Commit Graph

15 Commits

Author SHA1 Message Date
89597ed362 Adding some simple but very convenient selection
functionality for the UV editor:

* A "Select->Pinned UVs" command (Shift P) that
selects all the visible pinned UVs
* A "Select->Border Select Pinned" tool (Shift B) that
works just like the normal border select tool, but only acts on pinned UVs

This is really useful when using LSCM, I only want to
touch the pinned UVs and then recalculate.
2005-10-20 10:31:02 +00:00
e12e2469c8 Bretch's patch for 2D transform. Thanks
Using new transform code to handle UV window.

With the ground work done, Transform could more easily be extended to handle IPO window now.

Tracker item: http://projects.blender.org/tracker/?func=detail&atid=127&aid=2946&group_id=9
2005-08-23 18:13:30 +00:00
8c41c00ff7 - added DerivedMesh.drawUVEdges function & implementations
- removed DerivedMesh.drawLooseEdges and replaced with much more
   general drawEdgesFlag function that draws based edge flags.
 - switch DerivedMesh.drawFacesTex to give user control over which
   faces are drawn
 - added object_uvs_changed and object_tface_flags_changed functions
   to do object recalc flag flush/redraw queueing and added calls
   in appropriate places
 - added various edge flags to mark TFace information. This is used
   by the drawEdgesFlag routine and was the best way I could come
   up with to deal with drawing TFace information from modifier stack.
   Unfortunate side effects are (1) uses a lot of MEdge flags (although
   not needed in file so thats fine) and (2) requires recalculation
   of modifier stack on UV selection changes. #2 is disappointing
   but I could not find a better solution.
 - update UV mesh shadow drawing to use modifier result. At the moment
   just uses the final result but probably should be integrated with
   the editmode cage option.
 - convert draw_tfaces3D to use drawEdgesFlag routine which cleaned
   up the code quite a bit.
 - convert draw_tface_mesh to draw using result of modifier stack.
   Same comment about which result actually gets draw in FACESELECT
   mode as for UV editor shadow drawing applies.

There is a still a bug in that selection is using the wrong
mesh to draw.
2005-08-18 11:31:20 +00:00
42ae9128fa Removal of old transform() <sob> part one.
- added in new transform the (not so useful but yah) old feature that
  does scrollwheel zoom during transform
- had to change transform call arguments for uv-window/sequence/oops to
  match new transform for mouse callback

TODO (for martin?)

- pulldown menu support to call with local axes compliant as for pressing
  it with hotkey
- mirrormenu() still uses old transform stuff...
2005-04-30 21:19:19 +00:00
c333ba8dfa Merging over some uv editor tweaks from tuhopuu:
- Moved Weld/Align out of transform code, now it's a menu.
- Removed confirmation popups for LSCM unwrapping in the uv editor, didn't
  make sense anymore now we have undo.
- Extended select linked, to work more like it does in edit mode:
	- L: select linked uvs/faces under the mouse
	- Shift+L: select/deselect linked uvs/faces under the mouse
	(like shift+click for selecting single uvs/faces)
	- Ctrl+L: how L worked before
- More accurate uv selection: when selecting one uv from a group of uvs that
  are in the same position, it now selects the uv belonging to the face the
  mouse is over, instead of a random uv.
- 'View Selected' (numpad .-key) for both faceselect mode and the uv editor.
2005-04-23 01:36:08 +00:00
6a00fcd90c Add "View Selected" (numpad .-key) for faceselect mode and the uv editor.
Also includes some 2d vector operations (subtract, dot, normalise).
2005-04-22 20:16:02 +00:00
e077328122 Added LSCM UV Unwrapping:
http://www.loria.fr/~levy/Galleries/LSCM/index.html
http://www.loria.fr/~levy/Papers/2002/s2002_lscm.pdf

Implementation Least Squares Conformal Maps parameterization, based on
chapter 2 of:
Bruno Levy, Sylvain Petitjean, Nicolas Ray, Jerome Maillot. Least Squares
Conformal Maps for Automatic Texture Atlas Generation. In Siggraph 2002,
July 2002.

Seams: Stored as a flag (ME_SEAM) in the new MEdge struct, these seams define
where a mesh will be cut when executing LSCM unwrapping. Seams can be marked
and cleared in Edit Mode. Ctrl+EKEY will pop up a menu allowing to Clear or Mark
the selected edges as seams.

Select Linked in Face Select Mode now only selects linked faces if no seams
separate them. So if seams are defined, this will now select the 'face group'
defined by the seams. Hotkey is still LKEY.

LSCM Unwrap: unwrap UV's by calculating a conformal mapping (preserving local
angles). Based on seams, the selected faces will be 'cut'. If multiple
'face groups' are selected, they will be unwrapped separately and packed in
the image rectangle in the UV Editor. Packing uses a simple and fast
algorithm, only designed to avoid having overlapping faces.

LSCM can be found in the Unwrap menu (UKEY), and the UV Calculation panel.

Pinning: UV's can be pinned in the UV Editor. When LSCM Unwrap is then
executed, these UV's will stay in place, allowing to tweak the solution.
PKEY and ALT+PKEY will respectively pin and unpin selected UV's.

Face Select Mode Drawing Changes:
- Draw Seams option to enable disable drawing of seams
- Draw Faces option to enable drawing of selected faces in transparent purple
- Draw Hidden Edges option to enable drawing of edges of hidden faces
- Draw Edges option to enable drawing of edges of visible faces

The colors for these seams, faces and edges are themeable.
2004-07-13 11:48:52 +00:00
8ff958e821 The Anim and Tiles settings in the Image Window are now available again, in the
new Properties panel (was first called Transform Properties). They include the
same settings as were previously found in the window header: Anim toggle,
Start/End frame, Speed, Tiles toggle, X repeat and Y repeat.

The Tiles button used to work incorrectly in 2.25, this is now fixed too.

The drawing of the UV Vertex transform buttons in the Properties panel used to
give popup error messages when in Edit Mode (uv_tface_editing_is_allowed is not
silent). Also these buttons would still draw in Edit Mode. Both are problems
are solved now.
2004-04-23 21:38:01 +00:00
dfc824a134 Preparations to have Panels in all window types. Also implemented
it for the UV Image window (as Nkey replacement). Blendix can take
this further now.

Other little improvement: vertices in UV window now draw unselected
first, and then selected over it. Less confusing!

Next spaces: Action and Nla.
2004-04-19 22:05:37 +00:00
46527011d2 Added hotkeys for sticky / face select in UV editor:
Sticky UVs: Ctrl+C
Local Stikcy UVs: Shift+C
Active Face Select: C

Constrained Scaling / Grabbing in the UV editor. Press XKEY or YKEY to scale
or move only in X or Y direction. XKEY and YKEY previously did mirroring while
scaling. Now mirroring can be done using the MKEY.

Grab, Rotate, Scale, Weld / Align and Mirror were added to a new Transform
sub-menu of the UVs menu.
2004-04-05 13:22:55 +00:00
d7f3f66728 New UV editor / Image Window features:
- Draw Faces in the UV editor
- Draw Faces, selected in the UV editor, in the 3D view
- Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view)
- Select Linked UVs (LKEY)
- Unlink Selection (Alt+LKEY)
- Stick (Local) UVs to Mesh Vertex on selection
- Active Face Select
- Reload Image
- Show / Hide Faces in the UV editor (H, Shift+H, Alt+H)
- Proportional Editing (O, Shift+O)
- Stitch, Limit Stitch UVs (snap by mesh vertex)
- Weld / Align UVs (WKEY)
- UVs Snap to Pixels on/off switch
- RMB in Texture Paint or Vertex Paint mode picks color
- Select Inverse in Faceselect mode

I hope these are all the features that were commited. The new UV Mapping
panel (and code) will follow later.
2004-04-01 12:55:12 +00:00
f1c4f705a1 Removed the config.h thing from the .h's in the source dir.
So we should be all set now :)

Kent
--
mein@cs.umn.edu
2002-12-27 13:11:01 +00:00
b9a19f1ea7 Did all of the .h's in source
(adding)
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

also the Makefile.in's were from previous patch adding
the system depend stuff to configure.ac

Kent
--
mein@cs.umn.edu
2002-11-25 11:16:17 +00:00
01bff70383 fixed spacing in the headers to get rid of some warnings and some other
little minor spacing issues.
2002-10-30 02:07:20 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00