Image format code checked the file type against an enum except for
zero which is used when the format can't be detected.
Also add doc-strings to some of the image file type callbacks.
the function vec_roll_to_mat3_normalized() has a bug as described in T82455. This Differential is only for refactoring the code such that it becomes more clear what the function does and how the bug can be fixed. This differential is supposed to not introduce any functional changes.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D9410
HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size.
This patch uses a LOD to render a more round sphere.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9382
This would allow python script to access `lineWidth` uniform when drawing lines
without using `glLineWidth`.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D9518
Standard deviation formula wasn't being applied correctly when selecting
R G B cases. Issue is there since Blender 2.64 as it was incorrectly
ported over from the previous compositor.
Reviewed By: Sergey Sharybin, Jeroen Bakker
Differential Revision: https://developer.blender.org/D9384
This patch adds an opacity slider to the wireframe overlay. The previous
wireframe in dense geometry scenes could be too dark and sometimes the
user just wants an impression of the geometry during modelling.
Reviewed By: Jeroen Bakker
Differential Revision: https://developer.blender.org/D7622
This commit moves some of the logic around so that the logic in
panel_activate_state is clearly separated by the state being activated.
There are fewer nested and redundant checks, and it's easier to see
the progression of interaction with the panel handler.
This callback made some sense before moving the file-type information
from a bit-flag to an enum: e142ae77ca
Since then, we can compare the type value directly.
Also replace loops over file types with IMB_file_type_from_{ibuf/ftype}.
This commit makes the property editor switch to the physics tab instead
of the modifier tab when selecting physics modifiers. Since the modifier
isn't visible then, it's confusing to change the expansion, so this commit
also disables the modifier expansion for these modifiers.
Differential Revision: https://developer.blender.org/D9544
The function vec_roll_to_mat3_normalized() basically has to handle 3 scenarios:
- When a bone is oriented along the negative Y axis
- When a bone is very close to the negative Y axis
- All other cases
The tests in the Differential make sure that all 3 situations are covered.
Reviewed By: sybren, mont29
Differential Revision: https://developer.blender.org/D9525
Only a single DEG operation node `POSE_SPLINE_IK_SOLVER` should
be added in this case [ see `build_splineik_pose`, same is already done
for overlapping IK in `build_ik_pose`]
ref T82347.
Reviewers: sybren
Maniphest Tasks: T82347
Differential Revision: https://developer.blender.org/D9471
Add a new property `co_ui` to Keyframes, the modification of which will
apply to the keyframe itself as well as its Bézier handles.
Dragging the "Keyframe" slider in the properties panel now maintains the
deltas between the keyframe and its handles, just like moving the key in
the graph editor would.
Reviewed by @sybren in T81813.
This is more in line to other eyedropper usages throughout blender.
Affected operators:
- Sample Dyntopo detail
- Extract Face Set (as reported in T82615)
ref T82615
Maniphest Tasks: T82615
Differential Revision: https://developer.blender.org/D9531
When creating an armature from the skin modifier, resulting bones would
always be flagged BONE_CONNECTED.
Those bones cannot be transformed (just rotated).
Now only flag bones that really have a parent BONE_CONNECTED.
Maniphest Tasks: T82624
Differential Revision: https://developer.blender.org/D9534
Issue exposed by rB4c7b1766a7f1.
Main idea is that non-memfile first undo step should check into previous
memfile and tag the ID it is editing as `future_changed`.
That way, when we go back and undo to the memfile, said IDs are properly
detected as changed and re-read from the memfile.
Otherwise, undo system sees them as unchanged, and just re-use the
current data instead.
Note that currently only Sculpt mode seems affected (probably because it
is storing the mode switch itself as a Sculpt undo step instead of a
memfile one), but similar action might be needed in some other cases
too.
Maniphest Tasks: T82388
Differential Revision: https://developer.blender.org/D9510
When painting in the image editor on data images (Non-color, Raw) the
color mismatched between the sampled color and the actual effect that
the painting has on the image. The root cause is that the sampling is
color managed, but the painting still uses a fixed color management
pipeline with a lot of assumptions. Due to recent changes the drawing
of the image editor is color managed, but the painting isn't what made
these changes show up.
This patch is a work-a-round so that the sampled colors and the effect
the paint has on the texture matches. This isn't the correct solution
as that would be to migrate all the painting tools to use proper color
management.
Reviewed By: Pablo Dobarro
Differential Revision: https://developer.blender.org/D9411
There are two implementations of the Sample Color operation. One is used
by the paint texture and one by the image editor. The image editor
variant sampled from the ibuf directly, but the paint texture variant
was sampling from the screen front buffer. This can lead into incorrect
samples due to color pipeline.
This patch will use the image editor variant when sampling a color for
2d texture painting
Reviewed By: Pablo Dobarro
Differential Revision: https://developer.blender.org/D9408
Previously the header was a fixed size and assumed to be zeroed.
Now read in bytes up to `HEADER_SIZE`, pass the number or bytes
read to the callback which must not read past those bytes.
We haven't supported 32bit mac builds for a while so this should be safe to remove.
Reviewed By: #platform_macos, brecht
Differential Revision: https://developer.blender.org/D9489
Needed a better normal to for plane to offset into when there are
non in-plane edges between two beveled edges. It was using the vertex
normal, which is just wrong.
Differential Revision: https://developer.blender.org/D9508
These are generally only one or two word phrases and are not sentences.
This change slightly improves readability.
Note, the check when display labels:
```
Tip Label (only for buttons not already showing the label).
```
Could be improved here because there are a lot of false positives.