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824a714b47
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Purge of compiler warnings... (hopefully everything still compiles, there are still more to remove)
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2008-02-24 11:16:37 +00:00 |
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3192263367
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Cloth: changes in editmode will influence the velocity by 10% now, changed/add some update calls for the implicit function
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2008-02-13 10:44:36 +00:00 |
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a21c765f4b
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Cloth: Fix order in collision loop -> solving selfcollision could result in new cloth-object collisions, adjust 'collision quality' for the number of loops taken
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2008-02-12 12:02:39 +00:00 |
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e82484b0bb
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Cloth: New: *simple* (OpenMP enabled) Selfcollisions available
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2008-02-12 11:04:58 +00:00 |
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69e6a6cbc9
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Pointcache: Fixed non-availability when blend file was loaded from command line and also another case where you startet from an unsaved blend and switched to a saved one; Cloth: Fixid mass init, little speedup for collisions; Collision Modifier: More generalized it
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2008-02-11 13:30:52 +00:00 |
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a8c25e279d
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Cloth: Fix for crash with meshes with no faces, 2. Fix for crash on switching from to another mesh
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2008-02-05 15:09:48 +00:00 |
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7a70e5c0c0
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Cloth: 1. Fix for deflection being enabled thourgh softbody interface, 2. Fix for wrong calculated friction, 3. Fix for some header which was accitently blown up by my editor
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2008-02-05 14:11:48 +00:00 |
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0e7bdb959e
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Cloth: Fixed: [#8210] (includes bad spring calculation), only mesh can get cloth assigned, New: initial try of Bridson/Fedkiw friction formula implementation, better GUI feedback when e.g. cache is protected and settings too
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2008-02-03 22:37:43 +00:00 |
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2a3e93444a
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Replaced all *f geometric functions like sinf etc. with sin etc. (were used in 2 functions from the gnu scientific library)
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2008-01-31 12:29:57 +00:00 |
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7a7a52226f
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makes bullet independant from gameengine for cmake, introduces esc-key during sim, disables collisions when no bullet there
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2008-01-29 23:13:31 +00:00 |
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77685023ca
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Initial commit of cloth modifier from branch rev 13453
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2008-01-29 21:01:12 +00:00 |
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