its adrcode in addition to its string name (shape keys don't have fixed
or unique string names, and they are stored in the key, not the Ipo).
This will make it easier to later use constants from dictionaries to
access a curve.
(old code is just "#ifdef"-ed out for now.)
Please give this a try on all platforms and give us feedback on what you
see for your sys.path setting in Blender (run these two lines in text window)
import sys
print sys.path
returning Python exceptions. EXPP_ReturnPyObjError() always returns a
NULL because Python expects error conditions to return a NULL pointer
instead of an object. Since the pointer is cast to a PyObject *, it's
ugly to use for propagating the errors back in this case, so this fix just
uses PyErr_SetString() to set the error and return NULL (see the body
of EXPP_ReturnPyObjError() ).
It was calling PyModule_AddObject() with unassigned pointer. Crashed on
exit here (python 2.3.2). Weird thing was that python 2.3.5 didnt complain
CVSr ----------------------------------------------------------------------
NOTE: I had to fix NMesh.c, Mesh_fromNMesh(), that is a real bad
function... it was returning a Py object as a Mesh (on error).
This is still not really solved (NULL return is not handled).
- added faces.uvSel attribute: can get/set selection status of UV vertices in
UV Editor window
- make mesh.faceUV, mesh.vertexUV and mesh.vertexColor writable: users
can now enable/disable UV faces, vertex colors, "sticky" vertices
- fixed bug with mesh tool methods: before it would only work if an object
linked to the mesh was selected
- added mesh.quadToTriangle() and mesh.triangleToQuad() methods
- added selected() method to verts, edges, faces; returns list of indices
of selected items
- mesh.getFromObject() now gets derived mesh data
- ported vertex group methods from NMesh (required change to Object.c)
- ported module dictionaries from NMesh
- new methods from NMesh (transform, getFromObject, findEdges)
- new methods for deleting groups of verts, edges and faces
- new methods for accessing mesh editing tools: fill, flipNormals,
recalcNormals, remDoubles, smooth, subdivide, toSphere
- Added PVertType to Types module (not my favorite name; any suggestions?)
- Discombobulator by Evan R and DirectX8 Exporter by Ben Omari.
BPython:
- Crashed Blender while testing discombobulator: obj.setMaterials() was not checking if the passed obj had valid obj->data. If the object had been created and not linked yet to a mesh, a crash would happen when trying to sync ob and me material lists. Now an error is returned. Also made obj.setMaterials accept an empty list, since obj.getMaterials can return that.
Thanks to the script authors for the updated versions and special thanks to Tom (LetterRip) for collecting info about updated and new scripts, sending me updates I had missed, etc.
A large chunk of documentation goodness from Campbell Barton (ideasman).
Thanks!
Note that any mispellings, errors, or inconsistencies are due to
my ham-fisted editing.
- implemented slice operations (get/set) for vertex list; allows script
writers to manipulate lists of vertices (using 'thick' vertices)
- fixed problem in mesh.faces.extend() which allowed the creation of
"Eeekadoodle" faces
- added mesh.update() method; (possibly) temporary fix to allow updating DAG
- updating some bundled scripts, thanks to authors Jean-Michel Soler, Campbell Barton and Anthony D'Agostino.
BPython:
- removing wrong fix from BGL.c's glDrawPixels.
note: applied guitargeek's setName patch to Blender.Key, but saw that he updated it with more functionality and assigned to stivs, so I won't commit this old version.
Changed Object.link() to allow link objects with both BPython-type meshes
Changed Object.getData() to allow retrieving both types of BPython-type meshes
Added new mesh types to Types module
- #2781, reported by Ed Blake: crash on undo when there were active space handlers. Space Handler script links belong to screen areas, which do not get saved on undo. Thanks Ton for pointing out the function that restores ui pointers gone bad.
- Applied patch #2822 by Ken Hughes for bug #2647 ("Setting a Face UV"), reported by Campbell Barton.
- #3022, reported by Timothy Wakeham: "Blender.BGL.glDrawPixels crashes when drawing more pixels then buffer size". Made glDrawPixels check buffer dimensions.
- #2882, reported by Campbell: crash in nmesh.getMaterials(arg == 0 or 1) when nmesh came from GetRawFromMesh(). Raw nmeshes are not linked to Blender meshes, so the method doesn't support these options (getting mat info from the actual mesh) for it.
- #2817, reported by Tod Koeckeritz: Dir_Depth var was not being decremented in BPY_Menus.c, causing dir depth limits to be reached prematurely.
- #2954, reported by Daniel Holtz: "Python scripts crash hard with valid windows paths". Blender.Load() was not meant for background mode, now it's been update to support it, using BKE_read_file instead of BIF_read_file in this case. Also found another issue with command line scripts using Blender.Load() that could crash Blender: trying to free the Text when it wasn't available anymore (loading a new .blend already removed it). There are still issues with one case, though, causing a crash on start or "Memoryblock winopen: double free" at end, when running a script that is already a Blender Text (only if the script calls Blender.Load, of course). Will investigate.
- #2897: reported by Timothy Wakeham: object.setMaterials was asking the length of a Python list w/o confirming first if the passed obj was really a list.
Thanks all for the help and for being patient (long delay, again).