Dalai Felinto
673e6fc535
Draw Manager: Bring pose bones to the pose engine
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Note: We should test if the armature is the "armature modifier" parent of the
object.
If any good samaritan feels like tackling this, the function to change
is: DRW_pose_mode_armature
2017-05-03 18:06:47 +02:00
608b711beb
Cleanup: explicit names for return arguments and position last
2017-04-15 14:07:57 +10:00
e8ddd258ef
Correct own error in adding colors
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Make comment regarding GLSL more clear.
2017-04-12 00:56:19 +10:00
e199eae39d
Draw Manager: Add center-color for linked/multiuser objects
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Draws a blue center circle for library objects.
As with regular drawing, this uses a hard-coded color.
2017-04-11 14:05:39 +10:00
016790b3b0
Object Engine: Fix Selected Group Objects color.
2017-04-10 22:23:50 +02:00
4f063dc4dd
Object Engine: Ported Force Field object drawing.
2017-04-10 22:23:50 +02:00
8abc315a23
Object Mode Engine: New grid drawing.
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Move the grid drawing to the Object mode engine and implement a new infinite grid.
Everything is done but it needs better parameters to be intuitive.
2017-03-22 21:29:23 +01:00
80e6638ad3
Object Mode Engine: Support for active color.
2017-03-21 17:47:49 +01:00
4b31f1e591
Edit Mesh overlay: remove sizeNormal from ubo.
2017-03-09 01:30:26 +01:00
3b91989a09
Draw Manager: structural change
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All engines are now called by the draw manager. Engines are separate entities that cannot interfer with each others.
Also separated draw_mode_pass.c into the mode engines.
2017-03-09 01:30:26 +01:00