Some more Bmesh custom data functions and
structures. This still does not do anything
yet because the various conversion functions
don't bother making use of the new custom data
functions. Hooking them up should be fairly
simple though.
Also note that the custom data code is mostly
copy/pasted from the existing custom data
functions for editmode with a few modifications.
Duplicating code like this isn't nice, but I
felt it was better to keep things for Bmesh
'standalone' for the moment and take only what is
immediatly needed instead of creating
a tangle of interdependant code.
Bevel modifier had several problems. These should be fixed now. The bevel
modifier in editmode cannot have 'apply to cage' checked as the modifier
cannot possibly support mapping. Further, custom data preservation has been
turned off temporarily, but will be added back in soon.
Fixed the following problems with Bevel code
-meshes with 2 edged faces left over at the end would cause buffer
overrun whens converting from a Bmesh to a Derived Mesh. The
conversion process now checks for both double edges and faces
and removes them when present.
-BME_reverse_loop euler had a bug that was causing the corruption of
radial cycle. This would lead to the bevel tool hanging for a long time
and possibly crashing.
-Added optimization of BME_reverse loop so that it no longer does tiny
allocations but instead uses an area of 'scratch' memory. The same thing
will be done to the Make Face euler soon
-Added proper call to selection flushing for editmode.
-Some miscellaneous cleanups and removal of unneeded debug printfs.
The following is a commit of Levi Schooley's bevel code and
the bmesh library it depends on. The current editmode bevel has
been replaced with a new per edge bevel function. Vertex beveling is
also availible.
To set weights for the modifier to use, use the ctrl-shift-e shortcut on either edges
or vertices.
Recursive beveling is turned of for the time being.