Commit Graph

228 Commits

Author SHA1 Message Date
6976866d5a User Interface: Ctrl+C over a menu copies the py command
also use bools rather then ints
2013-12-05 17:26:03 +11:00
72272d2e4f D54: Added a filepath attribute to the read_homefile operator.
This attribute allows to open a blend file as an alternative
start-up file. The attribute is only available from python.
This is an example call:

    bpy.ops.wm.read_homefile(filepath='path/to/a/file.blend')

This patch also changes readfile.c to ensure that unintentionally
stored cursor states are not imported from the loaded file.
2013-11-29 23:13:55 +01:00
c0f8e15295 Speedup for guarded allocator
- Re-arrange locks, so no actual memory allocation
  (which is relatively slow) happens from inside
  the lock. operation system will take care of locks
  which might be needed there on it's own.

- Use spin lock instead of mutex, since it's just
  list operations happens from inside lock, no need
  in mutex here.

- Use atomic operations for memory in use and total
  used blocks counters.

This makes guarded allocator almost the same speed
as non-guarded one in files from Tube project.

There're still MemHead/MemTail overhead which might
be bad for CPU cache utilization
2013-08-19 10:51:40 +00:00
fad1da062d correct typos in comments. 2013-06-25 22:58:23 +00:00
e7a487d1e9 code cleanup: group python reset functions in BPY_python_reset() 2013-06-09 23:31:53 +00:00
ae58968e0a Blender Internal Render in viewport
Because of our release soon, feature has been added behind the Debug Menu.
CTRL+ALT+D and set it to -1. Or commandline --debug-value -1.

When debug set to -1, you can put the viewport to 'render' mode, just like
for Cycles. Notes for testers: (and please no bugs in tracker for this :)

- It renders without AA, MBlur, Panorama, Sequence, Composite
- Only active render layer gets rendered. Select another layer will re-render.
- But yes: it works for FreeStyle renders!
- Also does great for local view.
- BI is not well suited for incremental renders on view changes. This only
  works for non-raytrace scenes, or zoom in ortho or camera mode, or for 
  Material changes. In most cases a full re-render is being done.
- ESC works to stop the preview render.
- Borders render as well. (CTRL+B)
- Force a refresh with arrow key left/right. A lot of settings don't trigger
  re-render yet.

Tech notes:

- FreeStyle is adding a lot of temp objects/meshes in the Main database. This
caused DepsGraph to trigger changes (and redraws). I've prepended the names
for these temp objects with char number 27 (ESC), and made these names be
ignored for tag update checking.

- Fixed some bugs that were noticable with such excessive re-renders, like 
  for opening file window, quit during renders.
2013-04-16 17:39:20 +00:00
d867cefa32 Bug fix #34896
The feature "Keep Session" was also loading that session when you double-click
on a .blend to open it, or when a .blend file was on commandline.

Moved this feature to the main() in creator.c, so it can check on it properly, skipping the
kept session when a file was loaded.
2013-04-13 12:03:20 +00:00
85e53317be fix for bug where notifiers could hold pointers to freed data which listeners would operate on. 2013-04-08 13:03:04 +00:00
7bbaf4853a code cleanup: use bools in UI and WM code, quiet some shadow warnings, remove unused function uiEmboss() 2013-04-04 02:05:11 +00:00
8e3d590b76 code cleanup: python/pep8 and double-promotion warnings. 2013-03-28 19:33:14 +00:00
ed99c94bef fix [#34636] bpy.app.handlers.load_post not run on startup file loading after splashscreen 2013-03-28 06:36:09 +00:00
a79e10157d code cleanup: use NULL rather then 0 for pointers, and make vars static where possible.
also found unintentionally defined enum/struct variables that where only meant to be defining the type.
2013-03-22 05:34:10 +00:00
01e9dae3dc code cleanup 2013-03-18 18:25:05 +00:00
5792e77239 Patch [#34373] Use i18n monospace font in Text editor and Python console
This patch allows Blender to display i18n monospace font in the text
editor and the Python interactive console. Wide characters that occupy
multiple columns such as CJK characters can be displayed correctly.
Furthermore, wrapping, selection, suggestion, cursor drawing, and
syntax highlighting should work.

Also fixes a bug [#34543]: In Text Editor false color in comment on cyrillic

To estimate how many columns each character occupies, this patch uses
wcwidth.c written by Markus Kuhn and distributed under MIT-style license:

  http://www.cl.cam.ac.uk/~mgk25/ucs/wcwidth.c

wcwidth.c is stored in extern/wcwidth and used as a static library.

This patch adds new API to blenfont, blenlib and blenkernel:

BLF_get_unifont_mono()
BLF_free_unifont_mono()
BLF_draw_mono()
BLI_wcwidth()
BLI_wcswidth()
BLI_str_utf8_char_width()
BLI_str_utf8_char_width_safe()
txt_utf8_offset_to_column()
txt_utf8_column_to_offset()
2013-03-12 07:25:53 +00:00
0528162eb6 patch [#34320] Cross compiling with mingw-w64 on ubuntu
from Martijn Berger (juicyfruit)

applying since this is only corrects header case which is ignored on windows anyway.
2013-02-19 12:05:38 +00:00
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
1ab6306177 minor edits
- add BLENDER_QUIT_FILE define.
- use const for passing rcti's in widget drawing.
2012-12-13 02:40:49 +00:00
0260e4b8a3 code cleanup: quiet warnings 2012-12-13 00:47:47 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
5bb576e8e4 Fix #33417: add back GPU Mipmap Generation option, apparently with this disabled
it takes up less memory on some cards, still unclear why.
2012-12-05 11:46:13 +00:00
134bbf3791 GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
2012-11-27 22:51:28 +00:00
00acdb6292 remove CD_POLYINDEX customdata layer:
reported as [#29376] BMESH_TODO: remove tessface CD_ORIGINDEX layer

for a single mesh there could be 3 origindex mappings stored, one on the polygons and 2 on the tessfaces.
(CD_POLYINDEX and CD_ORIGINDEX).

as Andrew suggests, now tessfaces (which are really a cache of polygons), using origindex to point to polygons on
the same derived mesh, and polygons only store the original index values.
2012-10-30 19:20:17 +00:00
9efdd09578 Bugfix #33004
Screencast recording stopped on a undo/redo. This was because all thread jobs
were killed then. Now it leaves screen jobs (screen cast) running, that's 
data that doesn't change on undos.

Also renamed jobs_stop_all() to jobs_kill_all() - it terminates threads.
2012-10-29 17:41:19 +00:00
b5e85cae70 New "dynamic" i18n menu.
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way:
* No more need to edit Blender code each time we want to add an new language or reorganize the existing menu;
* Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender!

Remaining todo:
* Commit i18n py tools
* Update wiki doc!
2012-10-22 14:04:40 +00:00
b50fc8ac68 More UI messages fixes.
Also forgot to translate reports' titles, and change some usages of BKE_reportf to simple BKE_report, when the former is not needed!
2012-10-13 15:44:50 +00:00
2953b6ab5c Fix #32644: ctrl+F11 internal animation player crash
Crash was caused by missed color management initialization -- it was
happening too late.

Move it to generic ImBuf init/exit functions, so now color management
is properly initializing when animation player is launched.
2012-09-24 13:48:37 +00:00
816f01463a Updated comment 2012-09-21 20:46:19 +00:00
f61ef65adb Color Management: different fixes for byte buffers
- Color space of byte buffer for generated images haven't been
  updated properly on change

- Byte buffers weren't handling data color spaces on display transform
  properly
2012-09-21 20:44:41 +00:00
d724d0adfe code cleanup: quiet warnings for gcc's -Wundef, -Wmissing-declarations 2012-09-16 00:26:36 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
e75f5c8208 quiet -Wmissing-prototypes warnings, and enable this warning by default for C with gcc.
helps for finding unused functions and making functions static, also did some minor code cleanup.
2012-09-15 01:52:28 +00:00
9a776daca8 code cleanup: vfont's used confusing and over complicated method of storing memory for loaded fonts, not store as a temp var in the fonts. 2012-08-21 10:39:02 +00:00
d4a3828630 code cleanup: use TRUE/FALSE for wm jobs 2012-08-15 10:12:41 +00:00
e28fcec042 Fix for [#32220] regression - DistortionCache is never freed.
* at max 10 cache items will be available. Items will be removed by
latest usage.
 * number of cached items can be adjusted in code
 * added deinitialization of compositor when blender exists.
 * updated scons and cmake build files
2012-08-13 10:56:36 +00:00
c567cf3fab code cleanup: WM naming conventions 2012-08-11 21:35:24 +00:00
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
1bf893e9c8 Code cleanup: BKE_ prefix for public sequencer functions 2012-08-08 11:15:40 +00:00
5bb97305a4 fix for node clipboard leak on exit, also use blenders convention for function naming with BKE clipboard funcs. 2012-08-06 08:25:24 +00:00
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
179d00fb9c make node select_all consistent with other select operators, also add Ctrl+I, select inverse to node space. 2012-08-01 13:28:19 +00:00
49e0c832e1 Move sRGB conversion initialization to init_exit routines
It was a threading issue in color management project which potentially
could happen in trunk as well.
2012-07-27 14:53:57 +00:00
6926e924c0 GetStdHandle may return NULL, which isn't really an error, or INVALID_HANDLE_VALUE which does indicate an error, but both should be checked. 2012-07-27 10:48:33 +00:00
6b3b7465b6 On windows with --debug flag, change "Press enter key to exit..." to "Press any key to exit . . .". This is implemented by the new function wait_for_console_key. 2012-07-26 16:56:09 +00:00
250cdd5e52 code cleanup: remove commented includes - mostly from 2.4x 2012-07-18 23:07:07 +00:00
f9795b353e fix for building without the compositor 2012-07-17 10:19:47 +00:00
4cacff2342 fix for linking with scons. 2012-07-16 08:42:55 +00:00
84bf3e48c0 style cleanup: use c style comments in C code 2012-07-06 23:56:59 +00:00
f0c724219d Internal refactoring of tracking module, should be no functional changes
- Re-arrange functions in headers and implementation file to make them
  more grouped by entity they're operating with. Also order of functions
  in implementation file should match order of functions in header for
  easier navigation.

- Rename some functions to match conventions of naming public functions.
- Some code de-duplication, still some room for improvements tho.
- Split main 2D tracking functions into smaller steps to make it more clear.

Accidentally OpenMP was disabled in some of previous commits, re-enable it.
2012-06-15 11:03:23 +00:00
854502d2e3 Add user preference "GPU Mipmap Generation" under the System/OpenGL
subpanel to calculate image mipmapping on the GPU, saving upload and
calculation time. Default is off just in case.
2012-06-11 16:23:10 +00:00