The mask is expected to be always be displayed smooth, and the
option mainly existed for some legacy drivers. IF smooth drawing
causes issues it should be fixed in the drawing code, not as an
option in the interface.
Differential Revision: https://developer.blender.org/D15266
Show a custom properties panel in the collections tab,
matching other data-blocks which already support this.
Reviewed by: HooglyBoogly, campbellbarton
Ref D12598
Issue was that the Industry Compatible keymap wouldn't select files on a
mouse press, and since the dragged items are determined by the
selection, nothing would be considered as dragged.
Selecting items on mouse press happens since c606044157. I haven't
heard of that issue happening in the Industry Compatible keymap. But if
it did happen, it should be fixed too now.
As described in T98943, this commit adds a node that can
evaluate a field on a separate domain in a larger field context.
This is potentially useful in many cases, to avoid relying on
a separate capture attribute node, which can make it easier
to build reusable fields that don't need geometry inputs.
Internally, the node just evaluates the input field in the larger
field context and then uses the generic domain interpolation,
so the code is simple. One future optimization might be using
the input selection to only evaluate part of the input field, but
then the selection has to be interpolated as well, and that might
not always be worth it.
Differential Revision: https://developer.blender.org/D15289
This node takes a point count,a vector field, and float field and creates
a pointcloud with n points at the positions indicated in the vector
field with the radii specified in the float field.The node is placed in
the "Point" menu.
Differential Revision: https://developer.blender.org/D13920
Maniphest Task: https://developer.blender.org/T93044
All of the operators in vertex paint mode didn't work properly with
the new color attribute system. They only worked on byte color type
attributes on the face corner domain.
Since there are four possible combinations of domains and types now,
it mostly ended up being simpler to convert the code to C++ and use
the geometry component API for retrieving attributes, interpolating
between domains, etc. The code changes ended up being fairly large,
but the result should be simpler now.
Differential Revision: https://developer.blender.org/D15261
Adds a custom property panel for the active `Action` to the Dopesheet
editor. There was previously no way to edit these properties outside of
the Python API.
This panel will show up when
`context.active_object.animation_data.action` is set.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D14646
This patch suffixes Apple GPU device names with `(GPU - # cores)` so that variant GPUs with the same chipset can be distinguished. Currently benchmark scores for these M1 family GPUs are being incorrectly merged:
- M1: 7 or 8 cores
- M1 Pro: 14 or 16 cores
- M1 Max: 24 or 32 cores
- M1 Ultra: 48 or 64 cores
Reviewed By: brecht, sergey
Differential Revision: https://developer.blender.org/D15257
Adds an overlay option to show/hide the spline points & lines of masks in the Mask Editor.
It also moves the "smooth" option up (its position left of the selection dropdown was missleading).
{F11847272}
This emerged from a discussion in https://developer.blender.org/D12776
Differential Revision: https://developer.blender.org/D13314
This adds a new parameter to the "Combined" overlay mode of the mask editor.
The "blending factor" allows users to blend the mask exterior with the original
footage to visualise the content of the mask in a more intuitive way. The
"Alpha" overlay is unaffected by this change.
The existing "Combined" overlay is used like before (covering everything
outside the mask in black), but can be blended with the slider in the mask
overlay to look at the exterior.
This is part of an effort to make mask editing more intuitive & easy to use:
https://developer.blender.org/T93097
Differential Revision: https://developer.blender.org/D13284
This commit adds a Volume Cube primitive node. It outputs a volume that
contains a single "density" float grid. The density per voxel can be
controlled with a field that depends on the voxel position (using the
existing Position node). Other field inputs are not supported.
The density field is evaluated on every voxel.
Possible future improvements are listed in D15198.
Differential Revision: https://developer.blender.org/D15198
There is no need to have use/is in the final name. This is implicitly
represented by the checkbox already.
This does not change the Python API, only the names we show in the user
interface.
* Is Library Overridable -> Library Overridable
* Use Soft Limits -> Soft Limits
Differential Revision: https://developer.blender.org/D15217
This allows using a shortcut from the file browser to edit the directory
path. The shortcut Ctrl + L is quite standard and used in multiple
GNU/Linux desktop desktop environments, Windows, as well as most web
browsers. Safari on macOS uses Cmd + L.
Reviewed by: Jacques Lucke, Julian Eisel
Differential Revision: https://developer.blender.org/D15196
Part of T98560.
See https://wiki.blender.org/wiki/Source/Interface/Views
Adds all the basic functionality needed for grid views. They display
items in a grid of rows and columns, typically with a preview image and
a label underneath. Think of the main region in the Asset Browser.
Current features:
- Active item
- Notifier listening (also added this to the tree view)
- Performance: Skip adding buttons that are not scrolled into view
(solves performance problems for big asset libraries, for example).
- Custom item size
- Preview items (items that draw a preview with a label underneath)
- Margins between items scale so the entire region width is filled with
column, rather than leaving a big empty block at the right if there's
not enough space for another column (like the File and current Asset
Browser does it).
- "Data-View Item" theme colors. Not shown in the UI yet.
No user visible changes expected since the grid views aren't used for
anything yet.
This was developed as part of a rewrite of the Asset Browser UI
(`asset-browser-grid-view` branch), see T95653. There's no reason to
keep this part in a branch, continuing development in master makes
things easier.
Grid and tree views have a lot of very similar code, so I'm planning to
unify them to a degree. I kept things separate for the start to first
find out how much and what exactly makes sense to override.
There were two problems here:
1) Console warnings due to brush was None.
2) It was impossible to recreate a brush.
This patch fixes both issues and it is now possible to recreate any brush.
Differential Revision: https://developer.blender.org/D15213
Reviewed by: @dflelinto
* Add a new keymap for `curves.*` operators. This is mainly for
edit mode operators, but since we don't have edit mode yet,
these operators are also exposed in sculpt mode currently.
* Fix the naming of the "sculpt curves" keymap.
- Stop once `ENDB` is reached, as files could include additional data.
- Prevent the possibility of an infinite loop from malformed BHEAD
blocks that could seek backwards in the file.
Found via codespell -q 3 -S ./intern,./extern -L ans,ba,bording,datas,eiter,fiter,hist,inout,lod,ot,parm,parms,pixelx,pres,te
Contributed by luzpaz.
Differential Revision: https://developer.blender.org/D15155
Fixes T97706
Adds operator to duplicate the active color attribute layer.
Adds `"Color Attribute Specials"` menu to color attribute ui to access the `"geometry.color_attribute_duplicate"` operator.
Internally adds a function that duplicates a referenced CustomDataLayer
- `BKE_id_attribute_duplicate` mostly copies the existing `BKE_id_attribute_new`
- but gets the type and domain from the referenced layer
- and copies the data from the old layer into the new layer
Reviewed By: Joseph Eagar & Hans Goudey & Julien Kaspar
Differential Revision: https://developer.blender.org/D14823
Ref D14823
Introduces an option for BKE_unit_value_as_string to skip stripping of zeroes, thus reducing flickering when using edit voxel size widget.
{F13125416}
Reviewed By: Julien Kaspar & Joseph Eagar
Differential Revision: https://developer.blender.org/D15085
Ref D15085
The following CMake options have been added (enabled by default),
except for the lite build configuration.
- WITH_IO_STL
- WITH_IO_WAVEFRONT_OBJ
- WITH_IO_GPENCIL (for grease pencil SVG importing).
Note that it was already possible to disable grease pencil export
by disabling WITH_PUGIXML & WITH_HARU.
This is intended to keep the lite builds fast and small for building,
linking & execution.
Reviewed By: iyadahmed2001, aras_p, antoniov, mont29
Ref D15141
Though no nodes have descriptions currently, this patch makes it
possible to add descriptions that display in the add menu, for
custom node systems and existing builtin nodes.
Differential Revision: https://developer.blender.org/D14963
Add three operators to the Collections properties panel:
- `object.instance_offset_to_cursor`, which is already available from
the Object properties panel. The operator works on the active
collection, though, so it's weird to not have it in the Collections
panel.
- `object.instance_offset_from_object` is a new operator, which performs
the same operation as above, but then based on the active object's
evaluated world position.
- `object.instance_offset_to_cursor` is also new, and performs the
opposite of the first operator: it moves the 3D cursor to the
collection's instance offset.
The first two operators make it easier to set the instance offset. The
last operator makes it possible to actually see the offset in the 3D
viewport; drawing it using some overlay could also work, but that would
be more effort to get right, and then snapping the 3D cursor would still
be useful.
The operators are placed in a popup menu, as to not clutter the
interface too much with various buttons.
Reviewed By: dfelinto, eyecandy
Differential Revision: https://developer.blender.org/D14966
- Use a context manager to handle file handlers (closing both in the
case of compressed files).
- Seek past BHead data instead of continually reading
(checking for 'REND').
- Write errors to the stderr (so callers can differentiate it from the
stdout).
- Use `surrogateescape` in the unlikely event of encoding errors
so the result is always a string (possible with files pre 2.4x).
- Remove '.blend' extension check as it excludes `.blend1` files
(we can assume the caller is passing in blend files).
- Define `__all__` to make it clear only one function is intended
to be used.
A new experimentatl STL importer, written in C++. Roughly 7-9x faster than the
Python based one.
Reviewed By: Aras Pranckevicius, Hans Goudey.
Differential Revision: https://developer.blender.org/D14941
A field input node for the scale of each top-level instance transform.
The scale can be set with the "Scale Instances" node, but previously
could not be retrieved.
Differential Revision: https://developer.blender.org/D15132
A field input node for the rotation of each top-level instance transform.
The rotation can be set with the "Rotate Instances" node, but previously
could not be retrieved.
Differential Revision: https://developer.blender.org/D15131