Was a bmesh todo, main issue was with shape keys, now disabled any changes to
the shape key data layer, and disabled the option altogether when editing
non-basis shape keys.
when a single face in a loop is hidden, loop cut will subdivide edges on both sides.
creating an edge between the hidden faces.
without this workaround the edge ends up hidden and selected.
added a check in BM_mesh_validate() for hidden/selected elements.
- edgebisect bmesh operator used uninialized beauty field.
- BLI_join_dirfile could read from before the string bounds when passed an empty dir string.
- pransform could use an uninitialized projected coordinate (unlikely but possible)
- RNA_property_path_from_ID_check would compare against an uninitialized pointer when the path wasn't found.
also have bmesh walker use BM_edge_other_vert() utility function.
- access to a meshs editmesh before the pointer was checked to be a mesh.
- uninitialized memory use in transform (not a problem practically but nice to quiet the error in valgrind).
This option might be useful in some cases like keeping UV coordinated in kind of
"correct" state so sliding edge loop will also slide edges in UV. But for other
layers like shapekeys and vertex colors it's arguable it's actually needed.
The way it's currently done isn't actually acceptable because it doesn't take
flags like UVCALC_TRANSFORM_CORRECT into account and also makes extra unwanted
things like interpolating shapekeys which leads to propagating changes into
basis keys and also results with slide applied twice for relative keys because
offset is also applying on loading edit mesh.
Also discussed with Brecht who agreed with marking this things as TODO and
disabling for now.
This should fix issue reported in #30387: Edge Slide propogates to Basis Shape Key
* optimize BM_face_other_edge_loop to do about half as many iterations for quad heavy meshes, with ngons the gain is much more since searching around the entire ngon when the edge already stores its loop is silly.
... also nicer in cases where edge has no face users it avoids a loop on all face corners.
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Issue was caused by fix for slide+automerge bug resulted in accessing to freed memory
from multires projection code. Solved by moving multires projection from cleanup callback
to special_aftertrans_update.
Patch by Antony Riakiotakis with some own corrections.
`_set` suffix was used in two ways (confusing)
* to set a flag to be enabled.
* to set a value passed as an argument.
now use enable/disable rather then set/clear for functions which change flags.
also remove BME_weld.c, the file didnt contain much code and the current extrude works well
These changes are to make the bmesh api more consistent and easier to learn, grouping similar functions which is convenient for autocomplete.
This uses similar convention to RNA.
* use face/loop/edge/vert as a prefix for functions.
* use 'elem' as a prefix too for functions that can take any type with a BMHeader.
* changed from camel case to underscore separated (like RNA).