Commit Graph

87 Commits

Author SHA1 Message Date
dfdfa06c27 code cleanup: minor edit - replace memset() with zero initialization, remove unneeded NULL check in ibuf_sample() 2012-08-05 15:04:10 +00:00
62a73381a7 use fabsf when using floats. 2012-07-21 15:27:40 +00:00
38f91db37c add bli rect min/max functions. 2012-07-12 09:24:17 +00:00
993dfd7d2a add bli rect funcs BLI_rctf_init_minmax, BLI_rcti_init_minmax 2012-07-12 08:31:23 +00:00
46cd2a6a38 Fix #31093: Brush's "Paint curve presets" in Image paint in UV\Image Editor doesn't work if weight paint mode is active
Some operators like curve presets, color sample and some more were using object's
mode to distinguish in which mode user is currently painting. Such approach fails
in cases when there's paint mode active in 3D viewport and Image Editor.

Changed logic here to use some context's state like active space which helps
distinguishing current paint mode more accurate.

Ported all areas which uses paint_get_active() to new paint_get_active_from_context().
There're still some calls to paint_get_active(), but that shouldn't be harmful due
to that places indeed have object's mode as priority when getting paint mode.
2012-06-04 07:29:45 +00:00
385e5eb92e code cleanup: color/bw conversion - use BLI color function.
change modifier to use the average of the RGB since perceptual conversion isn't really needed for modifiers.
2012-05-09 10:48:24 +00:00
084fedd03a code cleanup: brush/camera naming 2012-05-05 00:58:22 +00:00
24286ba5bd Fix bug [#30953] Changing brush preset irreversibly undoes things
Remove REGISTER/UNDO flags from brush preset operator.
2012-04-15 14:54:01 +00:00
c9f677d24d style cleanup: mainly whitespace around operators and indentation - paint/sculpt tools 2012-03-28 03:47:33 +00:00
48afa89dd2 fix [#30666] Texturepaint "Soften" brush gets stuck
use derived mesh tessfaces since the mesh doesnt ensure this, also means non-project-painting in the viewport works with modifiers now.
2012-03-28 00:42:38 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
4c3bb77012 style cleanup: spaces aroudn operators for operator definitions. 2012-03-22 07:26:09 +00:00
f11d7a426f fix for bug in ED_view3d_project_float that only effected the 'Rip' tool.
when the source and destination vectors were the same pointer, the X value would get overwritten.

now the rip tool uses the best side to grab as in trunk.
2012-03-07 01:06:18 +00:00
a2c182e923 style cleanup - use aligned * prefixed blocks for descriptive comments (was already used a lot and part of proposed style guide). 2012-03-03 16:31:46 +00:00
ed04c21374 code cleanup: use float vector size in function definitions, and const's where the values are unchanged. 2012-02-28 14:05:00 +00:00
944dfa23c4 svn merge ^/trunk/blender -r43392:43420 2012-01-16 11:50:17 +00:00
dc8b219726 Minor sculpt/paint cleanups.
Added some comments, constified a param, and moved a couple things
around.
2012-01-15 23:43:54 +00:00
dab71f9b12 svn merge ^/trunk/blender -r42882:42886 2011-12-27 04:08:21 +00:00
ebf5cfb5ce Fix own error in r42881, didn't add rectangle padding correctly. 2011-12-26 23:36:44 +00:00
f63e33303f svn merge ^/trunk/blender -r42871:42882 2011-12-26 21:39:16 +00:00
5f3b1a9767 Factor out some generic parts of the sculpting PBVH redraw planes code.
One function converts bounding boxes to screen space, the other
converts a screen-space rectangle to 3D clipping planes.

Also const-ified some parameters in the ED_view3d API.
2011-12-26 20:19:55 +00:00
7508540c53 svn merge -r41575:41602 ^/trunk/blender 2011-11-07 07:01:24 +00:00
7c88bc5952 replace macros for bli math functions in editors 2011-11-06 16:34:44 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
d7e5f348c8 svn merge ^/trunk/blender -r40368:40370 2011-09-22 16:17:27 +00:00
7126a4699e svn merge ^/trunk/blender -r40367:40368 --- raddish weight paint merge 2011-09-22 16:09:27 +00:00
14475d07cd svn merge -r40295:40367 ^/trunk/blender 2011-09-21 17:15:54 +00:00
439f0ef7dd SVN maintenance. 2011-09-19 17:27:33 +00:00
2cbf475fb2 Merged 40338-40364 2011-09-19 15:36:30 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
20463cb842 svn merge ^/trunk/blender -r40311:40338 2011-09-19 05:58:52 +00:00
73863a1da5 Split do_weight_paint_vertex() to isolate the simple case.
Added a tool-tip to the "fix deforms" op.

Removed code markers:
"Radish"
2011-09-18 17:10:28 +00:00
9a0b035e1d add back GPL2+ header to paint_utils.c, copied from editface.c since some of its functions trace back to that file from 2.4x. (imapaint_tri_weights for eg). 2011-09-18 12:16:03 +00:00
a9c99f58f4 Changed the branch code markers to say "Radish" in response to a review.
They weren't & aren't meant to show ownership, they just help me navigate my related code.
2011-09-18 03:49:00 +00:00
1b5d16f1bf I made multitude of fixes based on the comments provided online:
Removed the drawSelectedVerts and added drawSelectedVertices, which uses dm->foreachMappedVert.

In calc_weightpaint_vert_color():
Made the weight paint color black and return instead of input=-1

Made the pose bone selection normal when multi-paint is inactive.

Name fix for functions using mv instead of mvert.

Used vector functions provided by the math lib.

Changed some MEM_callocN references to be stacks.

Changed dm_deform_clear to use ob->derivedDeform primarily

Made the variable "float **changes" into "float (*changes)[2]"

Used CTX_data_active_object() in place of CTX_data_pointer_get_type()

Added the invert selection hotkey "Ctrl+I" to weight paint's vertex mask.
2011-09-18 01:09:18 +00:00
9a808e7b8c Lots of incomplete changes:
Weight Paint Vertex Select tweaked to act like edit mode's select and Circle select was added, but clipping is not working properly for either.

Select all was added too, but to the Q key until I look into overriding A's select all bones.

The select vertices checkbox was moved to the header, but it does not force face select mask to turn off yet--and it doesn't have the correct icon.

There will definitely be an update tomorrow to fix the problems with all or most of the issues.
2011-07-12 19:06:06 +00:00
88f4087a57 svn merge -r36725:36801 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-05-20 16:52:10 +00:00
b100f9d79d edit gp_stroke_convertcoords not to modify the mval passed to it & make some mval args const elsewhere too. 2011-05-20 14:11:05 +00:00
363bfdc46a use consistant arguments to ED_view3d_win_* funcs, a single float vector rather then 2 floats. 2011-05-20 13:50:41 +00:00
53d5761c94 function rename to give clearer meaning that they change from window to 3d coordinates.
some functions had vague names, I even ended up re-writing some of these functions by accident!
also added doxy comments.

* ED_view3d_win_to_3d (was window_to_3d)
* ED_view3d_win_to_delta (was window_to_3d_delta)
* ED_view3d_win_to_vector (was window_to_3d_vector / viewvector)
* ED_view3d_win_to_segment_clip (was viewline)
* ED_view3d_win_to_ray (was viewray)
2011-05-20 13:09:34 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
617e6a83bc object/paint/misc-files: floats were being implicitly promoted to doubles, adjust to use floats.
- also UV angle stretching was using radians->deg which wasn't needed.
2011-03-27 14:59:55 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
2e5eb41522 pedantic warning cleanup, also remove texspace_edit() since its been added using a different method. 2011-02-27 08:31:10 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
b8e3f4ee30 fix for cmake not having the correct svn revision in buildinfo, now generate a header every build with the time, date, svn revision. 2011-02-24 17:57:35 +00:00
197a57db69 face-paint mode operators were not ported from 2.4x yet hide/reveal/sel-swap
also added hide-unselected option to armature mode.
2011-02-24 16:04:36 +00:00
4a8dd84625 Bugfix #25557
Using texture brush in Sculpt, was calling to use "osa tex"
without giving it osa sample vectors. This crashed in using
texture nodes.
2011-01-09 18:43:47 +00:00