This makes code closer to id_override/assent-engine ones, which
introduce a new type of linked data, and hence reserve
ID_IS_LINKED_DATABLOCK to real linked datablocks.
- face-create-extend option could add hidden verts and edges into
the selection history (invalid state).
- faces could be created that included existing hidden edges
that remained hidden (invalid state too).
- newly created faces could copy hidden flag from surrounding faces,
giving very confusing results (looks as if face creation failed).
Surprising nobody noticed these years old bugs!
New dependency graph puts materials to the graph in order to deal with animation
assigned to them and things like that. This leads us to a requirement to update
relations when slots changes.
This fixes: T49075 Assignment of a keyframed material using the frame_change_pre handler
doesn't update the keyframe using the new dependency graph
Idea is to replace hard-to-track (id->lib != NULL) 'is linked datablock' check everywhere in Blender
by a macro doing the same thing. This will allow to easily spot those checks in future, and more importantly,
to easily change it (see work done in asset-engine branch).
Note: did not touch to readfile.c, since there most of the time 'id->lib' check actually concerns the pointer,
and not a check whether ID is linked or not. Will have a closer look at it later.
Reviewers: campbellbarton, brecht, sergey
Differential Revision: https://developer.blender.org/D2082
- the name of the enumerator `SNAP_NOT_OBEDIT` was changed to `SNAP_NOT_ACTIVE`.
- the parameter `snap_to_flag` was moved to outside `SnapObjectParams`.
- the member `use_object_edit` was renamed to `use_object_edit_cage`.
- added the arg `params` in `ED_transform_snap_object_project_ray`.
- simplifications in the loop of the function `snapObjectsRay`.
Commit 86abddc9, caused an error when the face-region included boundary edges.
Since removing the faces first, caused the edges along the boundaries to be removed.
Add support for deleting faces and internal edges, that keeps boundaries.
Separate the creation of trees from EditMesh from the creation of trees from DerivedMesh.
This was meant to simplify the API, but didn't work out so well.
`bvhtree_from_mesh_*` actually is working as `bvhtree_from_derivedmesh_*`.
This is inconsistent with the trees created from EditMesh. Since for create them does not use the DerivedMesh.
In such cases the dm is being used only to cache the tree in the struct DerivedMesh. What is immediately released once
bvhtree is being used in functions that change(tag) the DM cleaning the cache.
- Use a filter function so users of SnapObjectContext can define how edit-mesh elements are handled.
- Remove em_evil.
- bvhtree of EditMesh is now really cached in the snap functions.
- Code becomes organized and easier to maintain.
This is an important patch for future improvements in snapping functions.
Now CD_SHAPEKEY_INDEX customdata is stored in edit-mode when hooks and vertex parents are used.
This also fixes a bug where undo would loose key-index data.
Move to structs for BM_mesh_bm_to/from_me to avoid passing many argument, which mostly aren't used.
This introduces a snap-context that can be re-used for casting rays into the scene
(by operators such as walk-mode, ruler and transform code).
This can be used to cache data between calls too.
The issue was caused by some code accessing R from a functions which
are marked as safe for use from outside of render pipeline.
Now those functions are safe(er) for use.
This was getting very hard to follow,
- mixing input/output args.
- mixing arg order between functions.
- arg names (mode, snap_mode) rename to (snap_to, snap_select)
Was the case of several Mesh operators actually (and probably others, but cannot check
everything). Added `RNA_def_property_float_distance` helper, avoids having to
set PROP_DISTANCE subtype explicitly each time...
Instead of offsetting along normals, smooth positions are now
calculated on a sphere defined by the vertices and their normals.
This removes visible seams along original edges, which were common previously.
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
Angle limit for join-faces was more advice then actual limit.
Now joining entire selection, gives assurance that no faces above the limit will be merged.
The purpose of this was to allow users to isolate 2 faces and always join them.
Instead, support this by bypassing limit only when its not set and 2 faces are selected.
Note: maybe we could even make `RNA_property_is_unlink()` always return false
for enum properties? But well, guess being explicit here does not hurt...