Commit Graph

31363 Commits

Author SHA1 Message Date
823083a744 fix for own error with opencl bokeh blur. 2012-08-11 18:47:09 +00:00
df1dd658c9 minor improvements to cmake's datatoc usage, now changes to datatoc.c re-make generated files. 2012-08-11 18:39:38 +00:00
ca7c07cda9 add back datatoc, use this instead of cmake script which was too slow. 2012-08-11 16:25:31 +00:00
35ef09372a Fix #32306: Applying location or rotation scales sculpt data 2012-08-11 16:20:30 +00:00
b97fc46abc remove all remaining data files from source, now all are converted at build time.
note: this is currently very slow in cmake, will address this next.
2012-08-11 15:24:31 +00:00
90f443bb86 generate brush icons C files at build time. 2012-08-11 14:40:09 +00:00
2be39776d5 Style cleanup: whitespace and line breaks 2012-08-11 14:38:02 +00:00
a794e19346 Sequencer: support for masked color balance
This implements option which could be used to color balance only
specified area. Currently done by adding Mask input to Adjustment
effect. Affects on color balance and multiply settings.

Supporting masked saturation control is in the list, not supported
in this commit.

Also show value slider in the right of color wheel.
2012-08-11 14:37:58 +00:00
be4ae581ff simplified data_to_c macro in cmake 2012-08-11 13:32:19 +00:00
81272e28a0 generate glsl shaders c files at build time. 2012-08-11 13:01:44 +00:00
5f341a846b startup.blend and preview.blend are now converted to C at build time.
made some changes to startup.c
- change default player to internal since its working now.
- added new screen for full screen 3d viewport (nice for demo's and navigating)
- disable cursor depth option (was enabled by default because of re-used flag)
2012-08-11 12:26:43 +00:00
51182bc78d add MEM_recallocN(), so bytes are ensured to be zero'd when growing. 2012-08-11 12:16:09 +00:00
0682c3f1ae Code cleanup and minor change to CMake's colalda detection to make
it detect directory structure used for libs in our svn (<root>/include/<component>/include)
2012-08-11 10:32:27 +00:00
fdc5e4f5a6 docs for window structs 2012-08-11 01:05:09 +00:00
b8b7e5d137 fix for minor UI annoyance - when the window is fullscreen now dont draw area corners since areas cant be split when fullscreen. 2012-08-11 00:05:57 +00:00
b84c1dd592 compositor: bokeh blur size input can now be an image, in this case it uses VariableSizeBokehBlurOperation class internally.
updated opencl too.
2012-08-10 15:31:54 +00:00
2a1b7f7f8e Fix infinite recursion when using adjustment strip placed to channel 1 2012-08-10 15:30:38 +00:00
94a3945cf9 code cleanup: compositor - define size for executePixel function output float array 2012-08-10 14:07:24 +00:00
e877247789 use define for bokeh blur size, also define size of determineResolution args. 2012-08-10 13:23:31 +00:00
fea0e60227 Fix building with audaspace disabled 2012-08-10 12:56:09 +00:00
4f1b0e473b add asserts in MemoryBuffer.readNoCheck() so it raises an error when used incorrectly in debug mode. 2012-08-10 12:38:53 +00:00
bec90b40c3 fix [#32289] Border Zoom, Zoom Border or Zoom to Border?
pedantic report but may as well name them the same.
2012-08-10 11:43:53 +00:00
c8cdad1748 fix [#32300] Convex Hull Poll Shouldn't Require 3D View 2012-08-10 11:38:52 +00:00
6a1a5ad08b split off auto depth option to have cursor placement use depth too since you dont always want both. 2012-08-10 10:34:24 +00:00
3c35f560db minor compositor change: use the max dimension for bokeh blur size, rather then width. 2012-08-10 10:20:28 +00:00
414b9865e4 zero rotation values for quat_apply_track() which were in fact just float in precision.
also minor code cleanup - tabs -> spaces in scons file.
2012-08-10 08:19:45 +00:00
Lukas Toenne
1eb611ea55 Added a poll function for the node_tree pointer node groups. This ensure that only node trees of the same type as the group node's tree can be selected for the pointer, other trees would be invalid for the node group (e.g. a Shader node group using a Compositor node tree). 2012-08-10 07:22:33 +00:00
32a8d7cbdf Bugfix: Cloth did not work with Dynamic Paint.
Fix 1: Pinned vertices were never released when "unpinned" by Dynamic Paint. 

Fix 2: When pinning vertices during simulation, they would get "warped" to their original starting position of frame 1.

Thanks to MiikaH for pointing this out and also for providing the regression blend file: http://wiki.blender.org/uploads/a/ab/Cloth_dynamic_paint.blend
2012-08-10 00:04:15 +00:00
e922b72a68 Separate uv selection operator: Y key, behaves much the same way as the mesh separate tool works. 2012-08-09 22:43:10 +00:00
7a760b4804 generate COM_OpenCLKernels.cl.h automatically at build time, this allows editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn.
updates made to cmake and scons.
2012-08-09 19:59:36 +00:00
9f30c7147c Frame matching methods for follow track constraint
This is needed in cases when using blender camera with different
resolution than original footage. Behaves in the same way as
background picture framing.
2012-08-09 16:57:02 +00:00
9a32fd05db Fixed typo in clip's display aspect usage 2012-08-09 16:56:42 +00:00
2f2560eb49 use sensor size when calculating dof rather then hard coded values. 2012-08-09 15:59:32 +00:00
863aee6caf Bugfix/Enhancement: Cloth didn't support animated vertex groups like the "Vertex Weight" modifier.
Regression blend file: http://wiki.blender.org/uploads/b/b8/Cloth_anim_vertex.blend

Thanks to Kologe for reporting this problem and also providing the regression blend file.
2012-08-09 13:33:27 +00:00
Lukas Toenne
9a36b51cc7 Fix for the default internal connect function for nodes (used in muting, detaching, etc.). This is supposed to look for the first input/output of every socket type, but was actually taking the first matching link from the link list, regardless of the linked socket's position. 2012-08-09 11:45:54 +00:00
0107385f7f code cleanup: ensure macros require ';' endings 2012-08-08 21:20:10 +00:00
5e0f254afa utility functions for getting/setting rectangles for operators. 2012-08-08 20:38:55 +00:00
6cfb7f50d2 support for border zooming out by using the middle mouse button, works in 2D views already 2012-08-08 19:54:31 +00:00
f0951f58ca code cleanup: rename G.afbreek --> is_break, G.rendering --> is_rendering 2012-08-08 18:37:06 +00:00
0b5a995cfd code cleanup: rename G.rt to G.debug_value 2012-08-08 18:21:54 +00:00
5019cd179f add threshold blending to opencl too. 2012-08-08 18:10:13 +00:00
a401971cf8 sync changes between opencl and C++ VariableSizeBokehBlurOperation, also remove absf() check on pixel radius, this is ensured to be unsigned. 2012-08-08 18:04:40 +00:00
Lukas Toenne
543cee14ca Renamed the mx/my coordinates in SpaceNode to more descriptive 'cursor'. This follows the naming in the View3D space, since this vector is used for essentially the same purpose (adding nodes at a specific location), although not used for any transform origin and not displayed in the editor.
Note: While renaming DNA properties is usually dangerous and can break files, in this case it is possible because the mx/my values are only used at runtime.
2012-08-08 17:37:02 +00:00
c21bf16c46 dof node; change how threshold is applied, rather then clip out pixels at the threshold, fade instead.
note: need to apply this change to opencl still.
2012-08-08 16:49:12 +00:00
748228d223 Sequencer: corrections to sequence cache invalidation 2012-08-08 16:46:47 +00:00
7483429e62 Sequencer: initial implementation of multithreaded effects
Added a framework to run effects in several threads. Port most
of effects to this new framework.

Still some work to be done here (some effects are not so easy to port)
2012-08-08 16:46:45 +00:00
ac2b6e23eb Code cleanup: use defines instead of magic constants 2012-08-08 16:46:44 +00:00
e4b494ac3b Sequencer: do not invalidate sequences which are not blending with bottom machines 2012-08-08 16:46:43 +00:00
af81d7a4f1 Style cleanup: whitespace 2012-08-08 16:46:42 +00:00
a0a67d2984 Sequencer: initial support of refreshing only changed sequences
Before this the the whole sequencer cache would be invalidated
when hanging sequence settings.

This was completely annoying because changing color balance
settings would re-load image file for which color balance
is happening on every change,

In fact it's still an issue if color balance is changing for
image strip itself, but if this strip has got effect and
color balance is changing for it file wouldn't be reloaded.
2012-08-08 16:46:40 +00:00