this we can remove some hacks and function parameters. A RNA/BPY
function is also affected, but I didn't remove the paramter to keep
compatibility. It's simply ignored and not required anymore, noted this
in the parameter description (noted for T102877).
2022-11-30 19:44:34 +01:00
f68da703a5 Asset system: Initial asset identifier type
No user visible changes expected.

`AssetIdentifier` holds information to uniquely identify and locate an
asset. More information:
https://wiki.blender.org/wiki/Source/Architecture/Asset_System/Back_End#Asset_Identifier

For the start this is tied quite a bit to file paths, so that external
assets are assumed to be in the file system.

This is needed to support an "All" asset library (see T102879), which
would contain assets from different locations. Currently the location of
an asset is queried via the file browser backend, which however requires
a common root location. It also moves us further away from the file
browser towards the asset system (see T87235) and allows us to remove
some hacks (see following commit).
2022-11-30 19:44:34 +01:00
cfaca0d9ab Asset System: Store root path in asset library data
No user visible changes expected.

If an asset library is located on disk, store the path to it in the
asset library data. This is called the "root path" now.
With this we can construct an asset identifier, which is introduced in
the following commit.
2022-11-30 19:44:34 +01:00
2165136740 File/Asset Browser: Refactor how recursive paths are set
When reading directories recursively, the code would first only set the
file name as the relative path and then later iterate over the read files
and prepend the recursed into path, to get the complete path relative to
the recursed into directory. This isn't clear and confused me quite a
bit. And it is not compatible with what we need for creating asset
identifiers, which are introduced in the 2nd following commit.

Instead properly determine the complete relative path when initially
adding the file, and don't change it after. The asset identifier can the
be constructed properly at the time needed.
2022-11-30 19:44:34 +01:00
b78b6e3cd7 Cleanup: Correct comment in hash description
We use the blender namespace now rather than BLI.
2022-11-30 11:49:32 -06:00
7cdcb76815 Cleanup: Remove node tree runtime fields
`done` was only used in one place, and `is_updating` was never read.
Generally we should avoid adding this sort of temporary data to longer
lived structs.
2022-11-30 11:41:01 -06:00
507b724056 Cleanup: Remove unnecessary BMesh unique pointer in OBJ code
This is only used once, it's simpler to just free it in that case and
wait for further RAII improvements from elsewhere in the codebase.
2022-11-30 10:46:37 -06:00
0b13e7ce0f Cleanup: Remove unnecessary use of deprecated DNA define
This was solved by `dna::shallow_copy`
2022-11-30 10:27:33 -06:00
Christoph Lendenfeld
c17d7ddabe Merge branch 'blender-v3.4-release' 2022-11-30 17:26:01 +01:00
19dc2157cd BLI: Add trigonometric functions to BLI_math_base.hh``
This is needed for the upcomming matrix library.
2022-11-30 12:59:47 +01:00