Commit Graph

16 Commits

Author SHA1 Message Date
6fa984a1af GPU: Add RGB10_A2 format support
Nice format to output high definition normals or normalized colors.
2021-02-21 01:33:56 +01:00
89c79c3ed8 Cleanup: Abbreviate enums with 'UNSIGNED_' in the name 2021-02-17 12:38:21 -03:00
f8cbd333d6 Cleanup: outdated/unhelpful comments 2021-02-05 22:33:27 +11:00
0badb7f82d Fix T80998: DDS Image files are not displayed correctly
Blender 2.91 only. Due to recent refactoring the compressed texture
formats missed the conversion to its GL counterpart.
2020-09-25 13:11:44 +02:00
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
33b25b6a9e GPUTexture: Remove unused functions and avoid GPU_texture_opengl_bindcode
This is a cleanup.
2020-09-08 04:15:50 +02:00
6b91c641e8 GPU: Fix clang tidy warnings 2020-09-07 14:03:03 +02:00
03b36abbe6 GLTexture: Fix undefined behavior when binding textures the first time 2020-09-05 18:13:33 +02:00
71872e3809 GLTexture: Add Feedback loop check
The check is better than before as we take into
consideration the attached mip level.
2020-09-05 17:49:14 +02:00
64490bdedb GLTexture: Add direct state access support 2020-09-05 17:49:14 +02:00
895ec05212 Cleanup: GPUTexture: Clean framebuffer attachment 2020-09-05 17:49:14 +02:00
b100b77fda GLTexture: Add back texture proxy check
Cleanup the feature itself:
- Check 3D textures size against the correct limit.
- Add check for compressed textures.
2020-09-05 17:49:14 +02:00
31c77a14af GPUTexture: Add support for samplers
This just add back the support.
This commit also includes a bit of cleanup.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
c766d9b9dc GPUTexture: GL Backend Isolation
This is a massive cleanup needed for vulkan support T68990. It provides:

- More meaningful enums with conversion functions.
- Less hacky supports of arrays and cubemaps (all considered layered).
- More inline with the stateless design of vulkan and modern GL.
- Methods Fallbacks are using framebuffer functions that are wrapped
  instead of implementing inside the texture module.

What is not in there:
- API change.
- Samplers support (breaks a few effects).

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
a92d77acf7 GPUTexture: Add skeleton of the new GLTexture class 2020-09-05 17:49:14 +02:00
f3a65a1b4a GPUFrameBuffer: GL backend isolation
This is related to the Vulkan port T68990.

This is a full cleanup of the Framebuffer module and a separation
of OpenGL related functions.

There is some changes with how the default framebuffers are handled.
Now the default framebuffers are individually wrapped inside special
GLFrameBuffers. This make it easier to keep track of the currently bound
framebuffer state and have some specificity for operations on these
framebuffers.

Another change is dropping the optimisation of only configuring the
changed attachements during framebuffers update. This does not give
any benefits and add some complexity to the code. This might be brought
back if it has a performance impact on some systems.

This also adds support for naming framebuffers but it is currently not
used.
2020-08-30 13:11:02 +02:00