Commit Graph

44 Commits

Author SHA1 Message Date
855c11ff8c style cleanup: space action 2012-05-08 16:02:13 +00:00
7cc206ddca Code Cleanup: remove non existing function declarations.
added some missing functions too - which are not used yep but should be there for api completeness.
* CDDM_set_mloop
* CDDM_set_mpoly
* BLI_mempool_count
2012-02-29 15:00:37 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
db72192c22 Bye bye vile relics of extinct version control systems,
Causing a flurry of refresh file prompts post-commit,
Confusing local diffs and causing merge conflicts,
Stating the obvious; redundant and useless...

We shall not miss thou, blasted expand $keywords$
2011-08-12 07:20:49 +00:00
e3842d1ca4 Bugfix [#26505] zoom in selected keys on graph editor
Not really a "bug", but it was on my todo anyways. Based on patch
[#26508] by Campbell, with a few modifications including extending
this to the Action/DopeSheet editor too.
2011-03-17 10:02:37 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
7a55884b62 Added operator which makes selected scene markers into local 'pose'
markers.

This is useful for when working with lipsync shots, where you've used
markers for noting down key syllables and want to separate these out
into chunks to manage things better.
2011-02-26 06:28:24 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
52525a00f7 DopeSheet: Add menu entries and hotkeys to select all keyframes
left/right to current frame in dope sheet

This commit separates out this selection functionality out of the
click-selection operator into a separate operator, so that hotkeys and
menu entries can be assigned to it.

This is based on an idea+patch (#23738) submitted by Torsten Rupp
(rupp), though I've ultimately decided not to go with the suggested
implementation as I don't think this fits that well under the "column"
select operator.

Todo: Graph Editor support will be coming shortly...
2011-02-14 02:30:33 +00:00
e5fbd93cec editors/space_* build without unused args warnings 2010-10-16 08:03:28 +00:00
f525312721 Animation Editors: Select Linked Operator
This operator selects all the keyframes in the same F-Curve as a selected keyframe.
2010-04-05 11:47:55 +00:00
42ac4a3e7d Fix syntax for ID keyword. 2010-03-21 01:14:04 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
20fb4e3367 DopeSheet and Graph Editors: Select More/Less Operators
This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one. 

This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More".
2010-02-07 11:50:03 +00:00
3fa927a42e DopeSheet/Action Editor: Fixed operator name that did not get correctly during the operator renaming fixes done by Campbell's script 2009-12-31 23:56:45 +00:00
510c0facdf operator renaming for more consistent word ordering (_add/_remmove shold be last, ACT_OT_* --> ACTION_OT_*)
ACT_OT_clean --> ACTION_OT_clean
ACT_OT_clickselect --> ACTION_OT_clickselect
ACT_OT_copy --> ACTION_OT_copy
ACT_OT_delete --> ACTION_OT_delete
ACT_OT_duplicate --> ACTION_OT_duplicate
ACT_OT_extrapolation_type --> ACTION_OT_extrapolation_type
ACT_OT_frame_jump --> ACTION_OT_frame_jump
ACT_OT_handle_type --> ACTION_OT_handle_type
ACT_OT_insert_keyframe --> ACTION_OT_insert_keyframe
ACT_OT_insert_keyframe --> ACT_OT_keyframe_insert
ACT_OT_interpolation_type --> ACTION_OT_interpolation_type
ACT_OT_keyframe_type --> ACTION_OT_keyframe_type
ACT_OT_mirror --> ACTION_OT_mirror
ACT_OT_new --> ACTION_OT_new
ACT_OT_paste --> ACTION_OT_paste
ACT_OT_previewrange_set --> ACTION_OT_previewrange_set
ACT_OT_properties --> ACTION_OT_properties
ACT_OT_sample --> ACTION_OT_sample
ACT_OT_select_all_toggle --> ACTION_OT_select_all_toggle
ACT_OT_select_border --> ACTION_OT_select_border
ACT_OT_select_column --> ACTION_OT_select_column
ACT_OT_snap --> ACTION_OT_snap
ACT_OT_test --> ACTION_OT_test
ACT_OT_unlink --> ACTION_OT_unlink
ACT_OT_view_all --> ACTION_OT_view_all
ANIM_OT_add_driver_button --> ANIM_OT_driver_button_add
ANIM_OT_add_keyingset_button --> ANIM_OT_keyingset_button_add
ANIM_OT_delete_keyframe --> ANIM_OT_keyframe_delete
ANIM_OT_delete_keyframe_button --> ANIM_OT_keyframe_delete_button
ANIM_OT_delete_keyframe_v3d --> ANIM_OT_keyframe_delete_v3d
ANIM_OT_insert_keyframe --> ANIM_OT_keyframe_insert
ANIM_OT_insert_keyframe_button --> ANIM_OT_keyframe_insert_button
ANIM_OT_insert_keyframe_menu --> ANIM_OT_keyframe_insert_menu
ANIM_OT_remove_driver_button --> ANIM_OT_driver_button_remove
ANIM_OT_remove_keyingset_button --> ANIM_OT_keyingset_button_remove
FILE_OT_add_bookmark --> FILE_OT_bookmark_add
GRAPH_OT_insert_keyframe --> GRAPH_OT_keyframe_insert
NLA_OT_add_actionclip --> NLA_OT_actionclip_add
NLA_OT_add_meta --> NLA_OT_meta_add
NLA_OT_add_tracks --> NLA_OT_tracks_add
NLA_OT_add_transition --> NLA_OT_transition_add
NLA_OT_remove_meta --> NLA_OT_meta_remove
PARTICLE_OT_remove_target --> PARTICLE_OT_target_remove
PTCACHE_OT_add_new --> PTCACHE_OT_add
2009-11-28 14:37:21 +00:00
3ebd58673f Key Configuration
Keymaps are now saveable and configurable from the user preferences, note
that editing one item in a keymap means the whole keymap is now defined by
the user and will not be updated by Blender, an option for syncing might be
added later. The outliner interface is still there, but I will probably
remove it.

There's actually 3 levels now:

* Default builtin key configuration.
* Key configuration loaded from .py file, for configs like Blender 2.4x
  or other 3D applications.
* Keymaps edited by the user and saved in .B.blend. These can be saved
  to .py files as well to make creating distributable configurations
  easier.

Also, user preferences sections were reorganized a bit, now there is:
Interface, Editing, Input, Files and System.


Implementation notes:
* wmKeyConfig was added which represents a key configuration containing
  keymaps.
* wmKeymapItem was renamed to wmKeyMapItem for consistency with wmKeyMap.
* Modal maps are not wrapped yet.
* User preferences DNA file reading did not support newdataadr() yet,
  added this now for reading keymaps.
* Key configuration related settings are now RNA wrapped.
* is_property_set and is_property_hidden python methods were added.
2009-10-08 18:40:03 +00:00
de59f34be0 UI: action editor header now also uses template for browsing action
datablocks, was last place using deprecated uiDefIDPoinButs.
2009-09-16 18:32:10 +00:00
fa01703ac3 2.5 - Keyframe Types for DopeSheet
It is now possible to tag certain keyframes as being 'breakdowns' in the DopeSheet. Breakdown keyframes are drawn as slightly smaller blue diamonds.

Simply select the relevant keyframes and use the RKEY hotkey (or from the menus, Key->Keyframe Type) to choose between tagging the keyframe as a 'proper' keyframe and a 'breakdown' keyframe. 

Notes:
* Please note that this feature does not currently imply anything about breakdowns moving around keyframes or behaving any differently from any other type of keyframe
* In future, if there is any such need, more keyframe types could be added, though this is not really likely at all
2009-09-04 02:44:56 +00:00
b257acfed1 Animation Editors: Code Cleanups (for Channel Lists) Part 2
Now the mute/protect/expand/etc. toggles are drawn using UI widgets. This means that special event handling code to determine when they were clicked on is no longer needed, and also means that there can now be tooltips for these items too. 

Also, added visibility toggles for ID-block expanders, which will cause all the F-Curves in the linked datablock to not get drawn. The backend filtering code to make this work will come later...
2009-08-16 02:21:43 +00:00
2c3e8850a5 NLA SoC: Insert Keyframe Operator Tweaks (Anim Editor Versions)
* Insert Keyframe (IKEY) operator for Graph Editor 
* Renamed the DopeSheet version to make it more consistent with the other keyframing operators
2009-06-29 03:02:41 +00:00
f1fb09a493 NLA SoC: Graph Editor Menus + Operator Name Cleanup
As with the DopeSheet, the names of operators in the Graph Editor have been cleaned up, and operators have been added to menus as appropriate to show their availability.

Tweaked a few DopeSheet operator names to be more in line with the Graph Editor equivalents, and vica versa.


TODO: now, the operator poll callbacks here need checking...
2009-06-22 04:23:06 +00:00
aea9dd598c NLA SoC: DopeSheet Cleanups
* Replaced old-style menu defines with the new-style Layout Engine ones. These are now much cleaner as a result :)

* Wrapped DopeSheet and Graph Editors in RNA to allow them to use the new Layout Engine for menu drawing 

* Shortened the names of operators in the DopeSheet, removing the "keyframes" prefix since that's the only real context which can operate there.

* Standardised a few names, and renamed a confusingly named operator (cfrasnap -> jump to frame)
2009-06-22 03:26:36 +00:00
931527e648 - use clear, set, add, enable, disable and toggle as a prefix in operator names
- use select as a suffix eg UV_OT_loop_select -> UV_OT_select_loop
- Each select all operator was using slightly different wording...
  select_all, deselect_all, de_select_all, select_de_select_all -> select_all_toggle

- selection -> select
- POSE_OT_select_connected -> POSE_OT_select_linked to match other operators
- NODE_OT_delete_selection -> NODE_OT_delete since its not used in other operators
- ANIM_OT_previewrange_define -> ANIM_OT_previewrange_set to match other operators
- NODE_OT_fit_all -> NODE_OT_view_all to match other operators
- View2D_OT_* -> VIEW2D_OT_* to match VIEW3D
- View2D_OT_view_downscroll -> VIEW2D_OT_scroll_down more logical
- removed MARKER_OT_mouseselect_extend and made extend a boolean property of MARKER_OT_mouseselect
- MARKER_OT_mouseselect -> MARKER_OT_select
- GROUP_OT_group_remove -> GROUP_OT_objects_remove more logical since its removing objects from groups
- MESH_OT_removedoublesflag -> MESH_OT_remove_doubles
- redundant words MESH_OT_split_mesh -> MESH_OT_split,  OBJECT_OT_object_delete -> OBJECT_OT_delete

renamed selection operator properties
 extend_select -> extend
 column_select -> column
 select_children_only -> children_only
 ... Since these are all in the context of selection operators there is no need for the extra 'select' in the property name.
 
Updated docs
http://www.graphicall.org/ftp/ideasman42/html/bpyoperator-module.html
2009-03-29 02:15:13 +00:00
87bdbab544 * Added back 'Insert Key' operator for DopeSheet editor
* Fixed button spacing problems in TimeLine
2009-02-21 05:04:12 +00:00
b428760874 DopeSheet/Graph Editor: Restored Duplicate Keyframes operators (Shift-D) for both of them 2009-02-20 11:17:33 +00:00
5b14573d0b Graph Editor: Restoring most tools
* Copy/Paste still needs to be cleaned up to be functional. Auto-set preview range + View All also need some work to become functional...
* Smooth has been moved to Alt-O hotkey, as Shift-O was taken for Sample 
* Renamed a few operators for DopeSheet to be more in line with Graph Editor ones, and to be less obscure.
* The 'join' and 'remove doubles' tools are not likely to be restored. I think that a few of the new tools cover this lack anyway. We can restore them if there is a real need.

* Record tool needs a rethink to be genuinely useful, so it's not included here anymore.
A note for anyone wanting to play with implementing this: store the sampled points using the new FPoint type in the FCurve instead of using BezTriples, as FPoints are used for storing sampled/baked data.
2009-01-28 09:55:36 +00:00
a1c4d1c735 2.5 - Assorted bugfixes
* Dopesheet - clicking on keyframes in Object channels (if they came from Object-Data such as Lamps, etc.) would crash. I noticed this error in AnimSys2 yesterday

* Action Editor - do versions code now totally reinitialises the Action Editor View2D data (for the timespace), since I found a few files where there appeared to be some weird settings set.

* RNA Browser (Outliner->Datablocks) would crash when the Area was ripped (using Alt-R hotkey) as seen in mfoxdogg's 2.5 Tour 2
2009-01-01 08:08:55 +00:00
c0621a1b7e 2.5 - Action Editor
* Fixed 'mute' icons for IPO-Curve channels. Added define for icon-button widths instead of magic numbers there too.

* Restored View All (HomeKey) and Auto-Set Preview Range (Ctrl-Alt-P). These tools both use the max extents of the keyframes to determine their (time)range.
2009-01-01 01:47:36 +00:00
c2de1373d1 2.5:
First commit for 2009!

Started of porting of Animation Editor Channels stuff.
This code will be used for both the Action and IPO editors, so any existing code involving this has now been moved to the Animation module.

* Added mouse-click operator for this channels view. Note: the selection stuff currently uses temporary toggling code only (i.e. it only toggles the selection of the channels in the editor, but does not update status of rest of database).
* Fixed bugs in View2D listview functions. Reduced the amount of code needed, and makes the code here simpler.
* Renamed action_edit_keyframes.c to action_edit.c, since channels are not handled there anymore.
* Dopesheet now refreshes correctly when object selection elsewhere changes.
2009-01-01 00:18:23 +00:00
2c4c7004ae 2.5 - Action Editor: Copy/Paste
This can be activated using Ctrl-C/V and the buttons on the header.

It still uses an ugly global copy/paste buffer for now. In future, we could investigate alternative methods...
2008-12-29 11:04:55 +00:00
97a82102d4 2.5 - Action Editor / Animation Stuff:
* Brought back clean (OKEY), sample (Shift-OKEY), and delete (XKEY/DELKEY) tools for the Action Editor. 
Currently clean uses a predefined threshold (as a rna-prop, though it's still lacking the popup to set this when it is called)

* Added new file for 'destructive' keyframe operations/tools. 

* Got keyframing.c compiling. Now, some of these tools need to be operatorised. Also, the API there might change when enough of the system is stable for RNA-IPO work to take place (so that it can be tested).
2008-12-29 01:19:25 +00:00
1e463b22eb 2.5 - Action Editor:
* Added set-extrapolation operator. For now, this uses the Shift-E hotkey.
* Removed some unused code from keyframes_edit.c
2008-12-28 11:51:41 +00:00
61b3c4fefc 2.5 - Action Editor: Bringing back more operators
* Added 'set handle-type' operator. Currently, all possible handle types are all set using a menu and HKEY. This will need to be reviewed at some point, but I think it should be easier for users to remember 1 hotkey for this, rather than 4 scattered around the place.

* Added 'set interpolation' operator. This uses the Shift-T hotkey as before (for now). As in AnimSys2, this sets per-keyframe interpolation.

* Remapped toggle frames/time-codes operator to Ctrl-T key. This may still change, but the TKEY needs to be free for transform tool here.
2008-12-28 08:15:29 +00:00
452f1d1ea9 2.5
- Action Editor: Snap Current Frame to Selected Keyframes
- Change time operator - removed old unnecessary code
2008-12-28 04:13:18 +00:00
86886cbc55 2.5 - Action Editor
* Started porting back keyframe editing tools for the Action Editor/Dopesheet. Currently, only Snap (Shift-S) and Mirror (Shift-M) are functional.

* Added keyframe-editing API method for ensuring that all IPO-curves are left in a valid state after modifiying the values of their keyframes.

* Added operator-register flags for most of the operators. Only mouse-select doesn't have it for now (as there's not much useful info stored, and no exec callback).
2008-12-27 11:44:00 +00:00
1d176259cb 2.5 -
Renaming operators to follow new naming convention set out by Ton
2008-12-26 11:33:41 +00:00
34baf51dcb 2.5 - Action Editor: All Keyframe Selection Tools Ported
User Notes (for using tools whose behaviour has changed):
* Mouse Selection Tools: 
1) Click on keyframe to modify its selection. Holding the 'Shift' modifier when doing so, will result in keyframe selection being toggled instead of replacing existing selections.
2) Click on either side of the current frame indicator while holding the 'Alt' modifier. This will select only all the keyframes on the relevant side of the current frame indicator.
3) Click on a keyframe while holding the 'Ctrl' modifier. This will select all the keyframes that fall on that frame.

* Borderselect Tools 
1) BKEY selects all the keyframes within the specified range (as per normal)
2) ALT-BKEY will select either all the keyframes in the frame-range specified or the channel range specified, depending on which axis of the select region was larger. This method is prejudiced towards frame-range selection.

Code Notes:
* Finished porting over all of the remaining keyframe selection tools, and recoded the ported ones to make them easier to use (after running into some technical limitations)

* Simplified the way to check if 'animation context' is valid by moving a necessary check into that function.

* Refactored internal keyframe-looping tools to reduce the amount of code needed per tool to edit keyframes, removing a lot of the unnecessary bulk. Now, the ipo/icu_keys_bezier_loop functions recieve a few more arguments (1st arg is pointer to generic customdata, and another defines a validation callback which makes it easier to reuse some of the select callbacks).

* Added 'totrect' adjustment for number of channels being shown in Action Editor, so that scrolling will be limited to where there is data (and also so that scroller displays more relevant context info). 
For this to work, filtering channels now returns the number of channels extracted. This may come into use for other tools if there's such a need.

* I still need to port over some code for markers, which is required for some of the tools which use them. For now, those tools do nothing.

* Grease-Pencil editing mode in Action Editor is currently non-functional (code is commented out due to missing dependencies). This is currently pending the re-implementation of Grease Pencil in 2.5
2008-12-26 10:55:07 +00:00
754590d0d8 2.5 - Action Editor Select Tools
Ported the following tools 
* borderselect
* invert selection

Note: while porting these, I noticed a few issues with some stuff that still needs to be cleaned up.

Events handling in scrollers won't work yet, for the useful select all in frame(-range) or select all in channel(s). We should probably review ways to expose this more clearly in the UI too.
2008-12-23 23:34:19 +00:00
00d2cf3ddb 2.5 Action Editor - Brought back Select All (AKEY)
Now, selecting keyframes with mouse behaves more like before.

Note: this still mostly uses old code, since other parts of code also call this. For later, it'd be nice to store as RNA prop, method of selecting.
2008-12-23 11:58:02 +00:00
87c05f7836 2.5 Action Editor - Big WIP Commit
* Brought back backend for editing keyframes IPO/IPO-Curves. Did some refactoring work here that will still have to be verified when operators using them are added.

* Animation channel filtering code now returns the number of channels filtered (for Action Editor to set totrect of channels - TODO still!)

* View2D - made function to check if mouse is in View2D scrollers an API function

* Renamed keyframe related files. The old names were too clumsy.

* Started porting click-select operators for Action Editor. These don't work currently, as the events are being stolen by the markers. This needs to be fixed ASAP.
2008-12-23 11:02:39 +00:00
2474329ba8 2.5 - Action Editor Bugfixes
* Restored y-position translations needed for gla-stuff, as gla stuff sets viewport + matrices!
* Fixed alpha-problems with icons. The ft-font drawing was turning off GL_BLEND when it was done, which screwed up the icon drawing (previous names were drawn with 'standard' fonts only)
* Removed Context arg from drawing funcs. Passing anim-context instead. 
* Properly initialised new theme settings ported over from animsys2.
2008-12-22 09:43:54 +00:00
5959df8bf8 2.5 - Action Editor / Dopesheet
Initial commit of drawing code for Action Editor / Dopesheet. By default, the Dopesheet is now enabled (like in AnimSys2). There are still a few unresolved problems (like bad alpha blending for icons, and keyframes still not being drawn). However, these will be resolved in due course.
2008-12-22 08:13:25 +00:00
8be23f9490 2.5
Basics for the remaining 6 spacetypes. 

Note: Andrea prefers to merge SpaceImaSel with SpaceFile
for that I'll provide a good readfile.c patch later
2008-12-14 14:43:08 +00:00