ebbfcd71e5
Fixed crash in iter api, triggered by calling index_update() on the loop py seq in the py api. Note, I didn't fix the underlying problem (bad iter type) so loops.index_update() still isn't working (it's just not crashing).
2012-04-19 21:14:11 +00:00
417117e207
bmesh py api: expose BMVert.calc_shell_factor()
2012-04-19 19:13:57 +00:00
e387ccdb42
bmesh inset: add depth option (make use of relative and even offset options)
2012-04-19 19:03:15 +00:00
c7f8af329b
BMESH_TODO: randomize vertices working again.
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That whole "element re-arrange" area could use some love, though (e.g. make a single vert operator with more options, as faces; and make faces work in edit mode, probably no more reasons to switch to object mode?). Post-release TODO, anyway.
Also spotted a glitch in BLI_rand code, imho, which makes first element of an array not guarantied to be shuffled by BLI_array_randomize()... No correction though, as this might/would affect other parts of the code!
2012-04-19 18:53:32 +00:00
e730c1af6d
committed check by mistake, its not needed.
2012-04-19 17:26:22 +00:00
a82eaf36ca
bmesh rip: when there are selected faces call region_to_loop before ripping. gives better results then previous fix when there are selected faces as apart of an edge selection.
2012-04-19 16:57:50 +00:00
bea1a12751
fix [ #31015 ] Rip has weird results in vertex selection mode vs face
2012-04-19 16:20:07 +00:00
6b006059ec
Fix #31016 : rigid body joint constraint in game engine did not respect constraint
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enable/disable option.
2012-04-19 15:14:28 +00:00
b40476455e
code cleanup: remove unused BMesh args.
2012-04-19 14:38:09 +00:00
ac6b702c93
Change knife header to reflect current key binding (RMB cancels now).
2012-04-19 13:59:03 +00:00
475ecbb0ce
remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases).
2012-04-19 13:47:58 +00:00
9276d7aeb2
For bug #30931 , change knife hardcoded colors to ones derived from theme.
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For now, just reusing some theme colors that are there for other reasons
but matched approximately the colors used now.
Except that cut lines are now purple-violet, so that they contrast
with grid and edges better, especially in wireframe.
2012-04-19 13:44:28 +00:00
3ef7943910
code cleanup: first step to replace BM_ITER BM_ITER_INDEX macros.
2012-04-19 12:45:56 +00:00
7cadd242d3
BMESH_TODO: xsort of vertices working again.
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This commits adds a new function which can remap vertices/edges/faces of a BMesh in a new given order:
void BM_mesh_remap(BMesh *bm, int *vert_idx, int *edge_idx, int *face_idx)
2012-04-19 12:31:39 +00:00
75b869e428
style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER
2012-04-19 11:44:12 +00:00
db2edfcfde
bmesh api function: BM_edge_face_tangent()
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was used by inset but make into an api function since scripts can use this too.
2012-04-19 11:25:05 +00:00
250560a423
Fix #30998 : copy to selected in properties editor not working for bones.
2012-04-19 10:49:45 +00:00
2251e05c30
Fix #31009 : edge split did not split non-manifold edges correctly, it should
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create a separate edge for each face.
2012-04-19 09:38:07 +00:00
2e734e4735
Fix #31007 : text editor delete at end of last line did unnecessary undo push.
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Patch by Justin Dailey, simplified a bit.
2012-04-19 09:27:11 +00:00
84f3ade1e5
fix bevel edge angle (wasnt hooked up to new code), vertex-bevel angle isnt working still
2012-04-19 07:00:29 +00:00
d403722722
style cleanup: bevel code, also remove unneeded flag setting.
2012-04-19 06:10:21 +00:00
baba9c441e
Fix: Mark seams in uv editor didn't work
2012-04-18 22:27:24 +00:00
0b3f94d91f
Fixing bug [ #31005 ] Nurbs UI bug
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* W button was hidden, due to too small y alignment.
2012-04-18 20:43:07 +00:00
a1ed21ac85
Release Status:
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* Still BCon4, rc phase now.
2012-04-18 20:07:35 +00:00
aeccaa6f32
knife tool: Add state indicator in header for tool options
2012-04-18 19:59:27 +00:00
18a6282e59
improve recent commit to copy loop data on extrude
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- in some cases the is only a face on the new edge, so check for this as a source to copy from too.
- one of the asserts wasnt correct, if there are no adjacent faces found just return.
2012-04-18 19:05:28 +00:00
446d5ad970
bmesh knife tool: cut through no longer initializes from view setting to limit selection to front faces.
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instead this is a toggle (Zkey) which is remembered between executions.
2012-04-18 18:20:20 +00:00
3fdb0e9575
Fix: Transforming NLA strips leaks memory.
2012-04-18 17:50:30 +00:00
d4bc938676
bmesh knife tool:
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fix for bug where not moving the mouse after pressing K and clicking would start the first point at the bottom left of the view.
2012-04-18 16:55:15 +00:00
486bf16af5
bmesh knife tool:
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- only cut selected geometry.
- exclude hidden geometry from snapping.
2012-04-18 16:27:11 +00:00
40e3ae6478
correct ifdef'd scanfill code, incase someone wants to test.
2012-04-18 15:09:13 +00:00
d7542be6ac
code cleanup: more minor changes to scanfill
2012-04-18 14:36:56 +00:00
abcaec0edc
code cleanup: replace magic numbers in scanfill with defines, also use some vector functions where possible
2012-04-18 14:30:57 +00:00
ca913254aa
fix for eternal loop in scanfill,
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The cause for this is bmesh faces which have zero area have their normals set to a fake value (Z-Up), this would break scanfill, possible fixes are to calculate the faces normal each time or tag as invalid but its easiest to avoid the eternal loop with an extra test.
2012-04-18 14:06:59 +00:00
580f19d949
fix [ #30994 ] Extruding faces gives bad UV's
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this had strange logic, there was no need to loop over all face loops.
2012-04-18 09:56:19 +00:00
40f4a4b6ba
style cleanup: mesh validate.
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also add code cleanup script which runs uncrustify and then undoes trailing whitespace edits (reducing diff noise)
2012-04-18 09:16:30 +00:00
ddbb4db1d3
fix [ #30995 ] Wavefront obj. file export/import issue with splited edge
2012-04-18 09:04:07 +00:00
6d346724d3
Fix redo not working correct after keyboard input for shear, shrink/flatten,
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push/pull, edge slide tools. Patch by Nicholas Rishel.
2012-04-18 08:26:58 +00:00
c776418b24
add missing NULL check for BM_vert_collapse_faces(), could crash in rare cases.
2012-04-18 08:11:08 +00:00
08478a10d1
fix [ #30921 ] Bevel modifier's is not work correctly with bevel weights
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replace dissolve function with one from 2.62 (updated for the new bmesh api).
2012-04-18 07:29:12 +00:00
9a4aecbcc3
bmesh: fix own bug in BM_vert_collapse_faces() with option 'kill_degenerate_faces', was removing data as it iterated, would crash in some cases.
2012-04-18 07:27:15 +00:00
1f01d62d15
more replacement for BM_edge_face_count() use.
2012-04-18 06:57:28 +00:00
f1ececaabb
code cleanup: replace use of BM_edge_face_count with BM_edge_is_manifold and BM_edge_is_boundary
2012-04-18 06:44:48 +00:00
27696ddae1
fix error in last commit. Misunderstood BM_vert_is_manifold(), added some comments.
2012-04-18 06:36:47 +00:00
6389301eb5
fix for own error in recent scanfill updates, scanfill can hang if run on a polygon with no area.
2012-04-18 05:52:18 +00:00
df27c315ce
code cleanup: minor edits to bmesh_jfke(), move simple checks first.
2012-04-18 04:44:50 +00:00
a1337caac0
bmesh api: minor simplify & cleanup
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- add BM_face_edge_share_loop(f, e) -- edge version of existing BM_face_vert_share_loop(f, v)
- simplify BM_edge_ordered_verts_ex(), check could be reduced.
- use BM_ELEM_INTERNAL_TAG for bmesh_jfke(), not BM_ELEM_TAG to avoid clobbering tagged data tools might use.
2012-04-18 04:32:55 +00:00
fdea14acb4
save thumbnail from the 3D view if no camera is present.
2012-04-17 20:51:11 +00:00
149c52859b
code cleanup: use const args for writing files.
2012-04-17 19:51:40 +00:00
830013aabe
fix error in single vertex ripping where the edit-selection could be left on unselected verts or not set on the newly ripped vertex.
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also some corrections to comments.
2012-04-17 18:36:29 +00:00