Commit Graph

1358 Commits

Author SHA1 Message Date
dcfc0333d1 2.5
Outliner: brought back to near full functioning:

- proper operators, like for open/close items, exec operations
  (note: select is still same operator as activate, should
   become modal ops later)
- rename works again (ctrl+click)
- proper notifiers for redraws
- select / extend select works again
- editmode in/out works again
- enter key opens/closes again
- right mouse operations work again

Didn't do:
- options for Sequence strips
- signals to change button views on clicks
- error/warning messages

UI: 

- added new uiButSetRenameFunc(), which passes on the old name
- added uiButActiveOnly(), which ensures a button gets created in
  active state, and gets removed when used. Needed for editing
  names in outliner.
  
  Andrea: check outliner.c for uiButActiveOnly(), very easy to use!

Also:

- Added posemode operator, CTRL+TAB tied to it.
2009-07-25 13:40:59 +00:00
f24bcac43e 2.5: Various Fixes
* Fix crash loading particle AnimData. This crashed many BBB
  files. If you have a .blend file that crashes when loading
  it in 2.5, please mail me, I'd like to know.

* Image window zoom ratio did not work correct with py 2.x.
* Other minor fixes for image window RNA.

* Buttons window now remembers the tab that was last clicked
  by the user, even if that tab is no longer available due
  to context, and then enable the tab again if the context
  for it is back.
* Cleaned up buttons space DNA a bit, removing unused vars.

* Armature bone rename outside edit mode did not call right
  function yet.
* Armature layers are now editable even if lib linked. This
  is useful for proxies. For this purpose a PROP_LIB_EXCEPTION
  flag was added. Need to think over proxy / RNA a bit though,
  not sure what the requirements are yet.
* Parent to Armature Deform now has options to create vertex
  groups, instead of always creating them.
2009-07-24 16:41:12 +00:00
b2606534b6 2.5 - Timeline window now displays keyframe lines again
* Keyframes for scene-linked animdata is drawn first (if 'Only Selected Data Keys' is off)
* Keyframes are also drawn for the active object
2009-07-24 08:05:56 +00:00
1ee8038e41 2.5: Top Menu
* Clean up File menu, added back recover last session op.
* .blend compress now behaves a bit different, previously
  it would only respect the user preference. Now it saves
  existing files the same way they are saved, and new files
  following the user preference. The save operator has a
  Compress toggle in the file browser left panels now.

* Add menu working again, some fixes to make these operators
  work outside the 3d view were needed.
* Timeline menu removed, its contents will be moved to the
  timeline header menus.
* Game menu can now start game, changed the start game op
  to choose another 3d view if none is available.
* Render menu has a few items now.
* Help menu contains a few links again.
2009-07-23 21:35:11 +00:00
69327f2ebd merge with trunk at r21785, and also fixed stupid ngon normals bug 2009-07-22 02:57:40 +00:00
93f2743b0f 2.5 - IK Constraint Tools + Constraint Editing Tweaks
* Add/Remove IK now works again using Shift-I and Ctrl-Alt-I as before. The code for this is now located in editconstraint.c for now...

* Adding constraints with automatically added targets works again. It's a relief that the old code still works (with a minor tweak)
2009-07-21 04:21:07 +00:00
74fce51841 2.5 - Constraint (Re)Naming
* Names for newly added constraints are now derived from the type of constraint, making it easier to identify the type of constraint

* Fixed crash when renaming constraints (due to invalid pointer being passed for the 'old' string name)
2009-07-21 02:54:02 +00:00
0aebd5f144 2.5: Make shade smooth/flat operators consistent,
and add object mode operators.
2009-07-21 00:36:07 +00:00
cc69f13013 2.5 - Constraints Editing + Keyframe Drawing Tweaks
Constraints:
* Adding constraints with targets should now work. 
-- (When no target is provided, the code to create a new target is not yet in place again yet)
* Constraints can be added in Object and PoseModes again using the Ctrl-Shift-C hotkey. 
* All constraints can now be cleared from the active Object or selected Bones using the Ctrl-Alt-C hotkey.
* Added warnings when adding constraints invalid for the current context, and removed the old add_constraint() function.
* Buttons window updates correctly after adding keyframes now

Keyframes Drawing:
* Removed un-necessary extra function-call for RB-Tree implementation, by inlining a special one-off case.
* Keyframe diamonds which are not within the viewable area are now not drawn (but filtering will still need to find them).
2009-07-20 12:42:31 +00:00
b76009232e 2.5 - Bugfixes
* Fix for crash when holding down downarrow in the info-header search box. Was caused by badly written poll callback for file-browser. Thanks pidhash for noticing the error

* Made add constraint operators work again from 3D-View. They were using the wrong context pointer when in the 3D-View, since the old one was only valid for the buttons-window. Now they check which window they're in.
2009-07-20 00:02:03 +00:00
b96a6e1838 issues auto generating rna docs
- add a warning when an operator name is NULL, set it to a dummy name to prevent crash. POSE_OT_constraints_clear had its name commented (not sure why)
- rna_Object_parent_type_itemf wasnt checking for context being NULL, needed for docs else it crashes.
- bpy.ops.add/remove didnt show up in a dir(bpy.ops)
2009-07-19 14:57:20 +00:00
8efdb04817 2.5 - Recode of Add Constraint Operator(s)
Add Constraint operators are now based on the old add_constraint() function (to be removed when the new code works well). 
- Fixed a few bugs with the code, including depsgraph missing rebuild call, and unique-naming for constraints failing due to wrong order for adding constraint to list
- Added capabilities for setting the target of the constraint to the first selected object/bone for the operator when called from menus + hotkeys (but not for buttons window)

This commit is still buggy. I'll fix the remaining issues tomorrow, as well as adding some more operators for IK add/clear.
2009-07-19 13:06:18 +00:00
8ced84eec9 2.5 - Clear Constraints Operators
Added some operators to clear all constraints on the active object or the selected bones.
2009-07-19 07:20:21 +00:00
388af9d827 2.5 - Warning Fixes + Hotkey for Reversed Playback
Reversed playback can now be activated using the Alt-Shift-A hotkey. It works the same way that the Alt-A playback operator works.
2009-07-19 05:20:30 +00:00
d7564761c0 operator macro playback (run operator reports in the console)
- reports can be selected with RMB, Border (bkey) and (de)select all.
- delete reports (X key)
- run operators in the console (R key)
- copy reports (Ctrl+C), can be pasted in the text editor an run with alt+p

Details
- Added "selected_editable_objects" and "selected_editable_bases" to screen_context.c, use the scene layers, this was needed for duplicate to run outside the 3D view.
- RNA_property_as_string converted an array of 1 into "(num)" need a comma so python sees it as a tuple - "(num,)"
- add flag to reports, use for seletion atm.

opens a new world of context bugs :)
2009-07-19 00:49:44 +00:00
0b1649b2b8 merge with 2.5 at r21568 2009-07-16 06:27:37 +00:00
513dcf7b46 2.5 - Silencing various compiler warnings (mingw) 2009-07-16 04:45:52 +00:00
83acd4ac6b 2.5: Objects
* Added Relations panel with layers, pass_index, parent.
* Groups panel now can do add to group/remove from group.
* Parent, parent type, track are now editable.
* Separate constraint add operator for object and bones.
2009-07-14 20:27:28 +00:00
26ef6da24b 2.5
* Objects now support up to 32767 material slots. It's easy to
  increase this further, but I prefer not to increase the memory
  usage of mesh faces, it seems unlikely that someone would
  create 32767 distinct materials?
* Forward compatibility: the only thing you can potentially lose
  reading a 2.5 file in 2.4 is object linking (instead of default
  data), though usually that will go fine too. Reading files with
  > 32 material slots in 2.4 can start giving issues.

* The ob->colbits variable is deprecated by the array ob->matbits
  but I didn't remove the ob->colbits updates in very few places
  it is set.
* I hope I changed all the relevant things, various places just
  hardcoded the number 16 instead of using the MAXMAT define.

* Join Objects operator back. This is using the version from the
  animsys2 branch coded by Joshua, which means it now supports
  joining of shape keys.

* Fix for crash reading file saved during render.
2009-07-13 00:40:20 +00:00
f3fdf9257b 2.5: use primitive icons in the Add Object menu. 2009-07-11 14:50:12 +00:00
b775f1bb32 2.5:
* Code to start moving 3D view header and panels to python, at
  the moment the View menu and one empty panel is in python. The
  C header code is wrapped in one template, so parts of that can
  be moved over while still keeping things working.
* Fix for mistake in RNA enum commit yesterday, and some warning
  fixes.
2009-07-11 13:32:20 +00:00
0096a3dee2 2.5 - Made more operators for constraint buttons
* Move Up/Down and Delete are now operators 
* Made TrackTo constraint use expanded enum toggles for up axis too. 
--> BUG ALERT: specifying name and expand in the arguments to itemR doesn't work (name gets skipped)
2009-07-11 12:54:17 +00:00
10d14e7259 2.5 - Restored Set/Clear Inverse Buttons for ChildOf Constraint
I've tagged these operators with CONSTRAINT_OT_* not OBJECT_OT_constraint_* since constraints can operate on Bones too (and do so more often)
2009-07-11 11:52:20 +00:00
8a1caaed32 Object mode select grouped operator (Shift+G and Select manu)
Group option currently doesnt handle multiple groups.

Set makefiles python version to 2.6 for linux since its common now.
2009-07-11 11:31:49 +00:00
2e3e044d27 RNA
* Enums can now be dynamically created in the _itemf callback,
  using RNA_enum_item(s)_add, RNA_enum_item_end. All places asking
  for enum items now need to potentially free the items.
* This callback now also gets context, this was added specifically
  for operators. This doesn't fit design well at all, needed to do
  some ugly hacks, but can't find a good solution at the moment.
* All enums must have a default list of items too, even with an
  _itemf callback, for docs and fallback in case there is no context.

* Used by MESH_OT_merge, MESH_OT_select_similar, TFM_OT_select_orientation.
* Also changes some operator properties that were enums to booleas
  (unselected, deselect), to make them consistent with other ops.
2009-07-10 19:56:13 +00:00
2a7a8a04da 2.5:
* 3D view Object menu works again, many operators missing still
  because they are not yet implemented.
* Constraint types now have separator, and fix too much spacing
  in the constraints header.
2009-07-10 13:56:29 +00:00
3496437585 2.5:
* RNA: enum items with "" indentifier are now interpreted as separators.
* Add Object menu: added consistent names, separators.
2009-07-10 11:36:02 +00:00
9241559ab4 2.5: Various
* Weight paint: brush strength was changed to both define weight
  and strength, this can't work, made them separate buttons.
* Allow adding particle system as modifier (fix crash).
* 3D view modal ops (zoom ..) could not be ended when invoked
  from a button.
* Fix some warnings.
* Fix spelling in particle RNA property.
2009-07-09 19:49:04 +00:00
5e659c0b08 2.5
Monthly cleaning round to make it compile warning free.
Mostly it was const stuff (strings, Context), but also
a couple useful fixes, like wrong use of temp pointers.

Only Mathutils callback struct I left alone... design issue.
2009-07-09 15:40:04 +00:00
3082d12630 2.5:
* Rename OT_duplicate_add, to OT_duplicate. Also fixes warning
  print since I forgot to do this in the toolbar for MESH.
2009-07-08 21:41:35 +00:00
51ae88aa3b 2.5: Mesh and Various Fixes
* 3D view Mesh menu works again, but incomplete.
* Add Properties and Toolbar to 3D View menu.
* Added "specials" menus back, vertex/edge/face and general.
* Various fixes in existing mesh operators, some were not working.
* Add MESH_OT_merge.
* Merge all subdivide ops into MESH_OT_subdivide, subdivide code
  changes to make smooth + multi give good results.
* Rename all select inverse ops to *_OT_select_inverse.
* Fix "search for unknown operator" prints at startup, and some
  warnings in py code.
* Don't run .pyc files on startup.
* Remove unused image window header C code.
2009-07-08 21:31:28 +00:00
eacb31dbb2 2.5: code consistency
* Rename BIF_transform/retopo.h to ED_transform/retopo.h
  for consistency.
* Move MESH_OT_duplicate_add to editmesh_add.c.
* Remove some code from BIF_gl.h which is not needed there
  anymore.
2009-07-08 16:17:47 +00:00
eb5f6f7d93 This fixes some NULL checks.
* base was referenced before NULL check
* ob wasn't checked for NULL

Still broken: Add Mesh doesn't seem to work in Object Mode.
But now it doesn't crash anymore...
2009-07-08 11:18:47 +00:00
d896ed98fe 2.5
- Scrollers now only disappear for regions with a fixed total view, like
  lists, buttons, channels. More or less infinite views keep scrollers to
  indicate that you can still pan or zoom further.

- Nodes: put back SHIFT+D "Add duplicate"
  (Also fixed duplicate objects menu name... it should be a bit more 
  descriptive)
2009-07-07 17:30:39 +00:00
66918b3add A bunch of fun stuff now possible because of new pointcache code:
* Baked normal particles can now use the "Path" visualization.
* Path "max length" & "abs length" are now history:
	- New option to set path start & end times + random variation to length.
	- Much more flexible (and calculated better) than previous options.
	- This works with parents, children, hair & normal particles unlike old length option.
	- Only known issue for now is that children from faces don't get calculated correctly when using path start time.
* New option "trails" for "halo", "line" and "billboard" visualizations:
	- Draws user controllable number of particle instances along particles path backwards from current position.
	- Works with children too for cool/weird visualizations that weren't possible before.
* Normal particle children's velocities are now approximated better when needed so that "line" visualization trails will look nice.
* New particle instance modifier options:
	- "path"-option works better and has controllable (max)position along path (with random variation possible).
	- "keep shape"-option for hair, keyed, or baked particles allows to place the instances to a single point (with random variation possible) along particle path.
	- "axis" option to make rotation handling better (still not perfect, but will have to do for now).

Some fixes & cleanup done along the way:
* Random path length didn't work for non-child particles.
* Cached & unborn particles weren't reset to emit locations.
* Particle numbers weren't drawn in the correct place.
* Setting proper render & draw visualizations was lost somewhere when initializing new particle settings.
* Changing child mode wasn't working correctly.
* Some cleanup & modularization of particle child effector code and particle drawing & rendering code.
* Object & group visualizations didn't work.
* Child simplification didn't work.
2009-07-04 03:50:12 +00:00
815fef5e7e 2.5/Multires:
Missed this somehow when merging the multires branch? Have to make sure that multires displacements are up-to-date before doing a modifier apply.
2009-07-03 15:59:59 +00:00
9f33496088 2.5
* Lattices: properties editable, editmode operators, menus working
  again. As a bonus you can now edit u/v/w in editmode.
* Shape Keys: some code cleanup, and added more buttons. The
  value/min/max buttons don't work correct yet though.
* Fix issue with uv textures, vertex colors not being visible outside
  editmode, and a few other issue. Mesh.edit_mesh is now NULL when
  not in editmode.
2009-07-03 15:23:33 +00:00
093ff8202c 2.5: Physics Buttons
All kinds of changes to get it ready for UI layouts. This means RNA
and operators should be working correct, but most buttons are still
not actually there yet.

* Added near empty soft body, fluid, field and collision panels,
  tweaks to cloth panels.
* Fluid bake works, but without escape or showing any progress.
* Fluid/Softbody/Cloth/Collision can now be both added as modifiers
  or in the physics panels.
* Missing: fields & soft body for particles.
* Missing: proper updating softbodies, guess this code still needs
  updates after pointcache refactor?
2009-07-02 19:41:31 +00:00
421f44278c 2.5: Lists for vertex groups, shape keys, uvs, vertex colors.
RNA
* Added the relevant active_*_index properties, with proper
  get/set/range, updates and notifiers.
* Context.tool_settings.
* ToolSettings.vertex_group_weight.

Operators
* MESH_OT_uv_texture_add/remove
* MESH_OT_vertex_color_add/remove
* MESH_OT_sticky_add/remove
* OBJECT_OT_vertex_group_add/remove/assign/remove_from/
  select/deselect/copy/copy_to_linked
* OBJECT_OT_shape_key_add/remove

UI
* Some updates and cleanups in list template code.

Known issue: when going in & out of editmode, uv textures and vertex
colors dissappear. I thought me->edit_mesh would be NULL when not in
edit mode but it is not?
2009-07-01 22:25:49 +00:00
9becf3c310 2.5
Test commit; toolbar has 'add operator' menu in mesh editmode.
Nothing stored, freed here...

Also: removed reading .B.blend, since a much better default has
been compiled in now, prevents confusing testers who run 2.5
for the first time. :) Of course .B25.blend still works.
2009-06-27 15:21:37 +00:00
524b861437 2.5
Part one (of probably many :) of Operator review/validation.
Nothing final nor defined, it's reseach :)

- Added tool buttons in "Toolbar" (Tkey). Just four examples
  for objectmode, and six for mesh editmode.

(Review in progress is operator internal state vs context, what
do redo exactly, undo vs redo syncing, when op->invoke or not,
etc. This has to be pinned down exactly and frozen asap)

- On undo, clear redo-operator-stack for now (won't work)
- Added call to better detect active/current view3d region.
  ED_view3d_context_rv3d(C)
- Fixed some operators that missed correct redo (add-prim etc).

Later more fun!
2009-06-26 15:48:09 +00:00
e2b6cea3b9 2.5: Tool Settings
* Moved proportional edit, snap, autokey mode, and a few others
  from Scene to ToolSettings.
* RNA wrapped properties in ToolSettings for the UV editor:
  proportional edit, snap settings, selection modes.
2009-06-23 00:41:55 +00:00
333e231fa6 SVN maintenance. 2009-06-23 00:09:26 +00:00
51fbc95e8c RNA
* Added icon to property and enum property items. The latter is
  responsible for the large number of files changed.
* For RNA functions, added PROP_RNAPTR flag to ask for a PointerRNA
  as argument instead of a C pointer, instead of doing it implicitly
  with the AnyType type.

* Material: properly wrap diffuse/specular param variables, and
  rename some things for consistency.
* MaterialTextureSlot: added "enabled" property (ma->septex).
* Image: make animated property editable.
* Image Editor: make some things editable, notifiers, respect state.
* Context: fix issue with screen not being set as ID.
2009-06-16 00:52:21 +00:00
fc79b456fd merge with 2.5 at r20783 2009-06-10 19:15:27 +00:00
c8b4cf9206 2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD

Notes:
* Game and sequencer RNA, and sequencer header are now out of date
  a bit after changes in trunk.
* I didn't know how to port these bugfixes, most likely they are
  not needed anymore.
  * Fix "duplicate strip" always increase the user count for ipo.
  * IPO pinning on sequencer strips was lost during Undo.
2009-06-08 20:08:19 +00:00
0fc53d8d4c Use the local context pointer for the multires subdivide operator, rather than searching for a multires modifier in the modifier list. 2009-06-07 17:36:31 +00:00
927c8b5be6 Bugfix for crash on constraints 2009-06-06 19:32:18 +00:00
084be86ea9 UI:
* Make modifier and constraint templates use left/right alignment for
  buttons in the header.
* Added mdef bind operator as an example of how to use local context
  for a modifier, and add some code I forgot to commit last time to
  make this system actually work.
2009-06-03 00:09:30 +00:00
5b2737a735 2.5:
* Fix crash adding rigid body constraint.
* Give new nodetrees NT in ID name to make them recognizned by RNA,
  even if the nodetrees aren't actual ID datablock.
2009-06-02 23:56:33 +00:00