Commit Graph

12 Commits

Author SHA1 Message Date
f36efe0e2a Fix mysterious crash when using textureGather on Intel drivers.
The crash occurs in a shader with uniform block of a certain size and misaligned.
2018-09-29 16:56:47 -03:00
3da46a8d8d Implement a new dedicated weight painting shader.
Move the weight paint drawing to the fragment shader. The shader
uses a texture that uses the U.coba_weight custom color band, or
an internal color band.

In addition to actual weights, the shader has to display two
alert colors: missing vertex group, and zero weight. The zero
weight alert has to be blended with regular weight colors,
so that a single alert vertex surrounded by weighted ones is
still visible.

Reviewers: campbellbarton, fclem

Differential Revision: https://developer.blender.org/D3675
2018-09-27 17:33:33 +03:00
f7a81abe19 Edit Surface: Use edit curve engine to display edit surface
It's so similar in practice that we don't need a separate engine for edit
surface overlays.
2018-09-26 16:42:57 +02:00
c05b9bbcc0 Fix T56692: The edges are not highlighted in Mark Freestyle Edge
This was not ported yet.
2018-09-05 19:00:12 +02:00
ce0a87a208 Revert: EditMode Inactive edge drawing
Did it manually as there was some refactoring done that has value
2018-06-19 14:32:52 +02:00
23c24cead5 T55456: EditMode Drawing
- Hide facedots, except when in V3D_ZBUF_SELECT mode
`use_occluded_geometry`
- Different theme (wire_inactive) when not in edge selection mode
2018-06-13 12:38:53 +02:00
72a360827b T54991: Restore support for Motion Path drawing in 2.8
This commit restores support for Motion Path drawing in 2.8 (as it wasn't ported over
to the new draw engines earlier, and the existing space_view3d/drawanimviz.c code was
removed during the Blender Internal removal).

Notes:
* Motion Paths are now implemented as an overlay (enabled by default).
  Therefore, you can turn all of them on/off from the "Overlays" popover

* By and large, we have kept the same draw style as was used in 2.7
  Further changes can happen later following further design work.

* One change from 2.7 is that thicker lines are used by default (2px vs 1px)


Todo's:
* There are some bad-level calls introduced here (i.e. the actgroup_to_keylist() stuff).
  These were introduced to optimise drawing performance (by avoiding full keyframes -> keylist
  conversion step on each drawcall). Instead, this has been moved to the calculation step
  (in blenkernel).  Soon, there will be some cleanups/improvements with those functions,
  so until then, we'll keep the bad level calls.


Credits:
* Clément Foucault (fclem) - Draw Engine magic + Shader Conversion/Optimisation
* Joshua Leung (Aligorith) - COW fixes, UI integration, etc.


Revision History:
See "tmp-b28-motionpath_drawing" branch (rBa12ab5b2ef49ccacae091ccb54d72de0d63f990d)
2018-06-01 16:38:21 +02:00
309e9521f8 Groups: remove drawing group objects in a different color.
With the upcoming unification of groups and collections this will make
no sense anymore, as all objects will be in a collection.
2018-05-05 15:51:13 +02:00
375d27f230 Curve Edit Mode: Use curve handle theme colors 2018-01-09 13:30:30 +11:00
e8ddd258ef Correct own error in adding colors
Make comment regarding GLSL more clear.
2017-04-12 00:56:19 +10:00
016790b3b0 Object Engine: Fix Selected Group Objects color. 2017-04-10 22:23:50 +02:00
26c140fbc8 Draw Module: Move the Global Ubo block definition to it's own file. 2017-03-22 21:29:23 +01:00