Commit Graph

84442 Commits

Author SHA1 Message Date
ec31f31749 Cleanup: Remove dead code 2021-10-21 01:01:31 -04:00
5297bf318e Cleanup: Use array as a parameter for event x/y functions
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.

Missed in rB69102786047dccdcbaee0df6307a8c3364d28fe0
2021-10-21 00:56:31 -04:00
035dcdad90 Cleanup: use underscore separators for event struct members
Improve readability using underscores for separators, e.g.
prev_click_time instead of prevclicktime.
2021-10-21 13:24:17 +11:00
6910278604 Cleanup: Use array as a parameter for event x/y functions
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.

Reviewed By: campbellbarton

Ref D12950
2021-10-21 13:15:41 +11:00
2905b493fe Fix failing 'script_validate_keymap' after recent changes
Properties with `_funcs_runtime` are always saved when exporting keymaps.

This is an error since changing one changes all others.

For now, work around the problem by setting the `PROP_IDPROPERTY` flag.
2021-10-20 20:49:59 -03:00
15e71f3d97 Cleanup: Set default snap cursor values during build time 2021-10-20 20:49:59 -03:00
6b761c59d2 Fix: Empty id attribute on curve control points
No virtual array should be returned instead of returning an empty span.
2021-10-20 17:45:14 -05:00
3f8b45d8d1 Fix: Builtin curve attributes unavailable
After the addition of the `id` attribute in rB40c3b8836b7a, the `exists`
function assumed that all attributes were stored in the custom data.
2021-10-20 16:54:04 -05:00
98c53f660a Fix T92369: Raycast node crash with no target attribute
The corrected hit mask should only be generated when there is
data to transfer. Also correct two of the warning messages.
2021-10-20 14:22:25 -05:00
704d077d8f Fix: Crash when retrieving output "id" attribute
The attribute provider needs to handle the case where the data is stored
with just a data type, and the case where it is stored with a name.
2021-10-20 13:15:37 -05:00
010e675b1b Fix missing null-terminator in BLI_string_join_arrayN
Although the documentation says so, the null-terminator was missing.
This could cause crashes when logging shader linking errors as shader
sources are empty in this case.
2021-10-20 20:03:17 +02:00
Peter Sergay
9959c5315f Geometry Nodes: Add warnings for instances input in two nodes
Certain geometry nodes don't work properly on inputs that contain
instances, but don't display any warning that they aren't working.

The nodes now will display a warning that explains the situtation
iff the input contains any instances.

Differential Revision: https://developer.blender.org/D12858
2021-10-20 11:48:53 -05:00
40c3b8836b Geometry Nodes: Make Random ID a builtin attribute, remove sockets
In order to address feedback that the "Stable ID" was not easy enough
to use, remove the "Stable ID" output from the distribution node and
the input from the instance on points node. Instead, the nodes write
or read a builtin named attribute called `id`. In the future we may
add more attributes like `edge_id` and `face_id`.

The downside is that more behavior is invisible, which is les
expected now that most attributes are passed around with node links.
This behavior will have to be explained in the manual.

The random value node's "ID" input that had an implicit index input
is converted to a special implicit input that uses the `id` attribute
if possible, but otherwise defaults to the index. There is no way to
tell in the UI which it uses, except by knowing that rule and checking
in the spreadsheet for the id attribute.

Because it isn't always possible to create stable randomness, this
attribute does not always exist, and it will be possible to remove it
when we have the attribute remove node back, to improve performance.

Differential Revision: https://developer.blender.org/D12903
2021-10-20 10:54:54 -05:00
1a96045eec Fix T92367: missing Subsurface Anisotropy and IOR sockets with factory startup 2021-10-20 17:50:31 +02:00
Charlie Jolly
2537b32392 Geometry Nodes: Add Checker Texture
Port checker shader to GN

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12762
2021-10-20 16:45:35 +01:00
334a8d9b3e Geometry Nodes: Fields version of Curve to Points node
This commit adds an updated version of the curve to points that
supports fields. Only the position and radius are transferred
by default now, which should improve performance. The other outputs
like tangent and rotation are outputted with anonymous attributes.

I took the opportunity to change a few other small things:

 - Name geometry sockets "Curve" and "Points" like other nodes.
 - Remove the radius multiple of 0.1, which was confusing.

Thanks to @Johnny Matthews (guitargeek) for an initial patch.

Differential Revision: https://developer.blender.org/D12887
2021-10-20 10:25:49 -05:00
e00bf04c0f Fix T89771: Cloth disk cache is not read on library overrides when original linked data is already set to use 'Disk Cache'
Yet another try at that hairy issue... See comment in commit for
details, essentially this extend the workaround introduced in Objects'
`lib_override_apply_post` callback to try to also properly 're-use'
`OUTDATED` and `BAKED` flags from old source liboverride into new
destination one.
2021-10-20 17:21:30 +02:00
990b912fd7 Cleanup: Add check whether to remove an anonymous atttribute
Add a higher level check that can be used instead of checking whether
the attribute ID is anonymous and checking whether it has any strong
references.
2021-10-20 09:57:54 -05:00
494c3fb1bd Fix T92368: LMB mouse events (Selecting, doubleclicks etc) are broken 2021-10-20 16:33:20 +02:00
2d46cef2e8 Fix T92347: Append function excludes Collections that do not contain Objects directly.
Collections directly selected by the user should always be
instantiated.

Regression from recent append code refactor.
2021-10-20 15:22:26 +02:00
4539c7cc57 Cleanup: silence Warnings
Warning	C4100 unreferenced formal parameter
Warning	C4242 conversion from 'int' to 'short', possible loss of data
2021-10-20 10:04:03 -03:00
2743d746ea Cleanup: use an array for wmEvent cursor position variables
Use arrays for wmEvent coordinates, this quiets warnings with GCC11.

- `x, y` -> `xy`.
- `prevx, prevy` -> `prev_xy`.
- `prevclickx, prevclicky` -> `prev_click_xy`.

There is still some cleanup such as using `copy_v2_v2_int()`,
this can be done separately.

Reviewed By: campbellbarton, Severin

Ref D12901
2021-10-21 00:00:01 +11:00
3435ea014d Cleanup: unused parameters, nullptr instead of NULL in cpp code... 2021-10-20 14:56:18 +02:00
dfb193f634 Fix T91243: Object modes are not loaded correctly in inactive scenes.
Do not try to preserve edit modes of objects in non-active scenes (at
least for now), except for Pose mode.

Code was also slitghly refactored (reducing indent levels), and
comments about expected behaviors and known limitations were added.
2021-10-20 14:50:41 +02:00
f855e2e06e Cleanup: unused function 2021-10-20 09:19:05 -03:00
40180c3500 Fix crash when reloading with placement tool enabled
Paint Cursors are already released at this stage.
2021-10-20 09:07:41 -03:00
d28aaf6139 Asset Browser: Show current file assets in other asset libraries if contained
If the current file is saved within an asset library, showing that asset
library in the Asset Browser will also display the assets from this current
file now. In fact, it's the latest state of the open file, including all
unsaved modifications.
These assets will show a little Blender icon in the preview image, which is our
usual icon for current file data.

Note that this means an important design change: The "Current File" asset
library isn't the only place to edit assets from anymore. From now on assets
from the current file can also be edited in the context of the full asset
library. See T90193 for more info.

Technical info:
Besides just including the assets from the current `Main`, this requires
partial clearing and reading of file-lists, so that asset operations (e.g.
removing an asset data-block) doesn't require a full reload of the asset
library.

Maniphest Task: https://developer.blender.org/T90193
2021-10-20 13:38:51 +02:00
9001dd7f29 View3D: Cursor Snap Refactor
Make the snap system consistent with the placement tool and leak-safe.

**Changes:**
- Store `SnapCursorDataIntern` in a `static` variable;
- Initialize (lazily) `SnapCursorDataIntern` only once (for the keymap).
- Move setup members of `V3DSnapCursorData` to a new struct `V3DSnapCursorState`
- Merge `ED_view3d_cursor_snap_activate_point` and `ED_view3d_cursor_snap_activate_plane` into `state = ED_view3d_cursor_snap_active()`
- Merge `ED_view3d_cursor_snap_deactivate_point` and `ED_view3d_cursor_snap_deactivate_plane` into `ED_view3d_cursor_snap_deactive(state)`
- Be sure to free the snap context when closing via `ED_view3d_cursor_snap_exit`
- Use RNA properties callbacks to update the properties of the `"Add Primitive Object"` operator
2021-10-20 08:28:58 -03:00
f605ce7e9a Cleanup: Remove unused file-list array info members 2021-10-20 12:31:55 +02:00
381965eb56 UI: Activate parent when active child is collapsed
Previously, when an item was active and its parent (or grand parent, etc.) was
collapsed, the active item would simply not be visible anymore. It seemed like
there was no active item. So instead, change the just collapsed parent to be
the active item then, so the active item stays visible.
2021-10-20 12:31:54 +02:00
16eafdadf6 Fix precision issues and a bug in vec_roll_to_mat3_normalized.
When the input vector gets close to -Y, y and theta becomes totally
unreliable. It is thus necessary to compute the result in a different
way based on x and z. The code already had a special case, but:

- The threshold for using the special case was way too low.
- The special case was not precise enough to extend the threshold.
- The special case math had a sign error, resulting in a jump.

This adds tests for the computation precision and fixes the issues
by adjusting the threshold, and replacing the special case with one
based on a quadratic Taylor expansion of sqrt instead of linear.

Replacing the special case fixes the bug and results in a compatibility
break, requiring versioning for the roll of affected bones.

Differential Revision: https://developer.blender.org/D9551
2021-10-20 12:58:19 +03:00
Gaia Clary
df445cc571 Fix T82455: vec_roll_to_mat3_normalized returns NaN when nor close to -Y.
In this case theta is completely unsafe to use, so a different
threshold based on x and z has to be used to avoid division by zero.

Ref D9551
2021-10-20 12:58:19 +03:00
dfa1c7e554 Split and extend unit tests for vec_roll_to_mat3_normalized.
Separate the huge test into huge logical parts and add more cases
to check. Also add a utility to check that the matrix is orthogonal,
with arbitrary epsilon values and calculations in double.

A couple of tests deliberately fail, to be fixed in following commits.

Ref D9551
2021-10-20 12:58:19 +03:00
25c173ffd1 Tracking: support editing all selected tracks
This patch adds a "selected_movieclip_tracks" context member and enables
editing properties of multiple selected tracks via the usual Alt-click
editing (as well as the "Copy To Selected" operator). Both use
UI_context_copy_to_selected_list() to gather a list of other selected
items [which are now taken via said new context member]. Strictly
speaking, this could be done without the context member as well [just
gathering other selected tracks in UI_context_copy_to_selected_list()
without relying on a context member], but this might come in handy in
other places (e.g. Addons).

note: some could be desired for markers (e.g. editing pattern/search
areas of all selected track markers, but since this is burried in a
uiTemplate, this is a bit more work for another patch).

Differential Revision: https://developer.blender.org/D12923
2021-10-20 11:36:33 +02:00
2bcf93bbbe View3D: expose snap selection as a utility funciton
This makes it convenient to position appended objects, see: T92111.
2021-10-20 18:21:14 +11:00
943debfab5 View3D: snap with active pivot doesn't need to require a 3D view 2021-10-20 18:01:49 +11:00
6ed93391c4 Fix : Set Curve Handle Position Node Auto Convert
When trying to auto convert Vector to Free or Auto to Align, the
old handle positions needed to be baked in first.
2021-10-19 23:23:14 -05:00
fd7510984a CMake: add WITH_BLENDER_THUMBNAILER option
Make building the thumbnail extraction executable optional,
disable on macOS as this was not linking, further, macOS doesn't use
this for thumbnail extraction so it could be left disabled.
2021-10-20 12:15:33 +11:00
b280699078 Cleanup: use elem macros 2021-10-20 11:16:43 +11:00
ef9269bd62 Thumbnails: refactor extraction to use one code-path for all platforms
Thumbnail extraction now shares code between Linux/Windows,
allowing thumbnails from Zstd compressed blend files to be extracted.

The main logic is placed in blendthumb_extract.cc and is built as static
library. For windows there is DLL which is registered during blender
install and which then reads and generates thumbnails.

For other platforms there is blender-thumbnailer executable file which
takes blend file as an input and generates PNG file. As a result
Python script blender-thumbnailer.py is no longer needed.

The thumbnail extractor shares the same code-path as Blenders file
reading, so there is no need to duplicate any file reading logic.
This means reading compressed blend files is supported (broken since
the recent move Zstd compression - D5799).

This resolves T63736.

Contributors:

- @alausic original patch.
- @LazyDodo windows fixes/support.
- @campbellbarton general fixes/update.
- @lukasstockner97 Zstd support.

Reviewed By: sybren, mont29, LazyDodo, campbellbarton

Ref D6408
2021-10-20 10:31:30 +11:00
93197c4660 Cleanup: spelling in comments 2021-10-20 09:19:21 +11:00
967fec6883 Cleanup: sort cmake file lists 2021-10-20 09:17:46 +11:00
d73f664790 Cleanup: trailing space, use single quotes for enums 2021-10-20 09:17:25 +11:00
d7b4350749 Fix T92354: Missing raycast node in geometry nodes add menu
Was removed by mistake in rB0a6cf3ed0c64
2021-10-19 16:27:37 -05:00
Erik Abrahamsson
a83b405a45 Geometry Nodes: Replace String node
This commit adds a node that can be used to find and replace strings
inside of the input string. One initial use case is to have an easier
way to add line breaks to strings to the string to curves node.

Differential Revision: https://developer.blender.org/D12721
2021-10-19 15:27:47 -05:00
85c8dd6c96 Fix: Display color sockets without labels correctly
Don't build a manual property split layout when the label
for the socket is hidden.
2021-10-19 14:04:03 -05:00
fccc530003 Fix asset catalog operators disabled without experimental feature flag
If the Extended Asset Browser experimental feature was disabled, the asset
catalog operators wouldn't work. This wasn't intentional, catalogs aren't
considered experimental.
2021-10-19 18:54:30 +02:00
Charlie Jolly
67dbb42236 Geometry Nodes: Add Wave texture node
Port shader wave texture node

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12733
2021-10-19 17:30:24 +01:00
Charlie Jolly
56bf34aa17 Geometry Nodes: Add Magic texture node
Port shader node magic texture

Reviewed By: JacquesLucke

Differential Revision: https://developer.blender.org/D12732
2021-10-19 17:18:33 +01:00
823996b034 Asset Browser: Improved workflow for asset catalog saving
No longer save asset catalogs on blendfile save. Instead:

- extend the confirmation prompt for unsaved changes to show unsaved
  catalogs.
- In the confirmation prompt, make catalog saving explicit & optional,
  just like we do it for external images. {F10881736}
- In the Asset Browser catalog tree, show an operator icon to save the
  catalogs to disk. It's grayed out if there are no changes to save, or
  if the .blend wasn't saved yet (required to know where to save the
  catalog definitions to). {F10881743}

Much of the work was done by @Severin and reviewed by me, then we
swapped roles.

Reviewed By: Severin

Differential Revision: https://developer.blender.org/D12796
2021-10-19 18:07:22 +02:00