Commit Graph

11 Commits

Author SHA1 Message Date
277fa2f441 VSE: Add channel headers
This patch adds channel region to VSE timeline area for drawing channel
headers. It is synchronizedwith timeline region. 3 basic features are
implemented - channel visibility, locking and name.

Channel data is stored in `SeqTimelineChannel` which can be top-level
owned by `Editing`, or it is owned by meta strip to support nesting.
Strip properties are completely independent and channel properties are
applied on top of particular strip property, thus overriding it.

Implementation is separate from channel regions in other editors. This
is mainly because style and topology is quite different in VSE. But
also code seems to be much more readable this way.

Currently channels use functions similar to VSE timeline to draw
background to provide illusion of transparency, but only for background
and sfra/efra regions.

Great portion of this patch is change from using strip visibility and
lock status to include channel state - this is facilitated by functions
`SEQ_transform_is_locked` and `SEQ_render_is_muted`

Originally this included changes in D14263, but patch was split for
easier review.

Reviewed By: fsiddi, Severin

Differential Revision: https://developer.blender.org/D13836
2022-04-04 12:56:43 +02:00
c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00
44db9f192e Cleanup: Factor in VSE effect processing
2 factor variables were passed to effects, but they were hard coded to
have same value.

Remove duplicate variable from arguments, rename single argument to
`fac`. Inverted factor variables were renamed to `mfac`. Any other
factor related variables are prefixed with `temp_`.

There should be no functional changes.
2021-12-28 14:30:21 +01:00
a5ac062c51 Cleanup: inconsistent parameter names 2021-05-20 09:00:42 +02:00
f03c25bda8 Cleanup: sort structs 2021-01-04 17:38:11 +11:00
a5a302bd18 Cleanup: Split SEQ_sequencer.h file 2020-12-19 07:25:01 +01:00
b347c4e9ca Cleanup: remove redundant struct declarations 2020-12-16 16:25:56 +11:00
01db805a82 Cleanup: split sequencer.c file
Move most functions into separate files.

File sequencer.c is reserved for alloc, free and duplicating functions.

There should be no functional changes.
2020-11-16 05:02:30 +01:00
1e7d29b012 Cleanup: rename time related variables
Variables renaned:
 - cfra -> timeline_frame
 - nr -> frame index
 - cfra_over -> overlap_frame

Function seq_give_stripelem_index was renamed to seq_give_frame_index.
2020-11-06 15:13:53 +01:00
262eeb3e95 Cleanup: sort structs, files 2020-11-06 12:32:54 +11:00
0f43fe7fa6 Cleanup: split sequencer.c file
Move functions closely related to rendering images and proxies into
render.c and proxy.c files. render.h and proxy.h are created for
functions used internally.

There should be no functional changes.
2020-11-05 13:33:27 +01:00