Both {key Alt} editing behavior as well as `Copy To Selected` were not
working on geometry nodes modifiers (even if these matched exactly -
having the same nodegroup - on multiple objects)
Reason is that code checks pointer equality on the discovered properties
[geometry nodes modifier properties are stored as ID properties], but
these are not the same across objects (since these are fetched from
NodesModifierSettings - which are different on different objects).
note: if general custom properties are "API defined" on existing classes,
this was working, we are getting the exact property for different IDs in
this case
Now be more permissive with ID properties not defined on classes in
general and dont check pointer equality for them. For ID properties on
specific IDs (not the ones defined on classes) this //might// be undesired
(havent spotted issues though, even if equally named ID properies with
different types existed -- this then simply does nothing).
For geometry nodes modifiers, new code also checks if the nodegroups are
the same [since generic naming "Input_XXX" is shared for all modifiers --
and starting to copy over things to unrelated modifiers is not desired
here].
Fixes T93983.
Maniphest Tasks: T93983
Differential Revision: https://developer.blender.org/D13573
This resolves an old TODO to deduplicate code in copy_to_selected_button
& ui_selectcontext_begin.
This is also in hindsight of adding id-property support [incl. Geometry
Nodes modifier properties] for this in the next commit.
No behavior change expected here.
ref T93983 & D13573
Close all active buttons when hiding a region as this can be called
from Python a popover is open from that region.
Failure to do this causes the popover to read from the freed button.
Also rename UI_screen_free_active_but to
UI_screen_free_active_but_highlight since it only frees highlighted
buttons.
Assigning a catalog to an asset via drag-and-drop in the asset browser
now creates an undo step. Not only does this allow undoing the action,
it also tags the blend file as modified.
Reviewed by: Severin
Differential Revision: https://developer.blender.org/D13370
Add a new 'selected_visible_actions' property to allow querying
actions that are selected in animation related editors for use in
UI and operators. The 'selected_editable_actions' variant excludes
linked actions (the only reason an action can be read-only).
In the Action and Shape Key editors there is only one action
that is specified by the field at the top of the editor.
In Dope Sheet it scans the channel rows and returns all actions
related to the selected items. This includes summary items for
actions and groups.
In Graph Editor, it lists actions associated with selected curves.
The new property is also used for Copy To Selected and Alt-Click.
Ref D11803
There was a bunch of special handling to support dropping data-blocks onto
string or search-menu buttons, to change the value of these. This refactor
makes that case use the normal drop-box design, where an operator is executed
on drop that gets input properties set by the drop-box. This should also make
it easier to add support for dragging assets into these buttons.
In addition this fixes an issue: Two tooltips were shown when dragging assets
over text buttons. None should be shown, because this isn't supported.
There was a bunch of special handling to support dropping data-blocks onto
string or search-menu buttons, to change the value of these. This refactor
makes that case use the normal drop-box design, where an operator is executed
on drop that gets input properties set by the drop-box. This should also make
it easier to add support for dragging assets into these buttons.
In addition this fixes an issue: Two tooltips were shown when dragging assets
over text buttons. None should be shown, because this isn't supported.
This change simplifies the parameter list for these functions
and reduces the chance of typos mixing up array indices.
Reviewed By: campbellbarton
Ref D12950
Use arrays for wmEvent coordinates, this quiets warnings with GCC11.
- `x, y` -> `xy`.
- `prevx, prevy` -> `prev_xy`.
- `prevclickx, prevclicky` -> `prev_click_xy`.
There is still some cleanup such as using `copy_v2_v2_int()`,
this can be done separately.
Reviewed By: campbellbarton, Severin
Ref D12901
This patch adds a "selected_movieclip_tracks" context member and enables
editing properties of multiple selected tracks via the usual Alt-click
editing (as well as the "Copy To Selected" operator). Both use
UI_context_copy_to_selected_list() to gather a list of other selected
items [which are now taken via said new context member]. Strictly
speaking, this could be done without the context member as well [just
gathering other selected tracks in UI_context_copy_to_selected_list()
without relying on a context member], but this might come in handy in
other places (e.g. Addons).
note: some could be desired for markers (e.g. editing pattern/search
areas of all selected track markers, but since this is burried in a
uiTemplate, this is a bit more work for another patch).
Differential Revision: https://developer.blender.org/D12923
Tree-view items can now easily define their own context menu. This works
by overriding the `ui::AbstractTreeViewItem::build_context_menu()`
function. See the documentation:
https://wiki.blender.org/wiki/Source/Interface/Views#Context_Menus
Consistently with the Outliner and File Browser, the right-clicked item
also gets activated. This makes sure the correct context is set for the
operators and makes it clear to the user which item is operated on.
An operator to rename the active item is also added, which is something
you'd typically want to put in the context menu as well.
Adds an easy way to add drop support for tree-view rows.
Most of the work is handled by the tree-view UI code. The tree items can
simply override a few functions (`can_drop()`, `on_drop()`,
`drop_tooltip()`) to implement their custom drop behavior.
While dragging over a tree-view item that can be dropped into/onto, the
item can show a custom and dynamic tooltip explaining what's gonna
happen on drop.
This isn't used yet, but will soon be for asset catalogs.
See documentation here:
https://wiki.blender.org/wiki/Source/Interface/Views#Further_Customizations
Texts in Outliner dont activate on selecting (Text Editor did not change
to selected text) which is a bit inconsistent to other ID types.
ref T90862
Maniphest Tasks: T90862
Differential Revision: https://developer.blender.org/D12412
Originally the operator name was drawn next to the dragging content.
After that there was an option to add custom, static text with the
dragging content. This patch allows dynamic text to be drawn.
The custom text was implemented as out parameter of the poll function
what made the code unclear. This patch introduces a tooltip function
that separates tooltip generation from the poll function.
NOTE: the text should always be returned in its own memory block. This
block will be freed after it is copied in the drag struct.
Reviewed By: Severin
Differential Revision: https://developer.blender.org/D12104
Adds an operator invoked by default with Ctrl+F that while hovering a UI
list, opens the search field of the list and enables text input for it.
With this commit the search button may actually be out of view after
Ctrl+F still. The following commit adds auto-scroll to solve that.
A downside is that in the Properties, there also is Ctrl+F to start
the editor-wide search. That's not unusual in Blender though (e.g.
scolling with the mouse over a UI list also scrolls the list, not the
region).
This patch fixes many minor spelling mistakes, all in comments or
console output. Mostly contractions like can't, won't, don't, its/it's,
etc.
Differential Revision: https://developer.blender.org/D11663
Reviewed by Harley Acheson
Caused by {rB278011e44d43}.
Framebuffer management since above commit now seems to require region
bind/unbind in for the operator to be able to redraw correctly without
using the same framebuffer in multiple contexts.
Maniphest Tasks: T87771
Differential Revision: https://developer.blender.org/D11084
While the existing behavior worked as intended,
it wasn't possible to have two views on the same file at different
locations.
Since there isn't much use in having two views open at the same location
allow one view to be at a different scroll location.
UI edit-source and selecting a text data block now need explicit calls
to scroll to the cursor location.
Resolves T87284
E.g. steps to reproduce:
* Enter Vertex Paint mode
* In the tool settings, right-click > "Edit Source"
When creating a number slider via `layout.prop(..., slider=True)`, the UI code
would reallocate the number button to be a number-slider button. That's because
we now actually have different button data-structures for these (see
e6f0b60c2e). The edit source code stored data based on the button pointers,
which didn't get updated after changing the type. The fix just adds this
updating.
Partially reverts 2250b5cefe.
Removing the user count and fake user count icons was controversial (which was
expected) and there are a few further changes needed, that won't make it in
time for the release, see D9946.
While there is a design to bring back the user count and fake user indicators,
a new design idea was proposed that the UI team wants to follow. This came too
late for the 2.92 release, the new design is targeted at the 2.93 release now.
Meanwhile, UI team decision was to simply revert the design changes.
The new design is being worked on in https://developer.blender.org/T84669.
Note that this commit does not revert some internal changes done in
2250b5cefe. Namely the introduction of `ed_util_ops.c` and data-block
operators in there. These will still be needed in the new design.
The previous design is rather old and has a couple of problems:
* Scalability: The current solution of adding little icon buttons next to the
data-block name field doesn't scale well. It only works if there's a small
number of operations. We need to be able to place more items there for better
data-block management. Especially with the introduction of library overrides.
* Discoverability: It's not obvious what some of the icons do. They appear and
disappear, but it's not obvious why some are available at times and others
not.
* Unclear Status: Currently their library status (linked, indirectly linked,
broken link, library override) isn't really clear.
* Unusual behavior: Some of the icon buttons allow Shift or Ctrl clicking to
invoke alternative behaviors. This is not a usual pattern in Blender.
This patch does the following changes:
* Adds a menu to the right of the name button to access all kinds of operations
(create, delete, unlink, user management, library overrides, etc).
* Make good use of the "disabled hint" for tooltips, to explain why buttons are
disabled. The UI team wants to establish this as a good practise.
* Use superimposed icons for duplicate and unlink, rather than extra buttons
(uses less space, looks less distracting and is a nice + consistent design
language).
* Remove fake user and user count button, they are available from the menu now.
* Support tooltips for superimposed icons (committed mouse hover feedback to
master already).
* Slightly increase size of the name button - it was already a bit small
before, and the move from real buttons to superimposed icons reduces usable
space for the name itself.
* More clearly differentiate between duplicate and creating a new data-block.
The latter is only available in the menu.
* Display library status icon on the left (linked, missing library, overridden,
asset)
* Disables "Make Single User" button - in review we weren't sure if there are
good use-cases for it, so better to see if we can remove it.
Note that I do expect some aspects of this design to change still. I think some
changes are problematic, but others disagreed. I will open a feedback thread on
devtalk to see what others think.
Differential Revision: https://developer.blender.org/D8554
Reviewed by: Bastien Montagne
Design discussed and agreed on with the UI team, also see T79959.
I only skipped a few loops in the monstrous ui_handle_menu_event
function. Also, I only changed variable names where necessary to
prevent redeclarations.
Differential Revision: https://developer.blender.org/D8586
The current on-size-fits-all `uiBut` creates quite a mess, where it's
hard to reason about which members are free for use, under which
conditions they are used and how.
`uiBut` also has members that aren't used at times, violating the "don't
pay for what you don't use" principle.
To address this, we want to move to typed buttons, where `uiBut` is just
a base struct and each type extends it as needed. That structures data
better and type specific data is only available if it's actually used by
a button type.
Two trade-offs:
* Many casts to the derived type have to be done.
* Sometimes we change the button type after it's created. So I had to
add logic to reallocate the button for use with the new, possibly
derived struct. Ideally that wouldn't be needed, but for now that's
what we have.
Part of T74432.
Differential Revision: https://developer.blender.org/D7610
Reviewed by: Brecht Van Lommel, Campbell Barton
Small tweaks to make labels and texts more correct, consistent and
polished.
Reviewed by: Aaron Carlisle, Julian Eisel
Differential Revision: https://developer.blender.org/D8346
This addresses warnings from Clang-Tidy's `readability-else-after-return`
rule in the `source/blender/editors/interface` module.
No functional changes.
Note that this code is rather rough and slightly hacky, a proper
solution needs to be designed at some point probably, but for now this
should work fine.
As usual, master collections and root node trees remain TODO for now.
In this case giving `CTX_wm_menu()` priority over `CTX_wm_region()` is all
that's needed and makes sense (since we want exactly the hovered button, not
some other active button in the region/menu hierarchy).
The situation with pop-ups is still tricky, see T73565. But as a first step
it's probably good to let functions be more explicit about what they want when
querying UI context. So I added a variation of a UI-context function for cases
like this.