More "Reset ops properties" stuff, in select C keymaps this time.
Also ARMATURE_OT_select_inverse -> ARMATURE_OT_select_all(action='INVERT'). Left the select_inverse op code, though, it’s not using the same algo as INVERT of select_all ???
- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
and select loose verts/edges:
----------------------------------------------
Split select by number of vertices and select
loose verts/edges into seperate functions.
Previously select by number of vertices was
also accessed through two different UI items,
"Select Quads" and "Select Triangles". Now
it is one function with a integer property
for selecting the size of the face you want
selected.
Also added an option to modify the behavior
of the selection. Can now select whether you
want to select faces that have vertices
equal to, less than or greater than the number
of vertices in operator property.
Keymaps for subdivision_set operator were only added for Object mode.
Since this is useful for meshes in particular, added these in EditMode
keymap for mesh editing too.
Made the new "superknife" tool much stabler
then it was, though a few minor quirks remain.
Rather then the shortest-distance-in-graph method
I was using to rebuild the mesh post-knife I
reworked it to build a triangulation instead,
then merge the triangles into the right correct
faces.
Multires interpolation. It's quite usable yet; I wanted to avoid
subsurfing the multires data and ray tracing original/new
topology. The result is kindof like trunk's interpolation.
I'll see how much better I can get it. I might have to go with
the full-on ray tracing solution. Right now, it's not very good.
Also made it so trunk files with multires open correctly.
move calls to the classes register/unregister function into register_class() / unregister_class() and add docs.
also other minor changes:
- remove face sorting keybinding, was Ctrl+Alt+F, this is quite and obscure feature and face order normally doesn't matter, so access from Face menu is enough.
- add commented out call to mesh.validate() in addon template since its useful to correct incomplete meshes during development.
Bevel! Implemented bevel (from scratch). Man is
this tool way cooler then I thought it was. Note that
uv/vcol interpolation is working (loop level data) but
vert/edge data (like vgroups) likely still needs
work.
- Added EM_project_snap_verts so other functions can re-use this, similar to old retopo_do_all().
- Changed how the normal for selected geometry is calculated, was accumulating half selected edge's into normals which was OK with even surrounding geometry but could skew too easily if the surroundings were not so even. Now use the 2D screen space selected edge vector to calculate the normals in relation to the target mouse position.
- Option to rotate initial selection, gives better results in some cases. (Ctrl+Shift+Click to disable)
http://wiki.blender.org/index.php/File:ClickExtrudeFix.png
Implemented a new "super knife". Activate with k. Holding CTRL
will allow extended cutting ala old lines mode. Confirm with enter
and escape. You cannot cancel, btw, you can only confirm (and undo
later if you want). Hopefully I'll support undo within the tool soon.
* Supports cutting edges, into faces, etc. You can pretty much do whatever
you want. Will snap to vertices too.
* Note that if you cut into a face, it must be valid topologically when
you press enter to confirm.
* It's pretty and graphical :)
* You can only cut visible geometry.
* UVs/vcols are a little buggy still
Now, thou shalt all cease and desist all lack of motivation for
testing! No longer shall users put off testing until "it's cooler"!
:P
http://www.vrchannel.de/blender/cylinder_rename.png
Mesh Tube > Mesh Cylinder
NURBS Tube > NURBS Cylinder
Metaball Cylinder > Metaball Capsule
I know that naming is something not everyone agrees on, but these terms look geometrically correct.