Commit Graph

21904 Commits

Author SHA1 Message Date
Dalai Felinto
f4198dce70 nodetree -> node_tree (rna pointer not found) 2010-09-18 21:04:33 +00:00
Nathan Letwory
ab5b95d148 * Update BGE for change in r32001
* Fix var declaration in bpy_interface.c
* Remove forward declarations from py_capi_utils.h: they are unnecessary and break compiles (there were probably many warnings about this during compile with GCC).
2010-09-18 19:38:27 +00:00
db7a4e530e move namespace creation function into py_capi_utils.c, to be used in more general cases, not just the blender/rna api. 2010-09-18 15:30:03 +00:00
a45797fe55 bugfix [#22767] parenting object causes rotation/scale/location information to be corrupted 2010-09-18 14:47:59 +00:00
9fae26efe9 Fix for [#23753]: Enable QTKit import to run in background thread
Was crashing file browser when there was some quicktime movies in the folder
2010-09-18 12:50:45 +00:00
Nathan Letwory
90b57077cc Apply patch [#23887] Fix for [#23886] Timeline region update missing when adding/select/moving markers
Reported and patched by Torsten Rupp

When a time marker is added in the timeline window via keyboard (keycode M) or existing markers are selected/moved via
the mouse the marker resp. the selection state is not draw immediately in the timeline window region.

The patch adds notifiers where necessary to ensure updates.
2010-09-18 08:49:03 +00:00
e2f4395864 Fixed problems with outliner update in same cases caused by my previous commit.
This troubles were caused by "break" of ND_OBJECT case in outliner area listener,
so not all cases were handled.

Handle more data and actions in outline listener, but not refresh when it's
actually unneeded (there where problems with it without that "break" -- extra
refreshing could be made).
2010-09-18 08:37:47 +00:00
d81315e9d2 bugfix [#23706] SEGFAULT: File Load of EXR
image node was modifying the original buffer color management, now only modify a copy.
2010-09-18 07:19:32 +00:00
c853c23267 missed renaming this function call. 2010-09-18 04:24:04 +00:00
b655413689 bugfix [#23884] Crash On Delete of a Duplicated Object 2010-09-18 04:08:40 +00:00
dea59cc5eb warning fixes and minor cmake changes. 2010-09-18 03:55:56 +00:00
d5e11d409f fix for a (probably harmless) bug in makesdna where 1 byte off the end of the buffer was used in a comparison.
also fixed a memory leak.
2010-09-18 03:46:13 +00:00
Nathan Letwory
6d9e4c719a Apply patch [#23745] fix #23078 operator panel disappears.
Patch by Shane Ambler
Reported by Anthony Edlin

From the patch details:
"
In response to bug #23078 the operator panel disappears when dragged above the top of the 3dview without showing the
azone icon to restore it.

This patch properly hides the operator panel if dragged near the top of the 3dview so that the azone icon is in place
"

Thanks!
2010-09-17 23:50:10 +00:00
Nathan Letwory
a06c46d8dd Apply patch [#23846] Fix for [#23698] in File Browser system. Properly removes handler and sfile when File selector disapears.
Patch by Alexander Kuznetsov
Reported by Chidozie Oku

From patch description:
"
Handler is now released on every exit from File Selector. For example pressing ctrl-up and then changing editor type
to another also releases the handler.

When an area is changed from SPACE_FILE, ED_fileselect_exit is called for clean up. It takes function of freeing folder
list and files (before it was done in cancel or exec functions) because they must be released on every exit anyway.
op!=null means cancel or exec was not executed so a handler was not released. ED_fileselect_exit then releases the handler
without changing screens.
"

Thanks!
2010-09-17 22:12:23 +00:00
b4a4c33054 Possible fix for all the particles related SIMD SVBVH bugs.
* Velocity for particles that were born at exactly integer frames was calculated wrong when they were born.
Note: If you had a raytrace acceleration related bug, please clear the pointcache for all particles, toggle a particle setting to reset pointcache and rebake to create a valid simulation.
2010-09-17 19:02:19 +00:00
4e9c329faf patch [#23855] fix CMakeList.txt for WITH_QUICKTIME
from Filiciss Muhgue (filiciss)
2010-09-17 16:54:59 +00:00
62a8be4817 patch [#23840] [Pose]Bone.envelope(point=(0,0,0))
from Dan Eicher (dna) 

Basically just wraps distfactor_to_bone() and passes the correct head/tail depending on which bone type it's called
from.

note:
 renamed envelope() --> evaluate_envelope()
2010-09-17 16:45:42 +00:00
6717b75ecd bugfix [#23783] /../ prefix stops going up a dir
also fix for recent addition to operator check(), when the file selector is loaded with no operator.
2010-09-17 15:11:12 +00:00
84dc5a3b94 bugfix [#23864] Bevel Modifier + UV crashes under certain conditions 2010-09-17 13:52:38 +00:00
5452f335d7 New optional operator function, check(), it takes the same arguments as execute().
This runs after changing a property and allows correcting incompatible options.
 Returning True will redraw the UI.

Currently this is used for setting the write extension when saving files, so changing the image format also corrects the extension.
The same is accessible from python where its used when saving SVG/EPS/PNG files.

This fixes: [#23828] obj export problems, [#23760] Exporting OBJ and filetype ending
also fixed document submission operator.


Now the filename in the file selector is the one used for writing this means we remove the "Save Over" popup which could be overlooked too easily.
Instead display the filename field with red tint, and a note in the tooltip.
2010-09-17 09:27:31 +00:00
945ae25409 fix for some errors when saving blend files.
- when comparing with libraries, relative paths were used which could easily fail.
- testing libraries was done before adding the .blend extension.
2010-09-17 08:53:39 +00:00
b9a3da9080 Fix #23869: outliner not updated correctly/instantly
Added ND_OB_SELECT notifier to separate operator. Selected objects
aren't actually changing, but there is no existing ND which could be used
for outliner update.
2010-09-17 06:52:48 +00:00
e546d7666b minor changes needed for the next commit.
- BKE_add_image_extension now sets the extension rather then appending. (no more image.jpg.tga)
- py/rna functions which have no return value now raise an error if a non-None value is returned.
- added back the red-alert flag so buttons can have a red highlight if somethings wrong.
2010-09-17 05:58:06 +00:00
5ae75d5dc8 Fix #23652: texture paint RMB would translate the object after sampling
color, made sample a modal operator now to solve this. It's an indirect
solution, but couldn't think of anything better, and it's useful to have
anyway.
2010-09-16 21:03:07 +00:00
7d0e17922a Fix compile error after last commit in boids. 2010-09-16 20:33:46 +00:00
e7a393d2e1 Tiny addition to boids functionality: pitch value
* Controls maximum rotation around side vector (as opposed to banking, which controls rotation around forward vector)
2010-09-16 20:06:10 +00:00
43d2d0c6ea Bug fix: Boids that could only fly didn't take the ground object into account leading to problems when flying near the ground.
Reported by Mike Pan and Dalai Felinto by mail.
2010-09-16 20:00:30 +00:00
39113a3582 Fix #23857: game engine world colors were not color corrected yet,
giving inconsistent results with render/UI.
2010-09-16 19:03:01 +00:00
7abb3217e3 Fix #23867: GroupNode.nodetree name inconsistent with Material/Texture.node_tree,
changed to the latter, patch by Dan Eicher, thanks!
2010-09-16 19:00:15 +00:00
2c79fa84b6 Fix #22603: Crash on launching external editor in texture paint [r29461] [WinXP 32bit]
Crash was caused by missed offscreen OpenGL buffer. Added checking around this stuff.
Also fixed crash of simple "Image from view operator".

Note: This commit fixes only crashing, you'll be still unable to use this tools.
2010-09-16 15:54:48 +00:00
f788c68b9c bugfix [#23831] Removing an IK Constraint in pose mode still draws bone with IK highlight
+ moved bone envalope scale into transform menu, pose menu is getting huge.
2010-09-16 07:14:48 +00:00
4a840db7e9 armature selection when entering editmode wasnt working well (in 2.4x too)
root bone selections were cleared if there was no connected parent. Now only set the root selection state if there is a connected parent.
2010-09-16 06:28:11 +00:00
26b41bd0b5 bugfix [#23841] Bone envelope draws funky 2010-09-16 06:04:47 +00:00
Nathan Letwory
666b65a8d0 Make sure rna_armature.c compiles. Use BLI_math.h that includes <math.h> and ensures it compiles on all platforms. (fix for r31956). 2010-09-16 05:49:09 +00:00
36c273b1f7 - bone roll now in degrees not radians.
- rna buttons with units set now use the units base value for snapping. 
- bone head/tail radius could be set negative.

matt: removed a check in ui_is_but_unit() which made angle buttons return false, what was this for?
2010-09-16 04:19:22 +00:00
d08a40450e Fix cmake/osx blenderplayer linking. 2010-09-15 19:03:52 +00:00
7d8f0fce7a patch [#23758] Better handling of UTF chars in UNITS fields (lengths, angles, etc.)
from Lorenzo Tozzi (oni_niubbo) with minor edits.

--- from the tracker
The present situation is this: due to bug#22274, during editing, UTF chars are stripped from buttons with a unit associated
(length, angles, etc.).
Example: if the button displays '90°' and you click on it with LMB, the editing string will become '90'.

The problem arises if you use microns: '34µm' becomes '34' that blender interprets as 34 meters. So clicking on a button
and hitting enter won't confirm the previous value, but will change it (very badly also).

Of course nobody is using microns in blender, but the problem will arise when we will implement areas and option 'Separate
Units' will be enabled. The value '2m² 3cm²' will become '2m' during editing.

This patch solves the problem rewriting the string in a smarter way than just stripping the UTF chars: the unit is translated
from unit->name_short ('µm') to unit->name_alt ('um'). So clicking on '34µm' the editing string will become
'34um'.
--- end

note: rather then allowing empty strings in name_alt field I made it so if the unit system was the default one a NULL name_alt will just strip the string, since its the default its not needed.
2010-09-15 17:37:00 +00:00
e6ce108f5c ignore BLI_bfile with cmake since its not used anywhere 2010-09-15 16:23:04 +00:00
9b518710c6 update for MingW/CMake
- ignore MSVC warnings when FREE_WINDOWS is defined to quiet warnings.
- the CMake flags were not being set correctly making blender have weirdo colors (no -funsigned-char).
2010-09-15 16:13:32 +00:00
Nathan Letwory
95a3f41096 Don't do weird PYTHONPATH juggling anymore. Debug build crash doesn't happen anymore since proper libs have been committed.
Hopefully this helps in cases where people have PYTHONPATH set on their system to an incompatible Python version, which can result in crashes.
2010-09-15 15:29:31 +00:00
d5ee95644d win32 mingw works again with cmake 2010-09-15 14:36:32 +00:00
1e291017ca add missing notifiers for bone circle/border/lasso select. 2010-09-15 13:22:36 +00:00
4828d0cba0 bugfix [#23830] Border selecting bones in editmode bug
was missing a call to glLoadName(-1); so drawing commands after the bone were taken into account with the selection.

made some other minor changes that dont change functionality.
2010-09-15 13:07:36 +00:00
Nathan Letwory
2ac0a5637c Apply patch [#23779] Small cleanup with gl_roundbox*
By Luca Bonavita (mindrones)

The patch renames and moves gl_round_box, gl_round_box_shade and gl_round_box_vertical_shade to UI_interface.h, so the extern usages are not needed anymore.
2010-09-15 12:18:50 +00:00
Nathan Letwory
d97d727d09 Apply patch [#23755] Sequencer: small code cleanup using existing color math functions
By Luca Bonavita (mindrones)

From detailed description: This patch doesnt change functionality, but uses the existing color math functions from math_color.c into
sequencer_draw.c.
2010-09-15 11:58:19 +00:00
Nathan Letwory
8a25c33fca Apply patch [#23809] Blender.exe -W support
by Dalai Felinto/Nathan Letwory

This basically implements -W support for Blender.
2010-09-15 11:48:59 +00:00
fadf169190 - rna properties for bones, select_head, select_tail
- fix for minor inconsistency in armature selection, entering editmode and selecting a bone would move the manipulator because the selected bones, childs root wasnt selected on entering editmode.
- use copy_v3_v3 rather then VECCOPY in editarmature.c
2010-09-15 08:03:33 +00:00
a8db76f00e fix for error in last commit. 2010-09-15 08:00:19 +00:00
Dalai Felinto
ee7a2ccb22 BGE Dome: fix for "objects parented to the camera will be rendered multiple times in Dome mode"
The funny thing is: I only spotted this bug in March of this year. Almost one year after the original release. I think I don't parent objects to the camera often.

In terms of code I think that I can even think in a more elegant solution. I don't really need to rotate the camera, but simply to calculate its Modelview Matrix.
"""
m_rasterizer->SetViewMatrix(viewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), 1.0);
cam->SetModelviewMatrix(viewmat);
"""
The reason why I originally was rotating the camera was to make sure the frustum calculation was using the right camera frustum. For the frustum it takes the camera modelviewmatrix so the rotation really shouldn't be necessary. Leaving as it's for the time being.

* Note: the bug was never officially reported
2010-09-15 07:05:55 +00:00
9234f29e67 bugfix [#23405] PNG Images bigger then 2gig wont load with blender.
all image formats should be able to load files bigger then 2gig (when its supported)
2010-09-15 06:43:36 +00:00