Commit Graph

10 Commits

Author SHA1 Message Date
2679236047 Cleanup: avoid static initialization order issues when accessing CPPTypes
Instead of depending on static initialization order of globals use
static variables within functions. Those are initialized on first use.
This is every so slighly less efficient, but avoids a full class of problems.
2020-07-17 14:15:06 +02:00
123e29c274 Cleanup: missing CMake headers from source lists 2020-07-16 13:17:31 +10:00
45004d82e0 Functions: add dead node removal and constant folding optimization
Those optimizations work on the multi-function network level.
Not only will they make the network evaluation faster, but they also
simplify the network a lot. That makes it easier to understand the
exported dot graph.
2020-07-08 11:18:43 +02:00
22158162ef Functions: add generic functions that output constants 2020-07-07 19:34:35 +02:00
c2ebf3edb4 Functions: provide dummy multi function
Sometimes it is convenient to be able to return a reference to some
dummy function.
2020-06-30 18:18:48 +02:00
ff82049642 Functions: add MutableAttributesRef data structure
This will be used to reference the content of a CustomData structure
in C++ code, that does not need to know who owns the data but only
works with it.
2020-06-27 20:58:35 +02:00
3a3708cefb Functions: Multi Function Network
A multi-function network is a graph data structure, where nodes are
multi-functions (or dummies) and links represent data flow.
New multi-functions can be derived from such a network. For that
one just has to specify two sets of sockets in the network that
represent the inputs and outputs of the new function.

It is possible to do optimizations like constant folding on this
data structure, but that is not implemented in this patch yet.

In a next step, user generated node trees are converted into a
MFNetwork, so that they can be evaluated efficiently for many particles.

This patch also includes some tests that cover the majority of the code.
However, this seems to be the kind of code that is best tested by some
.blend files. Building graph structures in code is possible, but is
not easy to understand afterwards.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8049
2020-06-23 10:16:14 +02:00
c94a1f5349 Functions: add utilities that allow creating some multi-functions with less typing 2020-06-22 15:50:31 +02:00
4365de3870 Functions: Multi Function
This adds the `MultiFunction` type and some smallish utility types that it uses.
A `MultiFunction` encapsulates a function that is optimized for throughput by
always processing many elements at once.

This is an important part of the new particle system, because it allows us to
execute user generated node trees for many particles efficiently.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D8030
2020-06-16 16:35:57 +02:00
0a907657d4 Functions: Run-time type system and index mask
This adds a new `CPPType` that encapsulates information about how to handle
instances of a specific data type. This is necessary for the function evaluation
system, which will be used to evaluate most of the particle node trees.

Furthermore, this adds an `IndexMask` class which offers a surprisingly useful
abstraction over an array containing unsigned integers. It makes two assumptions
about the underlying integer array:
* The integers are in ascending order.
* There are no duplicates.

`IndexMask` will be used to "select" certain particles that will be
processed in a data-oriented way. Sometimes, operations don't have to
be applied to all particles, but only some, those that are in the indexed by
the `IndexMask`. The two limitations imposed by an `IndexMask` allow for
better performance.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D7957
2020-06-08 17:37:43 +02:00