Commit Graph

7 Commits

Author SHA1 Message Date
7493848008 3D View: remove 3D cursor
Use 3D cursor from the scene (was previously used for local-view).
2018-11-26 14:02:09 +11:00
Dalai Felinto
4c3ed98ca2 Local View
Bring back per-viewport localview. This is based on Blender 2.79.
We have a limit of 16 different local view viewports.

We are using both the numpad /, as well as the regular /.

Missing features:
* Hack to make sure lights are always visible.
* Make rendered mode with external engines to support this as well
  (probably just need to support this in the RNA iterators).
* Support over 16 viewports by taking existing viewports out of local view.

The code can use a cleanup pass in the future to unify the test to see
if an object is visible (or we can use TESTBASE in more places).
2018-11-25 09:50:34 -02:00
Dalai Felinto
badd88ca02 Multi-Object: MESH_OT_screw by Nick Milios
With small changes.

Maniphest Tasks: T54643
Differential Revision: https://developer.blender.org/D3276
2018-05-11 11:25:58 +02:00
fa69ce9e3a Cleanup: whitespace, duplicate includes 2018-05-08 16:57:07 +02:00
a48186c5d7 Orientation for 3D cursor
Currently set when setting the cursor location,
optionally used as an orientation type.

Intended for use by tools too.

See: D3208
2018-05-08 15:35:04 +02:00
31f8d05432 Merge branch 'master' into blender2.8 2018-05-03 08:31:38 +02:00
0d6ddd0a1d Cleanup: split out extrude spin/screw
Since these will have their own manipulators,
its more convenient to keep them separate.
2018-05-03 08:20:29 +02:00