Commit Graph

809 Commits

Author SHA1 Message Date
9b91e727be Merge branch 'master' into blender2.8 2018-06-21 11:10:37 +02:00
b681461c84 Fix T55568: second click event ignored
Double-click handling caused the second click to be ignored
for keymaps that only handle click.
2018-06-21 11:07:52 +02:00
66263905ae Merge branch 'master' into blender2.8 2018-06-21 10:32:16 +02:00
3995b33a42 WM: don't make LMB a special case for double click 2018-06-21 09:49:30 +02:00
2291ce9f1f Merge branch 'master' into blender2.8 2018-06-15 19:12:44 +02:00
2b9edbc98b WM: suppress drag events if motion is handled 2018-06-15 19:09:43 +02:00
1adfabc8c6 WM: revert part of Top-Bar inclusion
This removes OperatorRepeatContextHandle, from 5f6c45498c
since we now only have redo in the area an operator is executed in.

These values could be invalid and crashed in some cases.
2018-06-14 21:58:11 +02:00
4bf751be70 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/modifiers/intern/MOD_normal_edit.c
	source/blender/windowmanager/intern/wm_files.c
2018-06-14 12:39:52 +02:00
66407e15cb Cleanup: Remove last G.main's from WM code.
Was mostly validating valid usages of G.main -> G_MAIN actually.
2018-06-14 12:34:13 +02:00
376bc88dc0 Fix leak of manipulator tooltip timers.
This was causing performance degradation over time in posing, as the
manipulator recomputes the center locations for every event.

Ref T55442.
2018-06-12 17:07:18 +02:00
8826a00482 WM: HUD was disappearing on redo 2018-06-12 16:59:37 +02:00
2a3e7fe656 UI: improve HUD ensure/clear logic
Running operators w/o redo now clears the HUD immediately.
2018-06-12 16:50:27 +02:00
4bf331c0fc UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039

- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
  for 3D view and image space types.
- There are currently some remaining glitches with hide/show
  that need further investigation.
2018-06-12 10:42:49 +02:00
a68bed06f6 Merge branch 'master' into blender2.8 2018-06-10 12:11:16 +02:00
d0a16772ad WM: add macros to check mouse button/gesture/wheel
Use to check click/drag,
fixes issue with mouse wheel triggering pie menu.
2018-06-10 12:08:09 +02:00
528dc6440b Merge branch 'master' into blender2.8 2018-06-08 22:19:39 +02:00
5165d62931 WM: correct recent change to click/drag detection
fb1915d870 - caused click/drag events not to be detected.

Now check a key is a mouse or keyboard event.
2018-06-08 22:17:21 +02:00
97e7d9f90b Merge branch 'master' into blender2.8 2018-06-08 14:57:17 +02:00
fb1915d870 Prevent wheel causing spurious click/drag events 2018-06-08 14:09:45 +02:00
e3fe8ce00b WM: backport event/keymap type util from 2.8 2018-06-08 08:46:31 +02:00
cfc4805455 Merge branch 'master' into blender2.8 2018-06-07 20:41:10 +02:00
8f49299134 WM: fix drag events applying after release 2018-06-07 20:39:17 +02:00
3823287179 Merge branch 'master' into blender2.8 2018-06-07 17:08:55 +02:00
d274c64d22 WM: add support for drag events
This allows for a single key to be mapped to both release and drag,
useful for pie menus to share a key with a different action.
2018-06-07 17:06:01 +02:00
8dc33a81b0 Merge branch 'master' into blender2.8 2018-06-07 16:53:31 +02:00
df4525d1d9 Fix key repeat events resetting the click timer 2018-06-07 16:52:40 +02:00
f0815b1322 Merge branch 'master' into blender2.8 2018-06-07 16:45:34 +02:00
863e395ad8 Cleanup: trailing space for windowmanager 2018-06-07 16:43:52 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
39aea50155 Fix T55178: Cursor fails to restore on cancel
574c0fe38f caused complications
restoring the cursor.

Use WM_cursor_modal_set/restore which is intended for operator use,
calling ED_region_cursor_set after an operator runs isn't reliable.
2018-05-24 14:23:32 +02:00
6955add502 Fix T55166: crash joining areas
Caused by own commit 6e40b2de7a,

Tested w/o this call and can't find any errors so commenting the call.
2018-05-23 20:25:55 +02:00
1c572b7412 Fix T55161: outliner Blender File with filter showing irrelevant libraries. 2018-05-23 14:43:24 +02:00
44f78c95be Cleanup: move toolsystem into own include
Many files using the window manager don't access the tool-system.

This avoids rebuilding many files when the tool-system changes.
2018-05-23 08:23:16 +02:00
78a26f28aa Fix own error using handler after freeing
Was introduced in e7895bac07
Only certain actions caused this, reported as T55155
2018-05-22 19:35:48 +02:00
96a7ed8a15 Tool System: store operator properties in the tool
This replaces last-used property use which wasn't reliable since
properties were not considered 'set' - causing them to be ignored.
2018-05-22 15:31:06 +02:00
0c1676f388 WM: call keymap callback from manipulators
Not currently needed, add to avoid confusion later on.
2018-05-22 09:27:02 +02:00
6974afba82 WM: use keymap poll for manipulators 2018-05-22 09:22:20 +02:00
e7895bac07 UI: support for custom keymaps for popovers 2018-05-20 22:39:14 +02:00
6776a55464 Fix crash rendering files with Python errors in background mode. 2018-05-18 15:50:08 +02:00
6e40b2de7a Fix operator execution resetting the cursor
Area and region are NULL in the context if the operator finishes.
2018-05-18 11:42:58 +02:00
987d1df571 Tool System: store the active tool in ScrArea
Without this we need to have the context to get the
(space_type, mode) args for an active tool lookup.

For event handling & poll its more convenient to have direct access.
2018-05-18 09:40:52 +02:00
edf6676a77 Tool System: per space/mode tool support
This patch adds support for:

- Per space-type tools (3D view and edit).
- Per mode tools (object, edit, weight-paint .. etc).

The top-bar shows the last activated tools options, this is a design
issue with using a global topbar to show per-space settings.

See D3395
2018-05-17 15:57:33 +02:00
12e523d12c Fix menu navigation and modal tools affecting the active region.
We updated the active region during redraw to fix missing updates on
file load, restrict it more now to avoid unwanted updates.
2018-05-17 11:17:45 +02:00
194cba8ba4 Merge branch 'master' into blender2.8 2018-05-11 20:13:07 +02:00
73a7885ab3 WM: initialize last used macro properties 2018-05-11 20:01:51 +02:00
4163beb818 Merge branch 'master' into blender2.8 2018-05-06 09:02:47 +02:00
632f2b5c18 WM: include macros in last-properties
Needed for 2.8 tool system storage of macro properties.
2018-05-06 08:57:53 +02:00
9b21055dfb WM: utility to check if an operator will draw a UI
Checking if a redo operator will show something is needed
to avoid empty redo popover.
2018-05-02 11:03:03 +02:00
e01cadd657 WM: new offscreen window draw method to replace all existing methods.
For Blender 2.8 we had to be compatible with very old OpenGL versions, and
triple buffer was designed to work without offscreen rendering, by copying
the the backbuffer to a texture right before swapping. This way we could
avoid redrawing unchanged regions by copying them from this texture on the
next redraws. Triple buffer used to suffer from poor performance and driver
bugs on specific cards, so alternative draw methods remained available.

Now that we require newer OpenGL, we can have just a single draw method
that draw each region into an offscreen buffer, and then draws those to
the screen. This has some advantages:

* Poor 3D view performance when using Region Overlap should be solved now,
  since we can also cache overlapping regions in offscreen buffers.
* Page flip, anaglyph and interlace stereo drawing can be a little faster
  by avoiding a copy to an intermediate texture.
* The new 3D view drawing already writes to an offscreen buffer, which we
  can draw from directly instead of duplicating it to another buffer.
* Eventually we will be able to remove depth and stencil buffers from the
  window and save memory, though at the moment there are still some tools
  using it so it's not possible yet.
* This also fixes a bug with Eevee sampling not progressing with stereo
  drawing in the 3D viewport.

Differential Revision: https://developer.blender.org/D3061
2018-04-27 12:14:14 +02:00