Commit Graph

868 Commits

Author SHA1 Message Date
ed5002458b Merged 15771:15912 from trunk 2008-08-01 23:39:52 +00:00
6531d859ba TextPlugin update: Converted try-except blocks to use try-catch-else to allow better error tracking. Commented the descriptor classes and improved variable support for basic types (string, list, etc.) 2008-07-26 20:02:10 +00:00
07b8c7e887 Updated the textplugin_outliner.py plug-in to use the new Draw.PupTreeMenu and updated this menu to support titles. 2008-07-21 19:11:38 +00:00
5435d7c3ea Oops, typo in rev. 15664 caused error 2008-07-21 11:21:49 +00:00
fab7270e40 Script template added for text plug-ins 2008-07-21 10:07:03 +00:00
6352cd509e BPyTextPlugin now has descriptors for variables, functions and classes (and their variables/functions). Each descriptor also holds the line number of the definition allowing a simple outliner to be written.
Text.setCursorPos(row, col) now pops the text into view if it is in the active window space. The outliner uses this to jump to any definition in a script; it is invoked with Ctrl+T.
2008-07-21 00:38:42 +00:00
f042a468fd Merged 15170:15635 from trunk (no conflicts or even merges) 2008-07-18 23:35:34 +00:00
123407e0b4 Added a documentation panel with primitive word-wrap functionality. It can be displayed by Text.showDoc(string) in python and has a text-plugin script for function docs which may be invoked with Ctrl+I inside its params list. Eg. type "dir(" <Ctrl+I> 2008-07-18 23:12:19 +00:00
b205cf34b4 All parsing is now done in one sweep and cached to allow details to be obtained without re-parsing. A text can be manually parsed with parse_text(text) which also updates the cache. 2008-07-18 11:00:34 +00:00
062643eefd Fixed error when scripts were run without a visible Text to work on. 2008-07-16 12:56:23 +00:00
cc89221a24 Previously relying on import to run scripts didn't work every time and was not the right way to do it. Also fixed a problem with 'import *' not working and added the sys.modules list to the import suggestion list with a timed update. 2008-07-16 10:33:48 +00:00
512eec04aa Made suggestions case-insensitive which also puts _ prefixed items at the bottom. Improvements have also been made to the way the list works, when it should disappear/update/confirm, etc. 2008-07-15 17:03:59 +00:00
9037159d7a Text plugin script updates: Better error handling, variable parsing, token caching for repeat parsing of the same document. Fixed joining of multiline statements and context detection. 2008-07-15 12:55:20 +00:00
aeb4d0c631 Created a BPy module BPyTextPlugin to centralize functions used across the text plugin scripts. Also created two more scripts to handle imports and member suggestions. 2008-07-15 07:34:46 +00:00
dbb61988fd Any script can now register a unique key combination as part of its bpy header. For a supported space type, the user may press this shortcut to invoke the script.
Space types that are to support shortcuts like this should call BPY_menu_do_shortcut(...) from the event queue read method (See winqreadtextspace in drawtext.c for example)
2008-07-15 07:04:31 +00:00
Maxime Curioni
270184e1b2 soc-2008-mxcurioni: merge-repair with trunk rev 15456 2008-07-06 19:53:32 +00:00
Maxime Curioni
eda7cdc81d soc-2008-mxcurioni: merged changes to revision 15441 2008-07-05 13:30:48 +00:00
e6e2087e90 Updates from Roger Wickes
[#16494] Animation Bake Constraints update
links cloned children to cloned parents, useful for ik target baking. whitespace, capitalization.

[#15032] C3D Import script cleanup/IK
Changed code to put IK constraints on a user-defined layer, separate from Markers. cleaned up module naming convention.
removed questionable sloc. add revision history. forced the TrackTo constraint to use a valid marker, and not make up
one on its own.
2008-07-05 11:38:16 +00:00
fc392040dd Added readline() and reset() for reading lines from a Blender Text Object and resetting the pointer to the beginning of the buffer. readline() will return the '\n' character and return '' when the end of the buffer is reached in accordance with other readline methods. 2008-06-25 21:00:39 +00:00
e68834c75b Added UI for suggestions list. Works with arrow-keys and mouse wheel, accept with Enter, reject with Esc or click elsewhere. Mouse selection not yet supported. The script is called from the File->Text Plugins menu.
Tidied python script, the C suggestions functions and fixed some bugs including suggestions not being freed properly.
2008-06-25 13:51:54 +00:00
bdc030c664 Text plugin basis with plugin for suggestions/completions. The suggest plugin works for imported global variables, methods, modules and module members. For example typing:
import Blender
from Blender import *
| <- cursor here suggests globals
Blender.Draw.gl| <- cursor here suggests all Draw members starting gl

Currently suggestions are listed in the console when the space is redrawn but will be presented as a menu-style list soon. Also to add are shortcut/activation keys to allow plugins to respond to certain key strokes.
2008-06-24 15:25:25 +00:00
fcc377e204 [#13635] DirectX8Exporter with vertex colors
patch from Masaru Nemoto (mnemoto) 

Made some modifications to the patch, use reduce() to get total face verts and some speedup for face vcol looping, also don't write vcol alpha since its used by brushes internally and has no useful meaning.
2008-06-23 00:21:49 +00:00
484ac5ea1a [#14405] New python Script - Bake Constraints
AGAIN PLEAST USE TABS, lost quite some time with mixed tab/space adjustments alone.
Other then that, patch is very useful ;)

---Text from patch submission --- 
Using a slightly revised BPy_Armature, this script takes any non-armature object type and creates an Action that keys
the object location (by default, for every frame). If it is an Armature, it goes into each bone and keys the locrot
of the bone. You can now edit the armature, but the motions still rotate the bones. This enables the next step, re-targeting,
which changes bone lengths to fit a mesh. High-level, we are working toward:

1. import mocap (bvh or c3d)
2. bake to make an action library (using this script)
3. re-target and use the actions to drive/deform any character mesh (theeth)
2008-06-22 22:46:02 +00:00
9035253493 [#14392] C3D Import
c3d importer for motion capture data
This could do with some improvements but for now its acceptable.
- Note, could people please not mix tabs and spaces.


-Text copied from the patch submission-
The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it:
Version History:
 0.4: PERIN Released under Blender Artistic Licence
 0.5: WICKES used marker names, fixed 2.45 depricated call
 0.6: WICKES creates armature for each subject
 0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
 0.8: WICKES resolved DEC support issue

see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into
Blender and creates an armature, like the BVH script does.

I'd like someone to test and verify, and if accepted, replace the current c3d_import.py

--- See patch url for example files http://projects.blender.org/tracker/index.php?func=detail&aid=14392&group_id=9&atid=127
2008-06-22 21:48:02 +00:00
Chris Want
fd8e873e01 == VRML97 exporter ==
Faulty indentation of a line sometimes caused a bunch of empty lines to
be printed into the TextureCoordinate and texCoodIndex fields
(benign error, just ugly).
2008-06-18 21:16:29 +00:00
Chris Want
4ed60f4575 == VRML97 export ==
Don't export vertex colors if a mesh doesn't have any (even if a
texface has 'shared cols' set).
2008-06-18 19:58:05 +00:00
Chris Want
1c1f81914c == VRML97 export ==
Patch #10569 from Michalis Kamburelis (sorry for the delay).

This patch adds a popup menu that lets the user choose whether
they want to export selected, whether thay wanted to export
compressed, and whether they want to export the file from
blender's "Z up" coordinates to VRML's "Y up".

I'm not too crazy about the caching to disk of these options
via GetRegistry/SetRegistry, but since this seems to occur
in many of the other export scripts I'll leave it as is.
2008-06-18 17:13:33 +00:00
1e3bdcf198 bugfix from Markus Ilmola (glome)
patch was in [#8540] Import scripts for MilkShape3D file formats

Some animations were incorrectly imported and this adds support for weights.
2008-06-16 14:08:24 +00:00
10d59e7208 Merged from trunk
svn merge -r14988:15170 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2008-06-09 14:04:19 +00:00
Maxime Curioni
07001e708e soc-2008-mxcurioni: merged changes to revision 15163 2008-06-08 20:12:29 +00:00
cc0d730923 import_dxf.py script update: ver. 1.0.12b3-2008.06.05
bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name)
refactor/support for LWPOLYLINEs
2008-06-05 12:31:16 +00:00
056f0564c2 bugfix for zero area faces and adding uv layers was not checking if the
UV layer existed alredy.
2008-05-27 15:14:35 +00:00
0eb8ea7429 bugfix, edges with no faces raised an error. 2008-05-27 13:32:10 +00:00
be215f74f3 removing this script, should have been removed for 2.46 since the
functionality is avalable in the UV snap menu.
2008-05-27 09:46:35 +00:00
Maxime Curioni
59df5a23b4 soc-2008-mxcurioni: merged changes to revision 14967 2008-05-25 18:28:52 +00:00
55f1b6baa7 for for [bf-blender-Bug Tracker][11843] 3DS importer imports broken meshes 2008-05-25 13:48:36 +00:00
7b069b9b60 -> FLT import: Zero area N-gon bug fix
FLT importer would throw errors when importing ngons with
zero area. These faces are now ignored
2008-05-24 18:43:02 +00:00
459b4ea5be fix for [#12797] FBX Exporter Exports Incorrect Matterial EmissiveFactor and DiffuseFactor
- own error, swapped diffuse and emit factors
2008-05-24 12:22:53 +00:00
99f43e0b07 fix for error when all faces are the same area 2008-05-23 08:39:59 +00:00
61fa5f9126 remove module dxfImportObjects.py. It is obsolete since 2.43, then all functions integrated in the main dxf-importer code 2008-05-22 08:29:54 +00:00
58e6861aea fix for [#11542] "Add -> Mesh -> Torus" adds corrupt mesh
previous fix only worked in object mode
2008-05-16 13:05:36 +00:00
cf66596d32 fix for [#11667] Minor problem with lightmap_uvpack, LC is getting out of control but keeping to annoy theeth 2008-05-15 19:44:34 +00:00
ad397fa16b -> FLT import bug (loose vertices)
New faceweld code broke the import of meshes with loose
vertices. Also added exception handling to the importer
and exporter so that UI doesnt quite when errors are encountered.
Instead traceback is printed to stderr and control returns to
the script UI
2008-05-15 19:35:17 +00:00
9f7bc14c57 -> FLT Export bugfix
Export of open faces on export was dropping
the last vertex. Also removed recursion from
function in order to make it safe for large polygons.
2008-05-14 19:29:33 +00:00
540c0e0795 uvcalc_lightmap would raise an error on meshes with no faces.
auto-threads wasnt working for baking.
2008-05-14 16:40:25 +00:00
Maxime Curioni
c785d7493e soc-2008-mxcurioni: merged changes to revision 14798, compilation works for rendering/ directry. Still needs to figure out how to compile on non-Unix machines. 2008-05-11 20:28:47 +00:00
b9c66e88ea added encoding "# coding: utf-8" to the headers of scripts that python would not run with execfile('....'), python would also riase the error, though there is no practicle use
for running these scripts outside blender.

The error looked like this.
SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
2008-05-11 12:41:12 +00:00
Chris Want
5e5dc2e938 Reverting vrml97_export.py to it's state at revision 14751 because:
1) Bug #6692 is actually a feature request. While I do think that
Michalis' patch is a worthy change, we don't have time to test
this at this stage in the release cycle (and svn is supposedly
closed to new features anyways). I'm sorry Michalis, this will
have to wait until after release.

2) I have looked at bug #8814 a while ago, but I have not yet found
a good solution (and perhaps the solution is to *not* export faces 
without materials assigned). I don't have time to assess whether
revision 14774 presents a worthwhile change or not, and I have no
time to test before release. Also I don't like that the 'fix' for
#8814 is mixed with a fix for a previous faulty commit.

3) Again, another commit to a script I maintain without consulting
me first. Not cool!

Chris
2008-05-10 14:05:35 +00:00
cc279a3aa0 fix for [#8814] VRML 97 Exporter bug (empty coordIndex [] indexes) Blender V2.45
null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots.
also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set 
back to what it was in Michalis's patch.
2008-05-10 07:58:10 +00:00
694dce0e63 render layer saving script assumed scriptsdir existed.
apply def script assumed the mesh had all the objects vertex groups.
2008-05-09 17:13:03 +00:00