It also changes multi-paint's "zero weight color" to black again--it was unintentionally changed to red some time late last year when an aspect of the colors were changed.
Averages input samples to make the brush stroke smoother. Only mouse
location is averaged right now, not pressure/tilt/etc.
The DNA is in struct Paint.num_input_samples, RNA is
Paint.input_samples. In combination with PaintStroke usage this change
applies to sculpt, vpaint, and wpaint.
The range of useful values varies quite a bit depending on input
device; mouse needs higher values to match tablet pen, so set max
samples pretty high (64).
Release note section:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging
Added four new functions as shortcuts to creating GHashes that use the
standard ptr/str/int/pair hash and compare functions.
GHash *BLI_ghash_ptr_new(const char *info);
GHash *BLI_ghash_str_new(const char *info);
GHash *BLI_ghash_int_new(const char *info);
GHash *BLI_ghash_pair_new(const char *info);
Replaced almost all occurrences of BLI_ghash_new() with one of the
above functions.
Only remaining undocumented one is IMAGE_OT_record_composite (not sure what it actually does, nor even whether it’s actually working or not...).
Note that I didn’t bother with operators flagged as OPTYPE_INTERNAL!
If the RMB has not been released after starting a sculpt stroke, then hitting escape will cancel the stroke in progress and undo any changes to the mesh.
This is a slightly faster work-flow than using undo, is a feature available in other paint programs, and also puts in place the infrastructure to add other keys later that could tweak strokes in different ways.
Patch from Jaggz H, thanks!
[#31096] Weight-painting: Brush-specific weights
http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9
Each brush's weight can now be set individually, can also enable
unified setting (same as size and strength have.)
Added readfile code to the patch: subversion bumped to 1, brushes get
default weight of 0.5, unified weight enabled by default and value
from old vgroup_weight field.
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
this commit makes vertex paint check if it needs to rebuild the modifier stack when painting.
- when painting with no modifiers, do partial updates from polys to tessfaces while painting, skip re-tesselation.
- when painting onto a modified mesh, dont bother adjusting tessface colors - since the modifier stack will do this anyway.
both cases should be faster then before.
- was swapping matrix incorrectly, would fail when the object had any transform
- wasn't calling mesh_update_customdata_pointers() when adding MCol's in some cases
- was calling do_shared_vertexcol() twice when it didnt need to (blur painting only)
- store brush_alpha() result so it doesnt need to be called for each vertex when paitning.
- use _pressure suffix rather then _final to show the pressure has been applied.
- weight paint was needlessly calculateing the test weight when multipaint was enabled.