Commit Graph

1103 Commits

Author SHA1 Message Date
70fdf0fe37 Merge branch 'master' into blender2.8 2017-03-31 23:52:22 +11:00
14c2083460 Cleanup: warnings 2017-03-31 09:48:57 +11:00
5b3b0b4778 Redraw parent popup when the child popup is closed 2017-03-30 16:48:18 +03:00
Dalai Felinto
35b731c9c8 Prevent crash on weight paint
Weight painting is still wrong, but it doesn't crash any more.
2017-03-30 11:25:53 +02:00
0c93bc2b63 Merge branch 'master' into blender2.8 2017-03-25 13:39:47 +11:00
2ba1868c3f Cleanup/optimization: Simplify some usages of uiItemFullO/_ptr, avoid multiple search of same op. 2017-03-22 19:42:19 +01:00
Julian Eisel
2977a8cd21 Add tabs as standard button types
NOTE: This is really a backend-only implementation, nothing is changed in the UI

Adds a tab button-type and the basic drawing and handling code for it.
More work needs to be done on it, but idea is to get in ready for usage in the
topbar.

Differential Revision: https://developer.blender.org/D1371
2017-03-17 17:10:05 +01:00
Julian Eisel
a5cba9aab9 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/space_nla/nla_draw.c
	source/blender/editors/space_view3d/view3d_draw.c
2017-03-06 13:00:46 +01:00
Julian Eisel
80444effc6 Multi-View: Map cursor coordinates to visual coordinates
When rendering multi-view in side-by-side or top-bottom mode, we squash
the UI to half of its size and draw it twice on screen. That means the
cursor coordinates used for UI interaction don't match what's visible on
screen.
This commit is a little event system hack (tm) to fix this. It has some
small glitches with cursor grabbing, but nothing to bad.
We'll also use it for viewport HMD support.

D1350, thanks for the feedback @dfelinto!
2017-03-06 01:32:35 +01:00
c1f43c9dc6 Cleanup: warnings 2017-03-02 00:36:33 +11:00
Julian Eisel
1814241526 Merge branch 'master' into blender2.8
Conflicts:
	source/blender/editors/space_action/action_draw.c
2017-01-22 21:16:00 +01:00
051526da62 Cleanup/fix some BLI_string_utf8 not using size_t/off_t as expected. 2017-01-20 16:51:05 +01:00
3af98b4c04 Merge branch 'master' into blender2.8
Conflicts:
	intern/cycles/blender/CMakeLists.txt
	source/blender/editors/gpencil/drawgpencil.c
	source/blender/editors/physics/physics_ops.c
2016-12-17 13:07:00 +01:00
665110a414 Proper fix for strict compiler warning 2016-12-15 11:51:53 +01:00
14d17cd27a Revert "Cleanup: Remove unused variable"
This reverts commit 743165eb48.

Didn't see it is used in debug mode, sorry
2016-12-15 11:50:25 +01:00
743165eb48 Cleanup: Remove unused variable 2016-12-15 11:49:44 +01:00
Julian Eisel
c1267bb800 UI: Externally open file and path from context menu
Adds two buttons to context (RMB) menu of path buttons:
* "Open File Externally" to open a file in an external app (only visible if path contains a filename)
* "Open Location Externally" to open a path in an external file browser

The functionallity for this was already there, just hidden behind Shift/Alt click of file_browse button (folder icon next to path button).
2016-12-13 17:01:59 +01:00
ff2a74906a Merge branch 'master' into blender2.8 2016-12-01 10:29:46 +01:00
Julian Eisel
e0307113a5 UI: Add 'x' icon to text buttons to clear content
This is useful e.g. for search buttons to quickly clear the filter string. We might want to make this optional for python scripts.
2016-11-28 19:03:31 +01:00
Julian Eisel
2821da5b70 Enable multi-selection editing by default (Alt-key behavior)
This means editing a property will now always affect all selected objects, bones or sequencer strips. Support for this was added in rBdfbb876d4660 but you had to hold the Alt-key to use it. The old behavior of only editing the active object will not be kept like decided in the 2.8 workflow meeting (reports comming). If you only want to edit the active object, you have to deselect others.

There are still a couple of issues to be resolved (listed below), but having it enabled by default helps testing and getting used to it and should motivate us to fix them ;)
To be fixed:
* Give users hint when edits are applied to all objects/bones/strips ("Applying to x objects") - there are ideas but we need to finalize and implement them
* Make it work better in corner cases (material editing, modifier property editing, etc)

Note: Values usually override the initial value of the object/bones/strips, except of number buttons where it depends if you enter the value (absolute override) or drag the value (add value change). This behavior is consistent with multi-button editing.
2016-11-27 16:28:56 +01:00
Julian Eisel
3fb11061ba Fix T50063: Editing driver's expression eliminates "Zero" number
Disables trimming of trailing zeros in case button contains an expression.
2016-11-18 13:38:46 +01:00
4e95a9069e Add 'copy array' for rna buttons
ctrl-alt-c/v allows to copy/paste whole RNA array, e.g. location, rotation, etc., from UI buttons.

Request from Andy at the studio.
2016-11-01 14:59:12 +01:00
Julian Eisel
2257e6899a UI: Don't show empty panel right-click menu 2016-10-31 00:08:13 +01:00
christian brinkmann
2cd6a89d07 Python API: add full_path parameter for bpy.ops.ui.copy_data_path_button.
Also use the operator as part of the UI keymap now, to deduplicate code and let
users configure a custom shortcut.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2303
2016-10-20 00:31:08 +02:00
Julian Eisel
e9bcdcdbbd UI: Make eyedropper shortcut configurable
It's now possible to change the shortcut for invoking the eyedropper while hovering a button (E by default). Also removed the keymap editor entry for the modal eyedropper keymap, it's now automatically appended to the eyedropper shortcut.
2016-09-21 22:20:24 +02:00
Julian Eisel
f6c09eadf0 UI: Make button driver and keying set shortcuts configurable 2016-09-21 20:09:37 +02:00
Julian Eisel
e8d953000a UI: Configurable shortcuts for keyframe operators
Adds support for editing the shortcuts for inserting (I), deleting (Alt+I) and clearing (Alt+Shift+I) button keyframes.
2016-09-21 17:06:52 +02:00
Julian Eisel
c5326958a5 UI: Fix crash using drag-toggle over window bounds with button callback
Steps to reproduce:
* Go to modifier context in properties editor
* Add modifier, collapse it
* Press down LMB over collapse button of modifier, hold it
* Drag over pin-icon in properties editor (to keep fixed data-block displayed)
* Drag outside of window bounds (should crash)

Also could've solved by getting space data from callback arguments instead of context, but this fix is much nicer (though not totally un-risky).
2016-09-21 00:44:14 +02:00
Julian Eisel
c2d7d4764e Various cleanups related to button locking
* Rename uiBut.lockstr to disabled_info
* Remove unreachable code
* Replace duplicated check with assert
* Replace overly ambitious check with assert
* Add comments
2016-09-19 02:41:10 +02:00
Julian Eisel
976e591e93 Cleanup: Completely replace/remove uiBut.lock
Old leftover from pre 2.5 days. Now handled through UI_BUT_DISABLED button flag.
2016-09-19 01:49:17 +02:00
Julian Eisel
e240025276 Fix T49199: Combination of dialog + wm.open_mainfile causes crash
Issue was that the wm.open_mainfile OP caused all handlers to be removed and since rB45592291 cancelled (which is correct in general), the menu that triggered the OP should not be cancelled though.
Not sure if this is a nice fix or not, it's however the safest fix I found. A different fix would be to call UI_popup_block_close before WM_operator_call_ex (in dialog_exec_cb), but not sure how safe this is and want to further investigate if it makes other hacks/fixes redundant.

There's still a crash with --debug-memory that confused the heck out of me (since I always have --debug-memory enabled), but I'll commit fix for that separately.
2016-09-01 16:37:45 +02:00
b10d0058d7 NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed
from:

- GHOST (was mostly done, finished the job)
- window manager
- various editors
- RNA
- keymaps

The input tab of user prefs does not show 3D mouse settings. Key map
editor does not show NDOF mappings.

DNA does not change.

On my Mac the compiled binary is 42KB smaller after this change. It
runs fine WITH_INPUT_NDOF on or off.
2016-08-18 00:22:18 -04:00
Julian Eisel
4559229163 Fix memory leak when closing Blender with operator popup open
Steps to reproduce:
* Default startup.blend
* RMB-Click on "Cube" item in outliner
* Select Remap Users
* Close Blender using window 'x' button
2016-07-27 19:45:43 +02:00
f0f9a87614 Cleanup: line length 2016-07-16 17:29:08 +10:00
69787cb7bd UI: modifier keys now trigger number button updates
Number buttons & sliders weren't updating when shift/ctrl were pressed.

Note that this is a regression in 2.77 but hard to track down since it worked unreliably for some time.
2016-07-16 01:20:16 +10:00
7a3ea87bbf Cleanup: use normalize_v#_length 2016-07-08 10:14:49 +10:00
50d715f970 UI: take zoom into account w/ curves widget
The Curves widget has buttons to zoom in on the curve. However the
click detection code doesn't take it into account, and at full zoom
in click on curve is detected very far from the actual visible curve.

Change it to compare the position to the actual line segments
in the UI coordinate space, i.e. with curve zoom applied.
2016-07-01 22:13:53 +10:00
936c176a71 Fix T48743: Broken menu key accelerators
Regression caused by fc96110b
2016-06-27 14:15:48 +10:00
4fc1510dd8 Cleanup: use return argument prefix 2016-06-24 10:05:09 +10:00
b0985b393c Fix T48595: UI glitch with driver menu re-opening
Holding Ctrl-D would keep opening driver menus.
2016-06-14 01:52:35 +10:00
Julian Eisel
fc96110bb5 Make uiLists placed in popups usable
It's still not completely working - there are still some glitches - but far better than before.
To make buttons of the uiList work, you have to add a 'check' callback to the operator that invokes the menu. Only if it returns True, the uiList gets refreshed. To avoid this we have to make the region refresh tagging in the entire button handling a bit smarter.

Changes I had to do:
* Call uiList handling from menu/popup handling if needed.
* Make uiList handling use special popup refresh tag if placed in menu.
* Allow popups invoked from py operator to tag for refresh by using operator 'check' callback.
* Tag popup for refresh when resizing uiList.

Mostly fixes T48612.
2016-06-08 16:05:23 +02:00
Julian Eisel
664e854af7 Fix leak using UI_BTYPE_TEXT button w/o a callback
Moving ownership of the string to the button's 'rename_orig'
leaked when the button didn't have a uiAfterFunc.
2016-06-02 20:31:48 +10:00
bc1a7d9283 Cleanup: warnings
Values set but not used
2016-05-06 16:49:25 +10:00
d12378da11 Cleanup: style 2016-05-06 06:34:25 +10:00
08be000637 Fix T48210: Editing all selected buttons fails to auto-key 2016-05-05 02:37:46 +10:00
cb6307162b Cache whether current translation language supports IME or not
Solves the weak point mentionedi n previous commit.
2016-05-03 12:38:21 +02:00
b34f177a39 Fix T47841: Shift-space doesn't type space in type-in fields on Windows
Shift-space was reserved for IME support, however IME will only
be enabled on certain languages. We can avoid any IME-related
exceptions form other languages without too much trouble.

There's one weak point around ui_ime_is_lang_supported() tho,
which is it might be doing string comparison a bit too much
often now, this we can avoid by handling those checks from BLT.
2016-05-03 12:20:40 +02:00
1fb17fcf23 UI: limit listview arrow/wheel bindings
Allow Ctrl-Up for eg to be used when in a list view.
2016-05-03 16:17:14 +10:00
e2a6fb1f0b UI: don't show tips when navigating ui-list 2016-05-03 14:59:45 +10:00
beaa57d269 Refactor BKE_blender into separate headers
- BKE_blender_version.h (only version defines & versionstr).
- BKE_blender_copybuffer.h (currently only used for view3d copy/paste).
- BKE_blender_undo.h (global undo functions).
- BKE_blendfile.h (high level blend file read/write API).
2016-04-25 19:27:45 +10:00