Commit Graph

143 Commits

Author SHA1 Message Date
0c017bf146 tag index arrays as dirty when any element is removed, also check validity on operator init/exit (check was missed in some cases before) 2011-11-16 14:36:23 +00:00
da849bbfc0 prepare for flagging the bmesh has having invalid index values, so we can skip looping over all elements if its already valid.
- went over every BM_SetIndex call and added comments about its use, if its setting dirty values or correct ones.
- replace loops over all elements _just_ to set index values, with a new function, BM_ElemIndex_Ensure(...), this will eventually only initialize values when they are dirty.
2011-11-16 12:38:40 +00:00
e59ab6486f svn merge -r41751:41779 ^/trunk/blender 2011-11-15 02:05:32 +00:00
e84c0980a3 correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
c914b11614 perf improvement for array modifiers 2011-10-27 17:39:15 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
2fa642b6e9 fix memory leak in array modifier not freeing editmesh, also use better names for allocs. 2011-09-12 02:44:17 +00:00
b82b8b4d05 fix [#28587] Array modifier draws an extra object
patch [#28586] from Andrew Wiggin (ender79)
2011-09-12 02:36:14 +00:00
55a560c0c4 svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 06:30:14 +00:00
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
1d8fa52883 rename BMINDEX_GET/SET to BM_GetIndex/BM_SetIndex 2011-05-13 10:49:26 +00:00
5ba0c2c049 tag unused arguments, quiet some warnings 2011-05-09 14:32:55 +00:00
5a2a3d7d82 more syncing with trunk, also cleared many warnings with gcc4.6 2011-05-09 04:06:48 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
7d43a48993 =bmesh=
Multires interpolation is considerably better
now, though it still has a problem with occasionally
producing little random tangent spikes.  Still, it's
far better then it was.

Also fixed a bug in dissolve faces.
2011-03-29 05:48:18 +00:00
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
065a7f4e2f =bmesh=
Mirror modifier no longer uses bmesh, but is now
100% CDDM.  This is faster; the sluggishness was
driving me crazy.  Still need to deal with UVs,
but that shouldn't be hard.
2011-02-27 07:49:36 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Nathan Letwory
caa7bea1c5 doxygendoxygen: blender/modifiers tagged. 2011-02-25 13:57:17 +00:00
4124804b4e many functions in blender are not marked static but should be.
most local modifier,GPU,ImBuf and Interface functions are now static.

also fixed an error were the fluid modifier definition and the header didnt have the same number of args.
2011-02-13 14:16:36 +00:00
0884147698 fix [#25968] Crash on changing merge distance in array modifier with edgesplit modifier in chain 2011-02-09 04:45:53 +00:00
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
3e214bd72c Bugfix #24999
Array Modifier: edge indices could be equal to numVerts, causing 
bad crashes in derivedmesh. Similar fix to previous here with
face indices. Should poke the coder of this... for now it survives OK.
2010-12-01 17:47:38 +00:00
d9e7e71675 Bugfix #19534
Crash in Array Modifier. The merging-vertices option 
(mysteriously named "First Last") caused invalid indices in
faces to exist. This commit solves the crash, but not the
cause. For that Ben Batt's assistance is needed.
2010-11-11 15:33:28 +00:00
5d1ea9e340 Fix crash in several cases when adding bevel on array modifier with merging switched on
Check if edge would be collapsed to single point after mapping in array modifier
2010-11-06 17:19:40 +00:00
fec8292df1 remove unused args for some modifiers, no functional change. 2010-10-21 01:10:22 +00:00
fbf208d63f add UNUSED() to modifiers, also removed some unused args. 2010-10-14 06:29:17 +00:00
81b6d308a7 [#23673] Modifier construction gives correct result in viewport but incorrect in render.
When there are 2+ consecutive deform modifiers, the second modifier was getting incorrect normals, this only showed up for the displace modifier since its the only deform modifier that uses vertex normals.

It would have been easy to fix this by always calculating normals on deform modifiers, but slow.

To fix this I added a function to check if a deform modifier needs normals, so the normal calculation function only runs if there are 2 modifiers in a row and the second uses normals.
2010-09-30 10:51:36 +00:00
bb7339a7ae merge with trunk at r31523 2010-09-04 05:31:25 +00:00
d1759639dc - remove unused includes IMB_*, BIF_* & MEM_*
- remove MEM_guardedalloc.h from header files (include directly)
2010-08-16 05:46:10 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
c11c196efa part 1 of merge from trunk at r30358; it compiles, but doesn't link quite yet :) 2010-07-19 04:44:37 +00:00
d9690e9295 Reverting commit 21540, incorrect bugfix. 2010-06-07 19:16:56 +00:00
6a8bff9570 Fixed bug #21540, Array Modifier Capping refresh on open problem.
* Problem was that the modifier directly accessed ob->derivedFinal, but that wasn't being built if the object was on a different layer. Changed to mesh_get_derived_final.

Notes:
* I fixed this for array and boolean, reported in the bug; there might be other places affected by this mistake. It's an easy fix if so.
* The datamask being passed in isn't especially correct. Possibly we should be accessing the datamask being used to build the array modifier DerivedMesh? Anyway, at least this will get the mesh to show up in the viewport.
2010-06-07 18:20:59 +00:00
fba7ebcbea replace add_v3_v3v3() --> add_v3_v3() where possible 2010-04-21 12:27:48 +00:00
4824e7eeeb modifier include cleanup, this might need fixes on other systems but hard to avoid.
also removed unused stuff from cmake modifier file
2010-04-12 22:33:43 +00:00
8c3ab1c2a4 - use more inline math funcitons where possible
- swapped in less verbose math functons
- modifier include cleanup
2010-04-12 00:36:50 +00:00
fbf8287ed1 SVN maintenance. 2010-04-11 23:20:03 +00:00
909493eac9 booleanops.c was moved to MOD_boolean_util.c, remove empty file. 2010-04-11 22:20:02 +00:00
3fdaf5cecc [#14437] Modifier Stack Refactor
patch by Ben Batt (artificer)

Updated patch for 6 or so modifiers added since the patch was written.

- tested with CMake and SCons
- fixed one error were flags were being added to the fluids type.
- remove BKE_simple_deform.h, simple_deform.c, move functions into MOD_simpledeform.c since there were problems with circular deps.
- moved some fluid and boolean functions used by modifiers too.
2010-04-11 22:12:30 +00:00