Commit Graph

72346 Commits

Author SHA1 Message Date
ee9fb174f4 Added function to calculate the total area of a mesh. 2019-09-09 19:41:12 +02:00
9f859528e9 DNA: use defaults for Object, Mesh, Material 2019-09-10 03:27:27 +10:00
b24fdaed65 DNA: add theme & preferences to defaults
Use existing theme & preferences for defaults.
2019-09-10 03:27:27 +10:00
6be3348505 Cleanup: fix compiler warnings 2019-09-09 19:22:54 +02:00
828ef61cd1 Fix crashing mask brush after recent changes 2019-09-09 19:19:59 +02:00
8594cdb456 Fix build error after DNA defaults changing
dna_type_offsets.h must be generated before we use it in blenkernel,
similar to what we already do for blenloader.
2019-09-09 19:09:13 +02:00
bfbee87831 Sculpt: Pose Brush
This brush lets the user pose a model simulating an armature-like deformation. The pivot point for rotation is calculated automatically based on the radius of the brush and the topology of the model.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5647
2019-09-09 17:55:16 +02:00
55245ed6ad Fix (unreported) non-official X3D add-on enabled in factory startup.
Forgot to remove it from there when I moved it to community-supported
status last week.

Also raising subversion.
2019-09-09 17:42:44 +02:00
e781e9565d UI: Format Memory Strings in Binary
Show all memory-related byte size strings calculated with a base of 1024.

Differential Revision: https://developer.blender.org/D5714

Reviewed by Brecht Van Lommel
2019-09-09 08:38:01 -07:00
6d4b311888 UI: File Browser Sizes in Binary for Windows
This adds per-platform change so Windows users will see file sizes calculated with a base of 1024.

Differential Revision: https://developer.blender.org/D5714

Reviewed by Brecht Van Lommel
2019-09-09 08:29:21 -07:00
2b2739724e Sculpt: Topology automasking
The sculpt automasking feature assigns a factor to each vertex before starting the stroke. This can be used for isolating disconnected meshes, masking cavities, mesh boundary edges or creating topological falloffs.

This commit implements automasking in all brushes and topology automasking without topology falloff.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5645
2019-09-09 17:02:04 +02:00
5fe83ffb3a Cleanup: unused functions 2019-09-10 00:42:04 +10:00
Julian Eisel
2aa3e9c67c UI: Add superimposed + and - icons for file number
Brings back + and - icons to the file name button, but now as
superimposed icons.
2019-09-09 16:37:47 +02:00
Julian Eisel
828905190e UI: Refactor and improve buttton extra icons
Without this patch there could only be one superimposed icon
and the operators were hard coded for the button types.
This keeps the previous, sort of predefined extra icons working in a
rather generic way, but allows adding specific ones for specific case
through `UI_but_extra_operator_icon_set()`.

Reviewed by: Campbell Barton

Differential Revision: https://developer.blender.org/D5730
2019-09-09 16:37:47 +02:00
2541d03917 Fix T69382: Crash - Regression - GPU Intel HD 4000
Workarounds were not being enabled for drivers like `10.18.10.5069`.
2019-09-09 11:32:32 -03:00
13206a6dc0 Sculpt: Mask Filter and Dirty Mask generator
The mask filter operator modifies the whole paint mask. In includes multiple operations like smooth, grow or contrast accessible from a pie menu.
The dirty mask generator is similar to Dirty Vertex Colors, but it generates a paint mask. It can be used to mask cavities in the sculpt.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5496
2019-09-09 16:30:12 +02:00
87c7135da5 Cleanup: GPencil small improvements in comparison
As the function `gpencil_onion_active()` has a loop, if some condition is false before we can avoid the loop.
2019-09-09 16:25:44 +02:00
bb8d859a68 GPencil: Fix unreported problem when main Onion switch is disabled
The main switch was not checked and the function was doing all calculations, but the data was not used. This makes all slower than expected because the user had the Onion Skinning disabled, but internally was running.
2019-09-09 16:20:40 +02:00
3d2b0c9b40 Cleanup: expand tabs 2019-09-10 00:04:02 +10:00
e22bae15aa Cleanup: missing break & shadowing warnings 2019-09-10 00:04:02 +10:00
6a4df70d41 Sculpt: Mesh Filter Tool
The mesh filter tool applies a deformation to all vertices in the mesh at the same time. It includes multiple deformation modes and the option to lock the deformation axis.
This commit also includes the FilterCache, which is needed in some new operators and tools.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5513
2019-09-09 15:50:17 +02:00
97a5f961c4 Fix compiler error in Windows introduced in 322c03f13c 2019-09-09 15:45:48 +02:00
74dcfaf172 GPencil: Fade layer using background color
Now the fade layer uses the same logic used to fade objects and also is available in all modes.

Reviewers: mendio, pepeland

Reviewed By: mendio, pepeland

Differential Revision: https://developer.blender.org/D5707
2019-09-09 15:41:11 +02:00
70c1aaf59b Sculpt: Elastic Deform Brush
This patch implements the paper "Regularized Kelvinlets: Sculpting Brushes based on Fundamental Solutions of Elasticity" https://graphics.pixar.com/library/Kelvinlets/paper.pdf

It includes grab, biscale grab, triscale grab, scale and twist.
All deformation modes are accessible under the same tool. This helps to keep the code organized and it should not make any difference to the user when a better brush management system is implemented.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5634
2019-09-09 15:34:25 +02:00
8127bbbe39 Cleanup: clang-format 2019-09-09 15:23:00 +02:00
5d9c01c53f Fix T69663: 2.81 Cant open/append/link a blend file but 2.8 can
Was a problem in the versioning code from rBbaaa89a0bc54, since the
TexMapping struct could already be freed and node->storage could already
be set to NULL (if a file with the new mapping node [saved from (2, 81,
8) or newer] is opened in a blender version prior to (2, 81, 8) and
saved from there again).

Reviewers: brecht

Maniphest Tasks: T69663

Differential Revision: https://developer.blender.org/D5723
2019-09-09 15:19:12 +02:00
f5e0dfe59c DNA: initial DNA defaults support
This provides an API to access structs
with their members set to default values:

- DNA_struct_default_get(name)
- DNA_struct_default_alloc(name)

Currently this is only used for scene & view shading initialization,
eventually it can be used for RNA defaults and initializing
DNA struct members on file reading.
2019-09-09 23:17:03 +10:00
e164afe9b5 GPencil: Change Arrange Strokes menu order
Before: Bring Forward, Send Backward, Bring to Front, Send to Back.

After: Bring to Front, Bring Forward, Send Backward,  Send to Back.
2019-09-09 15:15:29 +02:00
70991bfd94 Sculpt: Draw Sharp Brush
This brush is similar to the draw brush but it deforms the mesh from the original coordinates. When used with the sharper curve presets it has a much more pleasant crease/cut behavior than any of the other brushes. This is useful for creating cloth wrinkles, stylized hair or hard surface edges.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5530
2019-09-09 15:12:15 +02:00
056bb7721e Cleanup: remove unused scene struct members 2019-09-09 22:39:58 +10:00
322c03f13c Move callbacks API from BLI to BKE
Preparing for the bigger changes which will be related on passing
dependency graph to various callbacks which need it.

Differential Revision: https://developer.blender.org/D5725
2019-09-09 14:26:42 +02:00
103d29e2b2 Timer: Use explicit re-initialization on file load
Before this the timer API was relying on using a callback API to do
initialization when new file is loaded. This isn't how rest of Blender
works and it gets in a way because callbacks API is to be move to the
BKE level.

Use explicit call to timer API from where the file is loaded.
2019-09-09 14:26:29 +02:00
423435bd2e Cleanup: sort struct, file lists 2019-09-09 21:09:19 +10:00
Julian Eisel
1601413b63 UI: Allow file number shortcuts ouside main region
Makes the numpad + and - type of shortcuts to increase/decrease the file
number suffix work in the upper and lower bar of the file browser.

Had to add keymap handlers to the execute region for this to work.
2019-09-08 20:35:56 +02:00
a9dbc2ef4a Edit Mesh: select interior faces now detects regions
The previous method only worked in simple cases where faces were
surrounded by non-manifold edges.

Now face regions surrounded by non-manifold edges are marked as interior.
Starting with regions most perpendicular to the surrounding geometry.

Resolves T68401
2019-09-09 01:48:25 +10:00
Julian Eisel
e7476b667e Fix T67756: File drag starts on file browser open
When the file browser was opened (from a temporary window since the file
browser redesign) using a button in the UI, under certain conditions
moving the mouse would trigger files to be dragged.

Note that this has been an issue before the new file browser design was
introduced, although under slightly different conditions.

Steps to reproduce:
* With factory settings, press F12
* Open a different image in the appearing Image Editor (not Render
  Result)
* Make sure the window is not maximized
* Press N to open the side bar, open Image tab
* Click the folder icon there to change the image
* Change to thumbnail display type in the appearing file browser
* Cancel, click the folder icon again
Moving the mouse now would start dragging files in most cases.

The same issue could be reproduced in a similar way when installing
lights/MatCaps or HDRIs through Preferences -> Lights -> Install...
2019-09-08 17:03:48 +02:00
5de51b46b6 Fix T69634: GPencil:Cutter Tool removes unexpected strokes on another layer
The function was not checking the locked flag.
2019-09-08 16:49:47 +02:00
Julian Eisel
a566b71333 Fix crash closing stacked file browser window
Caused by ab823176d3.
Steps to reproduce were:
* Open Preferences
* Open file browser through Lights -> Install (doesn't matter which)
* Close browser through the window controlls

The window was freed earlier, but still referenced by new handler
context storage.
2019-09-08 14:37:12 +02:00
fd05f01be6 Partially revert "Cleanup: use post increment/decrement"
This partially reverts commit 0b2d1badec

Post increment can deep-copy for C++ iterators, while in my own checks
GCC was able to optimize this to get the same output,
better follow C++ best practice and use pre-increment for iterators.
2019-09-08 04:08:10 +10:00
d5642584cd Fix redo panel button alignment
Menu's in the redo panel left a space for decorators.
2019-09-08 01:18:51 +10:00
b380a98887 Fix two bugs in delaunay blenlib function.
Bugs were: (1) needed an epsilon test in CCW test in order to
handle new costraint edge that intersects an existing point
but only within epsilon; (2) the "valid bmesh" output mode
sometimes left a face that included outside frame point.
2019-09-07 20:31:24 +05:30
0b2d1badec Cleanup: use post increment/decrement
When the result isn't used, prefer post increment/decrement
(already used nearly everywhere in Blender).
2019-09-08 00:23:25 +10:00
Julian Eisel
ab823176d3 Fix saving images from temp Image Editor failing
Steps to reproduce were:
* Ensure //Render//->//Display Mode// is //New Window//
* F12
* In the opened Image Editor, Alt+S to save the image
* Save the image
The saving would fail silently.

Issue was that wm_handler_op_context() would fail to find the correct
area to activate, as the wrong window was active in context. So allow
overriding this window and do so when creating the file-select handler.
2019-09-07 16:08:56 +02:00
fa7ee622f0 Cleanup: includes in headers
Forward declare structs where possible.
2019-09-07 23:17:40 +10:00
1b0dd5a215 Cleanup: style, spelling 2019-09-07 21:28:05 +10:00
ed779333bb EEVEE: Shadows: Fix correlation issue between Shadows and Anti-Aliasing
To fix this, we just scramble the halton sequence by multiplying by a large
prime number.

It seems to work fine in practice.

We also tried Sobol sequence but it has a less uniform pattern for low
number of sample.

Fix T68594 Eevee: Soft shadows causing flickering in animation and temporal AA in scenes
2019-09-07 00:44:20 +02:00
44aaee573a EEVEE: Shadows: Fix incorrect shadowing near point lights source 2019-09-07 00:44:20 +02:00
Jean First
d288776cef Fix T68843: wireframe node in Eevee fails on macOS
Differential Revision: https://developer.blender.org/D5712
2019-09-07 00:01:48 +02:00
bbcb4be04f Fix T69597: Changing Grease Pencil Layer in Dopesheet unlocks all layers
The Dopesheet was unlocked all layers because it was using the same logic used in UI panel, but this was wrong.
2019-09-06 23:33:29 +02:00
9ecbd67dfb Python API: implement an Operator callback for dynamic description.
Blender UI Layout API allows supplying parameters to operators via
button definitions. If an operator behavior strongly depends on its
parameters, it may be difficult to write a tooltip that covers all
of its operation modes. Thus it is useful to provide a way for the
operator to produce different descriptions based on the input info.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5709
2019-09-06 22:05:20 +03:00