Commit Graph

163 Commits

Author SHA1 Message Date
5e968a996a Objects: restore per object restrict view/render/select.
Note this is now separate from H key hiding, and meant for more persistent
ways to define which objects are relevant to the viewport or render.

This avoids some cases where you'd have to create collection specifically
to hide objects for viewport/render.
2018-06-20 12:35:25 +02:00
92c519ff17 Blender Version Bump
Without this, render slots aren't added.
2018-06-19 14:50:39 +02:00
01f576e87b Merge branch 'master' into blender2.8
The Eevee AO node supports the new Normal socket, but ignores Distance,
Samples, Inside and Only Local settings.
2018-06-15 23:16:49 +02:00
0ff87e3a60 Cleanup: code style 2018-06-15 20:55:37 +02:00
3e4bf31327 Cleanup: G.main removal from 2.8-only code. 2018-06-15 17:33:24 +02:00
525be2f579 Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.

With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.

Credit to brecht for the UI part.

Reviewers: brecht, sergey

Differential Revision: https://developer.blender.org/D3474
2018-06-14 22:46:30 +02:00
b6b1e0f56c T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine

Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
2018-06-12 15:32:31 +02:00
f447411a82 Bone selection: user control contrast
Experiment: let the user be in control of the alpha channel as some rigs
are hard too see during bone selection. Especially rigs that were
designed for 2.79 wireframe mode.
2018-06-07 09:26:06 +02:00
f1fd5ed74f T55333 Workbench: Cavity Shader
A cavity shader based on SSAO. Works on all workbench deferred passes.

Per 3d viewport the cavity shader options can be set as different
shading needed different options. Some global options are in the
Viewport Display of the scene like num samples and distance.

Experimental: Naming of Ridges and Valleys
2018-06-06 14:51:18 +02:00
9f255db4fe Wireframe: Fix do_version. 2018-06-06 12:32:30 +02:00
03b8e4f608 Fix importing temporary screens
Apparently Blender 2.79 could save temporary screens; those should not be
converted to workspaces.
2018-06-06 11:13:11 +02:00
e394a78b4c Fix compilation issue due to last commit. 2018-06-05 19:49:12 +02:00
d5ce40a5ed Wireframe: Add slider to hide edges from coplanar faces
The default behaviour is to show the same amount of edges as 2.7.
The slider makes it possible to show all edges or even less.
2018-06-05 19:35:36 +02:00
f0d9dbae0d Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/intern/blendfile.c
	source/blender/blenloader/intern/readfile.h
	source/blender/blenloader/intern/versioning_250.c
	source/blender/blenloader/intern/versioning_260.c
	source/blender/blenloader/intern/versioning_270.c
	source/blender/blenloader/intern/versioning_legacy.c
	source/blender/editors/render/render_shading.c
	source/blender/makesrna/intern/rna_movieclip.c
	source/blender/render/intern/source/pipeline.c
	source/blender/render/intern/source/voxeldata.c
2018-06-05 17:02:50 +02:00
0d47a4d2fe T55291: Matcaps were reset when loading file 2018-06-05 12:21:41 +02:00
a3815f8777 Workbench: Matcaps T55291
- users can use their own matcaps
.config/blender/2.80/datafiles/studiolights/matcap/ folder
- upto 100 matcaps can be loaded
- color of the matcap is influenced by the color of the material/single
color etc. To show the plain matcap use single color at 1.0
- chosing a matcap is at lighting level (flat/studio/matcap)
- matcap only possible in solid mode
- also works for X-Ray mode

As the old matcaps are still in used by the clay engine I didn't remove
it yet.
2018-06-05 11:38:33 +02:00
297bf7235b Cleanup: whitespace 2018-06-01 18:10:43 +02:00
e4a727626e X-Ray: Added a slider for the alpha
- will not render when set to 0.0 for speed reasons. so when user sets
transparency to hide everything the bigger passes will be skipped.
2018-06-01 17:15:35 +02:00
c450966e95 Workbench: Material specific settings for the specular
- Uses the roughness setting of the basic eevee material
- renamed gloss_mir to roughness
- set default of roughness to 0.25
- renamed ray_mirror to metallic
- cleaned up material rna (BI mirror struct)
- use BLINN phong model
- normalize incoming/outgoing specular light
- when using camera oriented studiolight, the SolidLight will be used
for specular highlights
- EXPERIMENT: when in world oriented studiolight only the shadow direction will be used.
- change the settings of the internal light to make scenes more
readable
2018-06-01 11:01:55 +02:00
fbd614f1fa Workbench: Highlights
Made the highlights darker (using the defaults of blender 2.7
- sharpness = 50
- spec color = 0.025 (I bumped it to 0.1)
- added a log2 to the frontal camera light to reveal more details of the
mesh
2018-05-30 22:19:10 +02:00
375c1eab65 Cleanup: RNA naming, use highlight as suffux
This is whats done already elsewhere.
2018-05-30 15:33:05 +02:00
acaf46db0e Workbench: Specular Highlights
Added specular highlights for:
 - Solid studio shading
 - Texture studio shading
2018-05-30 14:42:07 +02:00
e0e3038b1e Hair Particles: DNA: Add properties for new GPU hairs.
Hair Particles shape properties are ported from cycles. Thoses properties
have the same defaults and have a do_version of their own. Cycles will use
theses properties instead of its custom ones.

Some realtime engine specific settings are also added to scene->r because
it's much easier to control as global values.

Bumping Version number so cycles can do its own do_version on top of the
default settings.
2018-05-30 12:25:20 +02:00
77e32e8819 EEVEE: LookDev overlays enabling
The mirror ball and diffuse ball are only rendered when overlays are
turned on and the lookdev overlay is turned on.
2018-05-29 09:08:32 +02:00
cb3c9cba49 Fix T55171: crash with undo and linked collections.
Collections created in library file versioning need to be set as coming
from the library, otherwise they get freed on undo.
2018-05-24 12:02:56 +02:00
8d92873230 Workbench: See through
Unmultiplied the final color during compositing. Same as the revealage
buffer would do
Also use the DRW_STATE_ADDITION_FULL as it is aware of premultiplied
colors
2018-05-23 10:54:22 +02:00
37b5c52f11 Workspace: remove deprecated view layer
Was removed in 2.80.4, this was not default and unsupported for linking.
2018-05-23 09:37:33 +02:00
dfe088c5d9 Workbench: SeeThrough draw option
Option to see through all meshes (transparency)

Works for OB_SOLID and OB_TEXTURED. Does not work for
V3D_SHADING_SHADOW.

TODO: Fresnel effect
2018-05-22 14:55:50 +02:00
0d2aa1a7bb Cleanup: make group/collection versioning a bit more clear. 2018-05-22 14:17:51 +02:00
f99197fb2d Transform: Support mixed snap in 3d View.
Allows more than one snap mode to be enabled. So different combinations are possible.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Subscribers: Christopher_Anderssarian, duarteframos

Tags: #bf_blender_2.8

Differential Revision: D3400
2018-05-22 08:58:56 -03:00
7959617fb6 Cleanup: line length 2018-05-20 09:04:18 +02:00
12eb29fe35 Cleanup: whitespace, duplicate includes 2018-05-20 08:52:56 +02:00
17bd5c9d4b Collections and groups unification
OVERVIEW

* In 2.7 terminology, all layers and groups are now collection datablocks.
* These collections are nestable, linkable, instanceable, overrideable, ..
  which opens up new ways to set up scenes and link + override data.
* Viewport/render visibility and selectability are now a part of the collection
  and shared across all view layers and linkable.
* View layers define which subset of the scene collection hierarchy is excluded
  for each. For many workflows one view layer can be used, these are more of an
  advanced feature now.

OUTLINER

* The outliner now has a "View Layer" display mode instead of "Collections",
  which can display the collections and/or objects in the view layer.
* In this display mode, collections can be excluded with the right click menu.
  These will then be greyed out and their objects will be excluded.
* To view collections not linked to any scene, the "Blender File" display mode
  can be used, with the new filtering option to just see Colleciton datablocks.
* The outliner right click menus for collections and objects were reorganized.
* Drag and drop still needs to be improved. Like before, dragging the icon or
  text gives different results, we'll unify this later.

LINKING AND OVERRIDES

* Collections can now be linked into the scene without creating an instance,
  with the link/append operator or from the collections view in the outliner.
* Collections can get static overrides with the right click menu in the outliner,
  but this is rather unreliable and not clearly communicated at the moment.
* We still need to improve the make override operator to turn collection instances
  into collections with overrides directly in the scene.

PERFORMANCE

* We tried to make performance not worse than before and improve it in some
  cases. The main thing that's still a bit slower is multiple scenes, we have to
  change the layer syncing to only updated affected scenes.
* Collections keep a list of their parent collections for faster incremental
  updates in syncing and caching.
* View layer bases are now in a object -> base hash to avoid quadratic time
  lookups internally and in API functions like visible_get().

VERSIONING

* Compatibility with 2.7 files should be improved due to the new visibility
  controls. Of course users may not want to set up their scenes differently
  now to avoid having separate layers and groups.
* Compatibility with 2.8 is mostly there, and was tested on Eevee demo and Hero
  files. There's a few things which are know to be not quite compatible, like
  nested layer collections inside groups.
* The versioning code for 2.8 files is quite complicated, and isolated behind
  #ifdef so it can be removed at the end of the release cycle.

KNOWN ISSUES

* The G-key group operators in the 3D viewport were left mostly as is, they
  need to be modified still to fit better.
* Same for the groups panel in the object properties. This needs to be updated
  still, or perhaps replaced by something better.
* Collections must all have a unique name. Less restrictive namespacing is to
  be done later, we'll have to see how important this is as all objects within
  the collections must also have a unique name anyway.
* Full scene copy and delete scene are exactly doing the right thing yet.

Differential Revision: https://developer.blender.org/D3383

https://code.blender.org/2018/05/collections-and-groups/
2018-05-18 13:34:24 +02:00
2e635b6500 Outliner: add ID type filter option for Blender File and Orphaned Data. 2018-05-17 14:27:59 +02:00
1f3143fcc7 Outliner: rename Data-Blocks to Data API, to make clear it's low level stuff. 2018-05-17 14:27:58 +02:00
Dalai Felinto
09e419fa8d Move Clay properties into scene
Per collection overrides are gone now.
2018-05-16 23:13:28 +02:00
Dalai Felinto
15c2801aac Move EEVEE properties into scene
We handle doversion for the scene properties, but not for the
view layer overrides.

Overrides will be implemented in a different way via dynamic overrides.
For now this data is completely lost.
2018-05-16 23:13:28 +02:00
87cd4de3ba Workbench: Renamed Overlap to Outline
Outline is reserved for the Overlap Overlay
2018-05-15 17:03:59 +02:00
bcf6cc1f6b Change startup defaults
- Default Lamp increased strength (10x stronger)
- 3D View & Camera Lens = 50mm
- Camera film size = 36x24mm Full Frame
- Render Size Percentage = 100%
- Render Display = New Window
- Scene Units = Metric
- Color Management View = Filmic
- Workbench Object Overlap = ON
- Headers on top for all editors, except the Timeline at the bottom
- Default Properties tab = Object Properties
- Generate UV's = ON

See T47064
2018-05-15 16:14:16 +02:00
197af58baa Workbench: Cleaner Shadow edges own shadow 2018-05-15 15:40:12 +02:00
03e14bfeb6 Versioning: default scene to mean center pivot 2018-05-13 07:29:46 +02:00
d3b80c4734 T55014: Optionally: objects not cast shadows in workbench 2018-05-09 15:14:43 +02:00
c0667c2f35 T55008: Migrating RE-Collection data to Scene data
in Scene DNA is available in scene.display New DNA Struct DisplayData
Added RNA (scene.display).

We already have scene.display_settings which contains non viewpoert
specific color management settings. I did not merge those two.

Patch should be in line with the ideas that @brecht wrote in T55008.

As I am not in detail aware of the decisions that have been made for the override feature I want a short review if it is in line with the plans.

Reviewers: brecht, dfelinto

Reviewed By: brecht

Subscribers: brecht

Tags: #code_quest, #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3290
2018-05-09 13:38:06 +02:00
e6d11c6ce6 Collections: remove per collection and view layer engine overrides.
This will be handled by the new view layer override system which will
store data elsewhere, removing the code already for easier refactoring.
2018-05-08 17:46:20 +02:00
a48186c5d7 Orientation for 3D cursor
Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
2018-05-08 15:35:04 +02:00
02dbe2dcfc Show the 3D cursor by default
Was committed as part of unrelated change: D3198.
2018-05-06 11:56:26 +02:00
1ddedfb2af 3D viewport: rename ambient to shadow intensity, default single color to 0.8. 2018-05-05 16:01:45 +02:00
b365cc017a 3D Viewport: move overlay settings from collections to 3D viewport.
For some we may add per object overrides, but for most we plan to keep them
strictly per viewport settings. Display settings from the mesh still need to
be moved here, only collections were done to remove that code.
2018-05-05 15:54:43 +02:00
2094b45447 3D Viewport: make shading and overlay DNA match UI names.
We should use consistent naming between the internal code and UI whenever
possible, only reason not to is file compatibility.
2018-05-05 15:54:36 +02:00
a73c02a17b Workbench: Color selector when in single color mode 2018-05-04 17:26:10 +02:00