This commit adds a field input node that outputs the fraction of the
total length of the spline on each control point. This is useful for
anything that involves varying a value depending on how far along
the spline it is.
It also works when evaluated on the spline domain, where it outputs
the fraction of the total length of all of the splines at the start.
The operation isn't as well defined for NURB splines for the reasons
noted in the code comment. That can be said explicitly in the docs.
Differential Revision: https://developer.blender.org/D12548
This patch adds four new nodes to a new "Text" category:
- String Length: Outputs length of a string
- String Substring: Outputs part of a string
- Value to String: Converts a value to a string
- String Join: Concatenates multiple strings with a delimiter
The initial use case of these nodes is the upcoming string to curve
node. However, they could also be used to calculate dynamic attribute
names, or with string attributes in the future.
Differential Revision: https://developer.blender.org/D12532
This node outputs the direction vector, or tangent of a curve at every
control point. For poly splines this is simply the evaluated tangents,
so it all works very simply. For Bezier splines it uses the tangent at
the evaluated point corresponding to each control point, and NURBS
are interpereted as poly splines built from their control points.
Internally the node is called "Input Tangent" to simplify using it for
mesh tangents as well in the future like the "Normal" node.
Differential Revision: https://developer.blender.org/D12581
This includes much improved GPU rendering performance, viewport interactivity,
new shadow catcher, revamped sampling settings, subsurface scattering anisotropy,
new GPU volume sampling, improved PMJ sampling pattern, and more.
Some features have also been removed or changed, breaking backwards compatibility.
Including the removal of the OpenCL backend, for which alternatives are under
development.
Release notes and code docs:
https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycleshttps://wiki.blender.org/wiki/Source/Render/Cycles
Credits:
* Sergey Sharybin
* Brecht Van Lommel
* Patrick Mours (OptiX backend)
* Christophe Hery (subsurface scattering anisotropy)
* William Leeson (PMJ sampling pattern)
* Alaska (various fixes and tweaks)
* Thomas Dinges (various fixes)
For the full commit history, see the cycles-x branch. This squashes together
all the changes since intermediate changes would often fail building or tests.
Ref T87839, T87837, T87836
Fixes T90734, T89353, T80267, T80267, T77185, T69800
Draw thumbnails as strip overlay. This works for movie and image strips.
To draw thumbnails, this overlay has to be enabled and strips must be
tall enough.
The thumbnails are loaded from source file using separate thread and
stored in cache.
Drawing code uses only images stored in cache, and if any is missing,
background rendering job is started. If job can not render thumbnail,
to prevent endless loop of creating job for missing image it sets
`SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag.
To prevent visual glitches during timeline panning and zooming, `View2D`
flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code
will look for set of evenly distributed thumbnails that should be
guaranteed to exist and also set of previously displayed thumbnails.
Due to volatile nature of cache these thumbnails can be missing anyway,
in which case no new thumbnails will be drawn for particular strip.
Cache capacity is limited to 5000 thumbnails and performs cleanup of
non visible images when limit is reached.
ref T89143
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D12266
Add tools for image manipulation in sequencer preview region.
This includes:
- Translate, rotate and resize operators, tools and gizmos
- Origin for image transformation
- Median point and individual origins pivot modes
- Select and Box select operator works in preview
- Image overlay drawing
ref T90156
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D12105
Expose a key-map preference "Fallback Tool (RMB)",
disabled by default.
The right mouse button uses the fallback tool
(currently visible selection tool in the toolbar),
instead of always tweaking.
When any selection tool is active, right mouse always tweaks.
To enable fallback selection on RMB, set the "Right Mouse Select Action"
to "Selection Tool".
Internal changes:
- Add fall-back key-maps, separate key-maps needed for when the tool is
run as a fall-back. This is needed so RMB-select can support fall-back
tools, so left-mouse can be used when it's the active tool and RMB
can be used as a fall-back action when another tool is active.
- Add options field to tools so tools without gizmos can enable the
full-back tool keymap.
- Support multiple key-maps for keymap handlers.
- Fall-back keymaps now co-exist with the tool-keymaps.
So both keymaps may be active at once - using different mouse buttons.
When gizmos are in use, a highlighted gizmo prioritizes the
tool-keymap over the fall-back keymap.
Resolves T83690.
Reviewed By: JulienKaspar
Ref D12493
This node allows sampling positions, tangents, and normals at any
arbitrary point along a curve. The curve can include multiple splines,
all are taken into account. The node does not yet support transferring
generic attributes like radius, because some more general tooling will
make that much more feasible and useful in different scenarios.
This is a field node, so it is evaluated in the context of a data-flow
node like "Set Position". One nice thing about that is it can easily
be used to move an entire geometry like the follow path constraint.
The point along the curve is chosen either with a factor of the total
length of the curve, or a length into the curve, the same choice used
in the curve trim node.
Differential Revision: https://developer.blender.org/D12565
This nodes evaluates a field on a geometry and outputs various
statistics about the entire data set, like min, max, or even
the standard deviation. It works for float and vector types currently,
though more types could be supported in the future.
- All statistics are calculated element-wise for vectors.
- "Product" was not added since the result could very easily overflow.
- The "Size" output was not added since it isn't specific to an
attribute and would fit better in another node.
The implementation shares work as much as possible when multiple
statistics are needed.
This node has been in development since the beginning of this year,
with additions from Johnny Matthews and Hans Goudey.
Differential Revision: https://developer.blender.org/D10202
Change of File Browser "Favorites" section header in source list
(T panel) to "Bookmarks" to maintain consistency with all the other
bookmark-related text and operations.
See D10262 for more information and alternatives considered.
Differential Revision: https://developer.blender.org/D10262
Reviewed by Julian Eisel
This makes the Noise Texture node available in geometry nodes.
It should behave the same as in shader node, with the exception
that it does not have an implicit position input yet. That will
be added separately.
Differential Revision: https://developer.blender.org/D12467
This node has a simple geometry input and output.
If the input geometry contains instances, they will be realized
into actual geometry. When there are many instances, this can
be very slow and memory intensive. Generally, instances should
only be made real when necessary, e.g. when every instance
should be deformed independently.
Differential Revision: https://developer.blender.org/D12556
- Show "Lasso Select" in menus (along with Box & Circle select)
- Show "Extrude to Cursor" (along with other extrude actions).
- Rename operators that add/extrude on Ctrl-Click
since their names were inconsistent.
This is mainly for discoverability.
While the screenshot operator showed an "Area" option,
it wasn't usable from the main menu (unless accessed via menu search).
Split screenshot area into an operator that depends on cursor.
"App" is a name reserved for the application templates at the moment.
It may become its own term in the near future if Templates are separated
from "Apps".
So since this is a name not exposed to the users we should renamed it
sooner than later.
Note that this will require scripts to update since the name of the
class is renamed here.
This also requires an update in the User Manual.
Differential Revision: https://developer.blender.org/D12523
This breaks API compatibility. However we are now grouping this setting
in the proper section (preferences.apps), so scripts had to update anyways.
So they may as well do it for the final name.
The reason to remove from the UI is that this is intended for app setup,
and as such it should not be exposed to final users until we have apps
better presented (for 3.1 hopefully).
Differential Revision: D12516
This commit moves the old material nodes to a "legacy" folder and adds
versions of the nodes that work with fields.
The "Select by Material" node is a field node now, so it doesn't have
a geometry output. This is an improvement because there are fewer links
to connect, and it's more easily usable in different situations.
It's also called "Material Selection", since it's more of an input
than an action now.
It's sometimes necessary to use the attribute capture node to get a
more predictable interpolation to mesh faces. This is because the
selection field input is always evaluated on the face domain, so
attribute inputs are interpolated before they are booleans, so they
cannot use the new interpolations from rB5841f8656d9580d7b9.
Differential Revision: https://developer.blender.org/D12456
In {rB9cff9f9f5df0} asset_library was renamed → asset_library_ref.
Missed to update this in assets.py.
Differential Revision: https://developer.blender.org/D12497
With this commit, curve objects support the geometry nodes modifier.
Curves objects now evaluate to `CurveEval` unless there was a previous
implicit conversion (tessellating modifiers, mesh modifiers, or the
settings in the curve "Geometry" panel). In the new code, curves are
only considered to be the wire edges-- any generated surface is a mesh
instead, stored in the evaluated geometry set.
The consolidation of concepts mentioned above allows remove a lot of
code that had to do with maintaining the `DispList` type temporarily
for modifiers and rendering. Instead, render engines see a separate
object for the mesh from the mesh geometry component, and when the
curve object evaluates to a curve, the `CurveEval` is always used for
drawing wire edges.
However, currently the `DispList` type is still maintained and used as
an intermediate step in implicit mesh conversion. In the future, more
uses of it could be changed to use `CurveEval` and `Mesh` instead.
This is mostly not changed behavior, it is just a formalization of
existing logic after recent fixes for 2.8 versions last year and two
years ago. Also, in the future more functionality can be converted
to nodes, removing cases of implicit conversions. For more discussion
on that topic, see T89676.
The `use_fill_deform` option is removed. It has not worked properly
since 2.62, and the choice for filling a curve before or after
deformation will work much better and be clearer with a node system.
Applying the geometry nodes modifier to generate a curve is not
implemented with this commit, so applying the modifier won't work
at all. This is a separate technical challenge, and should be solved
in a separate step.
Differential Revision: https://developer.blender.org/D11597
Recently we have decided to avoid fancier versioning for nodes with
string inputs for attribute names when updating the attribute workflow
for 3.0. In that case we would just duplicate any node that will
have an updated version to work with fields.
We want to be able to use the "proper" ID names for the new versions
of the nodes though, so this patch adds "Legacy" to the IDs of all
nodes that will be replaced in 3.0. This commit also removes the nodes
from the add menu when the fields experimental preference is enabled,
in order to make it clear what has been updated and what hasn't.
Nodes in the "Maybe" categories in versioning_300.c can be renamed
later if necessary. For now it's probably better to be conservative,
and to keep the list complete.
Differential Revision: https://developer.blender.org/D12420
With D12436 two File Browser properties were renamed but two references
not changed in space_filebrowser.py
See D12449 for details.
Differential Revision: https://developer.blender.org/D12449
Reviewed by Hans Goudey
Preferences / File Browser section made less confusing.
See D12436 for details and comparisons.
Differential Revision: https://developer.blender.org/D12436
Reviewed by Campbell Barton and Julian Eisel
This implements the initial core framework for fields and anonymous
attributes (also see T91274).
The new functionality is hidden behind the "Geometry Nodes Fields"
feature flag. When enabled in the user preferences, the following
new nodes become available: `Position`, `Index`, `Normal`,
`Set Position` and `Attribute Capture`.
Socket inspection has not been updated to work with fields yet.
Besides these changes at the user level, this patch contains the
ground work for:
* building and evaluating fields at run-time (`FN_fields.hh`) and
* creating and accessing anonymous attributes on geometry
(`BKE_anonymous_attribute.h`).
For evaluating fields we use a new so called multi-function procedure
(`FN_multi_function_procedure.hh`). It allows composing multi-functions
in arbitrary ways and supports efficient evaluation as is required by
fields. See `FN_multi_function_procedure.hh` for more details on how
this evaluation mechanism can be used.
A new `AttributeIDRef` has been added which allows handling named
and anonymous attributes in the same way in many places.
Hans and I worked on this patch together.
Differential Revision: https://developer.blender.org/D12414
Mistake in {rB459974896228}.
To use Object Fonts, (vertex) instancing needs to be enabled.
So bring back the instancing panel and improve the instancing choice
(similar to rB6c0c766bcaa0) by just giving the 'Vertex' choice (or
'None') and explain this is only used for Object Fonts on characters.
Was reported in D11348 itself.
Differential Revision: https://developer.blender.org/D12438
The panning angle allows a more intuitive panning when the output is
surround sound. It sets the angle on the horizontal plane around the
listener. 0 degrees is to the front, negative values go to the left and
positive ones to the right. +/-180 degrees is directly from the back.
Technical detail: the panning value is linear with the panning angle
with a factor of 90 degrees. For stereo this means that -1 is left and
+1 right, since the speakers are exactly 90 degrees to either side.
Differential Revision: https://developer.blender.org/D12275
This adds an option to use a capture of the entire main window as the
blend file preview thumbnail.
See D10492 for details and examples.
Differential Revision: https://developer.blender.org/D10492
Reviewed by Campbell Barton
I remember when we originally decided on the Dimensions panel,
one of the reasons we combined time and image size properties in the same panel,
was simply because the 2.49 and previous UIs used fixed-size panels,
so we often put two categories of properties inside a panel, using two columns.
Now that we no longer do this, we could clarify and simplify some panels
by splitting them, such as the Output > Dimensions panel
{F6753690}
Reviewed By: brecht, pablovazquez
Differential Revision: https://developer.blender.org/D4440
The posterize node limits the number of colors per channel.
This is useful to generate masks or to generate stylized images
Both the tiled and full-frame implementation are included in this patch
{F10314012}
Reviewed By: manzanilla, jbakker
Differential Revision: https://developer.blender.org/D12304
Allow the UDIM grid to be shown and adjusted when there are images
loaded in UV edit mode. Right now the grid feature disappears once an
image is loaded and many have found this to be confusing.
Based on community and artist feedback, there was support to change this
behavior[1]
This patch does the following:
- Allows the grid to be shown even when images are present
- The max allowable dimensions for the grid has been increased from
10x10 to 10x100 to match the underlying maximum UDIM range that blender
supports
Note: This should not affect other Image editor modes like Paint/Mask or
the Render Result viewer etc. Future work in this area is currently
documented in a dedicated design task[2]
[1] https://devtalk.blender.org/t/the-udim-tile-grid-design-and-feedback-thread/20136
[2] https://developer.blender.org/T90913
Differential Revision: https://developer.blender.org/D11860
This commit fixes the custom property edit operator for the the case of
editing group properties. Currently this isn't supported very well, the
data is converted to a string, but the operator shouldn't fail anyway.
This allows editing properties created like this:
C.object['abuse'] = {'parent' : ['child1', 'child2']}
These changes reflect some issues with the design of the operator.
Requiring guessing the type of the data does not work well at all, and
makes code more complicated. In the future this operator can be updated
to use a type drop-down.
Differential Revision: https://developer.blender.org/D12364
All props of annotations are not animatable by design and opacity must be equal.
As the opacity is reused by gpencil objects, a new prop has been created in order to use different props for annotations and GP objects.
Steps to reproduce:
- enable Extended Asset Browser
- open a regular File Browser
gives:
"rna_uiItemR: property not found: FileSelectParams.asset_category"
Now do proper poll.
Differential Revision: https://developer.blender.org/D12350
This commit fixes editing the value of a list of strings custom property
with the "Custom Property Edit" operator. This sort of custom property
isn't very well supported in general, but editing the values should
work properly anyway.
Differential Revision: https://developer.blender.org/D12348
This node takes a curve geometry input and creates a filled mesh at Z=0
using a constrained Delaunay triangulation algorithm. Because of the
choice of algorithm, the results should be higher quality than the
filling for 2D curve objects.
This commit adds an initial fairly simple version of the node, but more
features may be added in the future, like transferring attributes when
necessary, or an index attribute input to break up the calculations
into smaller chunks to improve performance.
Differential Revision: https://developer.blender.org/D11846
The storage of IDProperty UI data (min, max, default value, etc) is
quite complicated. For every property, retrieving a single one of these
values involves three string lookups. First for the "_RNA_UI" group
property, then another for a group with the property's name, then for
the data value name. Not only is this inefficient, it's hard to reason
about, unintuitive, and not at all self-explanatory.
This commit replaces that system with a UI data struct directly in the
IDProperty. If it's not used, the only cost is of a NULL pointer. Beyond
storing the description, name, and RNA subtype, derived structs are used
to store type specific UI data like min and max.
Note that this means that addons using (abusing) the `_RNA_UI` custom
property will have to be changed. A few places in the addons repository
will be changed after this commit with D9919.
**Before**
Before, first the _RNA_UI subgroup is retrieved the _RNA_UI group,
then the subgroup for the original property, then specific UI data
is accessed like any other IDProperty.
```
prop = rna_idprop_ui_prop_get(idproperties_owner, "prop_name", create=True)
prop["min"] = 1.0
```
**After**
After, the `id_properties_ui` function for RNA structs returns a python
object specifically for managing an IDProperty's UI data.
```
ui_data = idproperties_owner.id_properties_ui("prop_name")
ui_data.update(min=1.0)
```
In addition to `update`, there are now other functions:
- `as_dict`: Returns a dictionary of the property's UI data.
- `clear`: Removes the property's UI data.
- `update_from`: Copy UI data between properties,
even if they have different owners.
Differential Revision: https://developer.blender.org/D9697
Add mode to overwrite strips on overlap instead of resolving overlap.
When overlap is created, 3 things can happen:
- On partial overlap, handles of overlapped strip are moved
- On complete overlap with smaller strip, overlapped strip is split
- On complete overlap with larger strip, overlapped strip is removed
This mode can be enabled in header.
Reviewed By: fsiddi, mano-wii
Differential Revision: https://developer.blender.org/D11805
These buttons were in Meshes but not for Grease Pencil. This patch add them in order to keep consistency.
Reviewed By: HooglyBoogly
Maniphest Tasks: T90973
Differential Revision: https://developer.blender.org/D12328
The inset tool requires moving the cursor towards the center of the
selection, making it nearly impossible to use the inset tool
when the view was aligned with the vertical handle.
Use custom settings for VIEW3D_GGT_tool_generic_handle_free
to make it draw hollow, as large as the scale tool.
Resolves T87991.