* vertex map was a dynamicly realloc'd array when the final size was known, use a fixed array instead.
* vertex map was being calculated even when not used.
* face tesselation was being called twice.
* an unused deform group array was being created.
inconsistent with similar functions & math notation:
mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)
For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
- editmesh smooth & subdivide were using old mirror axis flag still.
- removed colbits from outliner and object code.
- commented some other parts of the code which access deprecated members and aren't called anywhere.
Coded a new modifier, "Precision UV Interpolation",
that triangulates, subdivides, then uses brecht's mean
value interpolation to interpolate face data.
Textures on ngon faces get interpolated a bit nicer, in
other words (though concave cases, e.g. 'N', don't work very well).
Fixed view selected code. Made MDisps->disps use the
special allocation library I wrote as a
temporary fix to MDeformGroup->dw problems.
Why was the vgroup solution reused? It's really slow,
and its hard to tie in something like mempool or memarena.
The hackish allocator I wrote really needs to go, eventually,
or be folded into guardedalloc.
Also fixed a customdata bug with modifiers.
Mirror modifier no longer uses bmesh, but is now
100% CDDM. This is faster; the sluggishness was
driving me crazy. Still need to deal with UVs,
but that shouldn't be hard.
Fixed join meshes, and an annoying modifier bug (making modifiers
not work in editmode). Also fixed a tesselation bug.
Also got edge slide to work right, yay! Dunno why I couldn't get
it working right before; took me twenty minutes to fix.
most local modifier,GPU,ImBuf and Interface functions are now static.
also fixed an error were the fluid modifier definition and the header didnt have the same number of args.