Commit Graph

72 Commits

Author SHA1 Message Date
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
2959e4c72c Multi-Object-Mode: Edit curve draw (deselect all)
D3887 by @zazizizou
2018-11-02 08:31:36 +11:00
58adc58661 Merge branch 'master' into blender2.8 2018-09-27 15:49:59 +02:00
a247b53084 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3732
2018-09-27 15:36:35 +02:00
9dac8633d6 Merge branch 'master' into blender2.8 2018-09-20 12:51:16 +10:00
1cc9022eb5 Cleanup: use win_to_3d_on_plane for curve drawing 2018-09-20 12:45:07 +10:00
8377febcb7 Merge branch 'master' into blender2.8 2018-09-20 12:06:53 +10:00
1a2e41a0f2 Cleanup: renaming missed from merge 2018-09-20 12:05:10 +10:00
c9df0ea147 3D View: add a simple un-clipped win_to_ray 2018-09-20 12:00:02 +10:00
de32dc6b27 Cleanup: rename 3D view ray calculation functions
Using near far and optionally clipping planes is
involved and not needed in many cases.

Rename so a simpler version of this function can be added.
2018-09-20 11:47:17 +10:00
8cd7828792 GWN: Port to GPU module: Replace GWN prefix by GPU 2018-07-18 11:49:15 +02:00
7b3a18f0aa Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
2018-07-17 14:59:07 +02:00
57ab7daa2a GPU_matrix: use Blender's naming conventions
Thanks to @sergey for review
2018-07-15 15:34:13 +02:00
09431033e9 Cleanup: split GPU_batch
Split out presets and utilities for creating batches.
These functions are quite specialized and not related to typical usage.
2018-07-15 10:51:49 +02:00
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
bb9355e703 View3D: Remove v3d->zbuf
This is because depth test is set before drawing anything now. There is no
case where we want to draw without depth test that is not selection and
this case is not handle by v3d->zbuf anymore.

UI assume depth test is off by default. The DRWManager assume it's on.

This should fix T55623.
2018-07-03 19:22:15 +02:00
8e02106d0d GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.

Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.

This fixes 13 of the 28 failing editors when building without opengl.

For the list of substitutions see D3502

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3502
2018-06-27 19:07:23 -06:00
94aa4d1657 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/blenkernel/BKE_sequencer.h
	source/blender/blenkernel/intern/sequencer.c
	source/blender/editors/curve/editcurve_paint.c
	source/blender/editors/gpencil/gpencil_edit.c
	source/blender/editors/gpencil/gpencil_paint.c
	source/blender/editors/gpencil/gpencil_utils.c
	source/blender/editors/include/ED_object.h
	source/blender/editors/include/ED_view3d.h
	source/blender/editors/interface/interface_eyedropper_depth.c
	source/blender/editors/render/render_opengl.c
	source/blender/editors/sculpt_paint/paint_image_proj.c
	source/blender/editors/sculpt_paint/sculpt.c
	source/blender/editors/space_view3d/drawobject.c
	source/blender/editors/space_view3d/view3d_draw.c
	source/blender/editors/space_view3d/view3d_edit.c
	source/blender/editors/space_view3d/view3d_intern.h
	source/blender/editors/space_view3d/view3d_select.c
	source/blender/editors/space_view3d/view3d_utils.c
	source/blender/editors/transform/transform_conversions.c
	source/blender/editors/transform/transform_snap.c
	source/blender/python/intern/gpu_offscreen.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-08 14:38:57 +02:00
7b6af843c2 Cleanup: getting rid of G.main.
Sometimes one needs a *lot* of changes for a single G.main... :/
2018-06-08 12:17:22 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
6e48afeb23 Merge branch 'master' into blender2.8 2018-05-18 14:59:38 +02:00
1cc4ab481e Fix crash drawing polygon curves 2018-05-18 14:23:53 +02:00
a48186c5d7 Orientation for 3D cursor
Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
2018-05-08 15:35:04 +02:00
e684e0ec95 Cleanup: fix warnings, removed unused code. 2018-05-03 16:33:12 +02:00
34ab90f546 Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.

This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.

Differential Revision: https://developer.blender.org/D3152
2018-04-16 19:55:33 +02:00
9342f55d12 Merge branch 'master' into blender2.8 2018-03-08 17:54:52 +11:00
ecab7bef69 Cleanup: Rename view3d context set function
Use common prefix so adding related functions share the prefix.
2018-03-08 17:30:24 +11:00
df1c88b652 Merge branch 'master' into blender2.8 2018-02-15 14:15:55 +01:00
ccdacf1c9b Cleanup: use '_len' instead of '_size' w/ BLI API
- When returning the number of items in a collection use BLI_*_len()
- Keep _size() for size in bytes.
- Keep _count() for data structures that don't store length
  (hint this isn't a simple getter).

See P611 to apply instead of manually resolving conflicts.
2018-02-15 23:39:08 +11:00
c8597a465f Object Mode: remove Scene.obedit
Add ED_screen_window_find, BKE_workspace_edit_object
2018-02-13 20:55:12 +11:00
e46c49ff3d Fix T53788: Camera animation not working
Both object level and camera datablock properties animation did not work with
copy on write enabled.

The root of the issue is going to the fact, that all interface elements are
referencing original datablock. For example, View3D has pointer to camera it's
using, and all areas which does access v3d->camera should in fact query for
the evaluated version of that camera, within the current context.

Annoying part of this change is that we now need to pass depsgraph in lots
of places. Which is rather annoying.

Alternative would be to cache evaluated camera in viewport itself, but then
it makes it annoying to keep things in sync.

Not sure if there is nicer solution here.

Reviewers: dfelinto, campbellbarton, mont29

Subscribers: dragoneex

Differential Revision: https://developer.blender.org/D3007
2018-01-19 11:12:22 +01:00
Dalai Felinto
3abe8b3292 Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.

* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started

Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.

Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.

Reviewers: campbellbarton, sergey

Differential Revision: https://developer.blender.org/D2927
2017-11-23 07:48:23 -02:00
0e35c900d8 Merge branch 'master' into blender2.8 2017-10-14 17:58:29 +11:00
8bac5ea0c5 Correct bezier curve assert
Bezier curves should have v-points zero'd.
2017-10-14 17:54:43 +11:00
90aa02290a Cleanup: rename GPU gawain functions
Were using Batch_ prefix still
2017-08-16 20:32:42 +10:00
1b462e5a51 Pass EvaluationContext instead of bContext
2.8x branch added bContext arg in many places,
pass eval-context instead since its not simple to reason about what
what nested functions do when they can access and change almost anything.

Also use const to prevent unexpected modifications.

This fixes crash loading files with shadows,
since off-screen buffers use a NULL context for rendering.
2017-08-16 12:46:04 +10:00
48adef4444 Merge branch 'master' into blender2.8 2017-08-05 07:53:07 +10:00
fa05718f27 View3D: expose normal from depth publicly 2017-08-05 07:30:28 +10:00
1c4c288727 Pass EvaluationContext argument everywhere
Note that some little parts of code have been dissabled because eval_ctx
was not available there. This should be resolved once DerivedMesh is
replaced.
2017-07-21 14:47:26 +02:00
b4d053efc7 Gawain API naming refactor
Use consistent prefix for gawain API names as well as
some abbreviations to avoid over-long names, see: D2678
2017-06-19 20:18:04 +10:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
47239b4041 Cleanup: use depsgraph for scene/layer access 2017-05-03 00:14:54 +10:00
a7c5d2e159 Pass graph to depth functions 2017-04-27 02:36:56 +10:00
Dalai Felinto
b27775138b Pass depsgraph via Context to selection code 2017-04-26 11:05:04 +02:00
4b043994e8 GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API.

- remove unused functions, defines, enums, comments
- remove "3D" from function names
- init to Identity transform (otherwise empty stack)
- gpuMatrixReset lets outside code return to initial state

Part of T49450
Follow up to D2626 and 49fc9cff3b
2017-04-15 01:29:56 -04:00
Dalai Felinto
aef4519c8a Renaming: sl > scene_layer 2017-04-11 16:09:30 +02:00
bd3a1b9490 OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change...

Part of T49043
2017-04-07 16:31:26 -04:00
0debbe2b7f Gawain: VertexFormat_add_attrib (function name change)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-04-06 01:18:12 -04:00