Commit Graph

13643 Commits

Author SHA1 Message Date
814f360c83 UI: Unhide the world mist panel if the mist pass is not enabled
This makes no sense to hide it since we can nowadays preview it inside the
viewport even if the render pass is not enabled.
2022-06-28 18:48:39 +02:00
c1ffea157c Mask editor: Always use smooth drawing
The mask is expected to be always be displayed smooth, and the
option mainly existed for some legacy drivers. IF smooth drawing
causes issues it should be fixed in the drawing code, not as an
option in the interface.

Differential Revision: https://developer.blender.org/D15266
2022-06-28 10:55:45 +02:00
Keith Boshoff
b910114384 UI: add Custom properties panel to collections
Show a custom properties panel in the collections tab,
matching other data-blocks which already support this.

Reviewed by: HooglyBoogly, campbellbarton

Ref D12598
2022-06-28 10:52:31 +10:00
36f5967b99 Fix T93650: Asset drag into catalogs broken, Industry Compatible keymap
Issue was that the Industry Compatible keymap wouldn't select files on a
mouse press, and since the dragged items are determined by the
selection, nothing would be considered as dragged.

Selecting items on mouse press happens since c606044157. I haven't
heard of that issue happening in the Industry Compatible keymap. But if
it did happen, it should be fixed too now.
2022-06-27 15:36:25 +02:00
1cf05f17eb UI: define category for the dope-sheet properties panel
Caused warning on startup, missing from [0].

[0]: 57816a6435
2022-06-27 17:25:07 +10:00
10a2c50733 Fix T99178: Console warning using search (F3) in grease pencil draw mode
The preview data was not available in this context and need to be checked to avoid the warning.
2022-06-27 09:13:40 +02:00
4c3b984b3d Fix T99100: Undo/redo bugs with paint and gravity
You can now push multiple sculpt undo nodes
of different types.  This is necassary to handle
paint tools that have gravity enabled.
2022-06-26 16:15:40 -07:00
ba1e97f1c6 Geometry Nodes: Field on Domain Node
As described in T98943, this commit adds a node that can
evaluate a field on a separate domain in a larger field context.
This is potentially useful in many cases, to avoid relying on
a separate capture attribute node, which can make it easier
to build reusable fields that don't need geometry inputs.

Internally, the node just evaluates the input field in the larger
field context and then uses the generic domain interpolation,
so the code is simple. One future optimization might be using
the input selection to only evaluate part of the input field, but
then the selection has to be interpolated as well, and that might
not always be worth it.

Differential Revision: https://developer.blender.org/D15289
2022-06-25 11:23:19 -05:00
9a0a4b0c0d Geometry Nodes: Add Points Node
This node takes a point count,a vector field, and float field and creates
a pointcloud with n points at the positions indicated in the vector
field with the radii specified in the float field.The node is placed in
the "Point" menu.

Differential Revision: https://developer.blender.org/D13920
Maniphest Task: https://developer.blender.org/T93044
2022-06-25 08:47:31 -05:00
a5ff46e0fc Cleanup: make format 2022-06-23 19:28:39 +02:00
2eba15d3e8 Fix T98975: Broken vertex paint mode operators
All of the operators in vertex paint mode didn't work properly with
the new color attribute system. They only worked on byte color type
attributes on the face corner domain.

Since there are four possible combinations of domains and types now,
it mostly ended up being simpler to convert the code to C++ and use
the geometry component API for retrieving attributes, interpolating
between domains, etc. The code changes ended up being fairly large,
but the result should be simpler now.

Differential Revision: https://developer.blender.org/D15261
2022-06-23 11:33:11 -05:00
Colin Basnett
57816a6435 Dopesheet: Add Custom Properties panel
Adds a custom property panel for the active `Action` to the Dopesheet
editor. There was previously no way to edit these properties outside of
the Python API.

This panel will show up when
`context.active_object.animation_data.action` is set.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14646
2022-06-23 11:12:42 +02:00
1160a3a3f8 Cleanup: Clang tidy
Mainly duplicate includes and else after return.
2022-06-22 18:58:25 -05:00
Michael Jones
328a911379 Cycles: Distinguish Apple GPUs by core count
This patch suffixes Apple GPU device names with `(GPU - # cores)` so that variant GPUs with the same chipset can be distinguished. Currently benchmark scores for these M1 family GPUs are being incorrectly merged:

- M1: 7 or 8 cores
- M1 Pro: 14 or 16 cores
- M1 Max: 24 or 32 cores
- M1 Ultra: 48 or 64 cores

Reviewed By: brecht, sergey

Differential Revision: https://developer.blender.org/D15257
2022-06-22 22:32:56 +01:00
Simon Lenz
df2ab4e758 Mask Editor: Add toggle for mask spline drawing
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor.

It also moves the "smooth" option up (its position left of the selection dropdown was missleading).

{F11847272}

This emerged from a discussion in https://developer.blender.org/D12776

Differential Revision: https://developer.blender.org/D13314
2022-06-22 10:45:18 +02:00
b8289eb1b9 Cleanup: replace BLF defines with enum, formatting 2022-06-22 14:50:22 +10:00
7140016838 GPencil: Move New Layer option to menu top
The new layer option must be the first in the menu.

Differential Revision: https://developer.blender.org/D15255
2022-06-21 17:04:30 +02:00
1154b45526 UV: Add "Select Similar" operator in UV editor
Resolves T47437.

Differential Revision: https://developer.blender.org/D15164
2022-06-21 17:33:39 +12:00
Simon Lenz
eca0c95d51 Mask Editor: Add mask blending factor for combined overlay
This adds a new parameter to the "Combined" overlay mode of the mask editor.
The "blending factor" allows users to blend the mask exterior with the original
footage to visualise the content of the mask in a more intuitive way.  The
"Alpha" overlay is unaffected by this change.

The existing "Combined" overlay is used like before (covering everything
outside the mask in black), but can be blended with the slider in the mask
overlay to look at the exterior.

This is part of an effort to make mask editing more intuitive & easy to use:
https://developer.blender.org/T93097

Differential Revision: https://developer.blender.org/D13284
2022-06-20 16:04:15 +02:00
575884b827 Update RNA Manual References 2022-06-18 18:14:54 -04:00
18def163f8 Cleanup: Simplify syntax in curves draw cache file
Also remove some unnecessary logic and change a variable name.
2022-06-17 15:11:41 +02:00
Chris Clyne
838c4a97f1 Geometry Nodes: new Volume Cube node
This commit adds a Volume Cube primitive node. It outputs a volume that
contains a single "density" float grid. The density per voxel can be
controlled with a field that depends on the voxel position (using the
existing Position node). Other field inputs are not supported.

The density field is evaluated on every voxel.

Possible future improvements are listed in D15198.

Differential Revision: https://developer.blender.org/D15198
2022-06-17 13:30:44 +02:00
18960c08fd UI: Custom Properties - Rename properties to remove "Use/Is"
There is no need to have use/is in the final name. This is implicitly
represented by the checkbox already.

This does not change the Python API, only the names we show in the user
interface.

* Is Library Overridable -> Library Overridable
* Use Soft Limits -> Soft Limits

Differential Revision: https://developer.blender.org/D15217
2022-06-17 10:08:17 +02:00
209bf7780e UI: Add file browser operator to edit directory field
This allows using a shortcut from the file browser to edit the directory
path. The shortcut Ctrl + L is quite standard and used in multiple
GNU/Linux desktop desktop environments, Windows, as well as most web
browsers. Safari on macOS uses Cmd + L.

Reviewed by: Jacques Lucke, Julian Eisel

Differential Revision: https://developer.blender.org/D15196
2022-06-16 19:46:37 +02:00
23d2e77a54 UI: Add initial "grid view"
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views

Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.

Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
  (solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
  column, rather than leaving a big empty block at the right if there's
  not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.

No user visible changes expected since the grid views aren't used for
anything yet.

This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.

Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
2022-06-16 19:25:50 +02:00
e0c966a3b9 Fix T98904: GPencil sculpt brushes break after you delete a brush
There were two problems here:

1) Console warnings due to brush was None.
2) It was impossible to recreate a brush.

This patch fixes both issues and it is now possible to recreate any brush.

Differential Revision: https://developer.blender.org/D15213

Reviewed by: @dflelinto
2022-06-16 16:29:11 +02:00
15b4120064 Make Instance Face: Support instanced collections too
Differential Revision: https://developer.blender.org/D15204
2022-06-15 13:53:37 +02:00
41053deba4 GPencil: Avoid console warnings when no Sculpt brush selected
If the brush is deleted, the panel must not be filled.

To recreate the missing Brush is necessary to use `Reset All`

This fix part of T98904
2022-06-15 13:30:14 +02:00
216a2c0f37 Clip editor: Use Ascending/Descending order instead of "Inverse"
This is more intuitive for artists.
2022-06-15 12:37:31 +02:00
e903403b41 Curves: support adding keymap items for operators
* Add a new keymap for `curves.*` operators. This is mainly for
  edit mode operators, but since we don't have edit mode yet,
  these operators are also exposed in sculpt mode currently.
* Fix the naming of the "sculpt curves" keymap.
2022-06-14 10:53:06 +02:00
74e9605455 blend_render_info: minor improvements to file parsing
- Stop once `ENDB` is reached, as files could include additional data.

- Prevent the possibility of an infinite loop from malformed BHEAD
  blocks that could seek backwards in the file.
2022-06-14 14:30:15 +10:00
0bd6b3e5a0 Cleanup: unused argument, variable warnings 2022-06-14 14:30:09 +10:00
77b34a00f9 Fix T97987: Can not keyframe strip mirror in Y axis
Property shared row with toggle for mirror in X axis, so clicking on
decorator added only keyframe for X axis toggle.
2022-06-13 22:35:36 +02:00
5ada2afb6d Cleanup: fix various typos
Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te

Contributed by luzpaz.

Differential Revision: https://developer.blender.org/D15155
2022-06-13 13:17:32 +02:00
84906d47dc Cleanup: format 2022-06-09 10:11:25 +10:00
Dennis Ranish
9c28f0eb37 D14823: Adds operator to duplicate the active color attribute layer
Fixes T97706

Adds operator to duplicate the active color attribute layer.
Adds `"Color Attribute Specials"` menu to color attribute ui to access the `"geometry.color_attribute_duplicate"` operator.
Internally adds a function that duplicates a referenced CustomDataLayer
- `BKE_id_attribute_duplicate` mostly copies the existing `BKE_id_attribute_new`
- but gets the type and domain from the referenced layer
- and copies the data from the old layer into the new layer

Reviewed By: Joseph Eagar & Hans Goudey & Julien Kaspar
Differential Revision: https://developer.blender.org/D14823
Ref D14823
2022-06-08 12:10:32 -07:00
Ramil Roosileht
f69c565a33 D15085: Fix numbers jumping in edit voxel size widget
Introduces an option for BKE_unit_value_as_string to skip stripping of zeroes, thus reducing flickering when using edit voxel size widget.

{F13125416}

Reviewed By: Julien Kaspar & Joseph Eagar
Differential Revision: https://developer.blender.org/D15085
Ref D15085
2022-06-08 11:51:29 -07:00
ca29376e00 Cleanup: Move sculpt_automasking.c to c++ 2022-06-08 03:33:18 -07:00
8edd1d8aa5 CMake: optionally disable OBJ, STL & GPencil SVG support
The following CMake options have been added (enabled by default),
except for the lite build configuration.

- WITH_IO_STL
- WITH_IO_WAVEFRONT_OBJ
- WITH_IO_GPENCIL (for grease pencil SVG importing).
  Note that it was already possible to disable grease pencil export
  by disabling WITH_PUGIXML & WITH_HARU.

This is intended to keep the lite builds fast and small for building,
linking & execution.

Reviewed By: iyadahmed2001, aras_p, antoniov, mont29

Ref D15141
2022-06-08 13:29:32 +10:00
Monique Dewanchand
e62a33e572 Nodes: Show node description in Node add menu
Though no nodes have descriptions currently, this patch makes it
possible to add descriptions that display in the add menu, for
custom node systems and existing builtin nodes.

Differential Revision: https://developer.blender.org/D14963
2022-06-07 15:40:31 +02:00
2935b6a2ac Add Instance Offset operators to Collections property panel
Add three operators to the Collections properties panel:

- `object.instance_offset_to_cursor`, which is already available from
  the Object properties panel. The operator works on the active
  collection, though, so it's weird to not have it in the Collections
  panel.
- `object.instance_offset_from_object` is a new operator, which performs
  the same operation as above, but then based on the active object's
  evaluated world position.
- `object.instance_offset_to_cursor` is also new, and performs the
  opposite of the first operator: it moves the 3D cursor to the
  collection's instance offset.

The first two operators make it easier to set the instance offset. The
last operator makes it possible to actually see the offset in the 3D
viewport; drawing it using some overlay could also work, but that would
be more effort to get right, and then snapping the 3D cursor would still
be useful.

The operators are placed in a popup menu, as to not clutter the
interface too much with various buttons.

Reviewed By: dfelinto, eyecandy

Differential Revision: https://developer.blender.org/D14966
2022-06-07 13:10:13 +02:00
3a8a44b3f9 Keymap: use both left/right modifier keys
Use both left/right modifier keys for:

- Fly Mode.
- Walk Mode.
- Area Split.
- Sculpt Detail Map.
- Sculpt Expand.
- Standard Modal Map

Resolves T98638.
2022-06-07 21:03:08 +10:00
4580c18c56 Correct error in 7c4826d971 2022-06-07 17:42:11 +10:00
Joseph Faulkner
b77494ec61 Fix T98527 : corrected label for Korean language in Blender preferences
Patch changes label from '한국 언어' to '한국어'

Reviewed By: persun, PratikPB2123, mont29

Maniphest Tasks: T98527

Differential Revision: https://developer.blender.org/D15120
2022-06-07 09:35:27 +02:00
7c4826d971 Fix T98552: Experimental Tweak Select: Curve handle tweak is difficult
The previous fix [0] only resolved the issue for RMB select,
this works for the tweak tool with LMB select.

[0]: 0f73a27b76
2022-06-07 16:53:54 +10:00
af6a68217f Cleanup: format 2022-06-07 14:40:51 +10:00
b3101abcce blend_render_info: Zstd support, skip redundant file reading & cleanup
- Use a context manager to handle file handlers (closing both in the
  case of compressed files).

- Seek past BHead data instead of continually reading
  (checking for 'REND').

- Write errors to the stderr (so callers can differentiate it from the
  stdout).

- Use `surrogateescape` in the unlikely event of encoding errors
  so the result is always a string (possible with files pre 2.4x).

- Remove '.blend' extension check as it excludes `.blend1` files
  (we can assume the caller is passing in blend files).

- Define `__all__` to make it clear only one function is intended
  to be used.
2022-06-07 13:15:56 +10:00
Iyad Ahmed
7c511f1b47 STL: Add new C++ based STL importer
A new experimentatl STL importer, written in C++. Roughly 7-9x faster than the
Python based one.

Reviewed By: Aras Pranckevicius, Hans Goudey.
Differential Revision: https://developer.blender.org/D14941
2022-06-06 20:57:38 +03:00
14fc89f38f Geometry Nodes: Add Instance Scale Input Node
A field input node for the scale of each top-level instance transform.
The scale can be set with the "Scale Instances" node, but previously
could not be retrieved.

Differential Revision: https://developer.blender.org/D15132
2022-06-06 12:02:59 -05:00
3a57f5a9cf Geometry Nodes: Instance Rotation Node
A field input node for the rotation of each top-level instance transform.
The rotation can be set with the "Rotate Instances" node, but previously
could not be retrieved.

Differential Revision: https://developer.blender.org/D15131
2022-06-06 11:50:13 -05:00