This commit fixes several issues in add-ons UI messages extraction code:
- In multi-file modules, the script would crash because it tried to write to
the dir instead of a `translations.py` file;
- The add-on message extraction works by enabling the add-on, getting all
messages; disabling the add-on, getting all messages; then comparing the
two message sets. But often a bug happens where a class gets a
description from somewhere else in memory. I couldn’t debug that, so a
workaround is to check that the message isn’t a corrupted one before
removing it;
- `printf()` doesn't exist in Python and would crash the script;
- `self.src[self.settings.PARSER_PY_ID]` can be replaced by `self.py_file`
in class `I18n`, since a property exists to do that;
- At one point a generator was printed instead of its values, so let's
unpack the generator to get the values. Maybe the print could be
deleted entirely;
- Use SPDX license identifier instead of GPL license block, to be more in
line with other scripts from the codebase.
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D15474
It can be assumed that all scripts comply with basic pep8 formatting
regarding white-space, indentation etc.
Also remove note in best practices page & update `tests/python/pep8.py`.
If we want to exclude some scripts from make format,
this can be done by adding them to `ignore_files` in:
source/tools/utils_maintenance/autopep8_format_paths.py
Or using `# nopep8` for to ignore for individual lines.
Ref T98554
Use a shorter/simpler license convention, stops the header taking so
much space.
Follow the SPDX license specification: https://spdx.org/licenses
- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile
While most of the source tree has been included
- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
use different header conventions.
doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.
See P2788 for the script that automated these edits.
Reviewed By: brecht, mont29, sergey
Ref D14069
This involves re-implementing some of Blender-defined helpers in utils,
we keep debug code to ensure those are still matching on
behavior/results sides.
This will allow to get more i18n tools independent from blender
executable.
* Remove multi-processing in messages class update, was no giving much
speedup if any at all.
* Remove some debug prints.
* Make messages class pickleable.
* Filter better actual setting values from Settings class.
* Make settings pickleable.
All this will allow to use multi-processing in the i18n addon itself.
The addons panel draw function calls addon_utils.modules() which in turn retrieves a list of fake modules from the script paths every time. This can become costly when network paths are included for
addons. Solution is to put the scanning process into a dedicated "refresh" function and disable it in frequently called draw and filter functions, i.e. in these cases the cached addons_fake_modules list
will be used instead.
Note that this may lead to invalid addon lists if script paths are changed (which is not working 100% without restart anyway according to Campbell). For this there is now a "Refresh" operator button in
the addons preferences. If necessary and feasible such forced refreshes can be added later too.
* Remove difflib's quick_ratio() call, from quick tests looks it is four times slower than ratio(), and yet it gives the same results...
* Moved code to find all po's in a dir into its own func (will be used by i18n addon tools too).
Also workaround a nasty bug, where unregistered py classes remain listed in relevant __subclasses__() calls, which would lead to crash with python addons i18n tools (main translation was not affected, as messages extracting tools are executed in a brand new "factory startup" Blender ;) ).
Notes:
* Everything is still a bit raw and sometimes hackish.
* Not every feature implemented yet.
* A bunch of cleanup is still needed.
* Doc needs to be updated too!