dist_squared_to_line_segment_v2() was returning the sqrt'd value in some cases.
also use int's for edge_inside_circle() rather then shorts since it was doing int/float/short conversions and we're now using int's for screen vars in more places.
Before this overlay would happen only for defined rectangle area,
now it's possible to show current / reference frames only, which
makes it possible to do more real slit view involving even displaying
frames on different monitors.
Still some work need to be done to clean interface up and support
displaying color information for reference shot.
made some changes to startup.c
- change default player to internal since its working now.
- added new screen for full screen 3d viewport (nice for demo's and navigating)
- disable cursor depth option (was enabled by default because of re-used flag)
Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
The 'Add' menu in the node editor now has an option 'Search' at the top, which opens a separate popup for searching node types by name.
The operator for this is implemented completely in Python (this could also be done for the regular menu-based Add options in the future). There are a few necessary extensions to the RNA as well:
* The View2D struct in regions is now exposed. Currently only contains converter functions for coordinates from the region to the view (i.e. scrolled and zoomed view space). Used for converting mouse location to node space.
* The SpaceNode exposes the existing 'cursor_location' for operators to store mouse position beyond invoke calls. Not used for anything else (transforms) so far.
* The edit_tree in SpaceNode is also exposed, this is needed for operators to work correctly inside node groups.
impossible to delete ungrouped channels
* Active flag wouldn't get cleared off selected Groups and FCurves when clicking
on them again to deselect them
* Disabled property defaults saving for click-handling operator for channels.
While testing the fix for this bug, I noticed that the property-defaults stuff
was leading to selections always defaulting to "extend" once this had been used
once.
- dupligroup now only selects objects with dupligroup enabled.
- selected onjects are skipped, this way and undo push wont happen if no new objects are selected.
also minor edits to node view all/selected
This is an intended feature but works too unreliably.
- This setting was stored in each face and only editable by re-running the unwrap, this is too hidden (only discovered this by reading code).
- This worked with blender internal but not with cycles, such basic options as changing an image shouldn't behave different depending on the render engine selected.
I've ifdef'd out the aspect correction for now, it could be added back as a per scene option and be made to run on both cycles or blender internal but for now I prefer to keep this disabled.
Also, there was a needless loop through all three loops of
a tesselation triangle, which all share the same original face.
Also, made an early out for case where an edge cut had already
been discovered on a Knife edge.