merge/dissolve distance is actually a maximum, not a minimum
Reviewers: campbellbarton
Maniphest Tasks: T66922
Differential Revision: https://developer.blender.org/D5462
Broke uv-sphere creation, further it might be a problem
for script authors expecting matching edge order for duplicated content.
Now only apply this when duplicating via the operator.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Will document the new options in release notes, then in manual.
Still a bit of work to do on the bulging shape that appears
on cube corners if using arc inner miters, but will do that later.
Also need to do something smarter in clamp overlap.
Harden normals causes normal splitting, which will not give the
appearance expected due to autosmooth unless some edges are sharpened,
so this change fixes that. Also bevel tool will turn on autosmooth
if not already on if hardening normals.
Move the bevel hardening code all into bmesh_bevel.c.
Based on user feedback, rewrote the bevel hardening algorithm
to be more what users want.
Based on user feedback, changed the UI, removing some
not-useful options. Now hardening normals while beveling
is enabled by a simple checkbox.
Now setting face strength gives options for which faces
get their face strength set.
These changes are necessary. Need to mark vertices of edges passed
in geom; also the normals.out slot has a custom element type, not
ELEM, so need to prevent attempt by python code to convert it to
an elem. But this leaves a memory leak. I will rework code to not
use normals.out slot at all, but that's a bigger fix.
Now there is a crash in a different place (GPU code). Think that if
using Op on its own (instead of from edbm_bevel_calc, there needs to
be a dependency graph update and maybe more?
faces.
This was requested by script writers. Especially needed if beveling
wire edges with vertex_only.
Should be backward compatible as just adds two new keys to returned
dict in python ('edges' and 'verts').
Adds default-generated UVs to mesh primitives (cone, cylinder, icosphere, uvsphere, cube, circle, grid)
when they are added to the scene, since some of them can be pretty awkward to unwrap manually.
Original patch: Liam Mitchell (CommanderCorianderSalamander).
Main review work: Campbell Barton (campbellbarton).
Finalization, fixes and cleanup: Bastien Montagne (mont29).
Reviewers: mont29, #mesh_modeling, campbellbarton
Reviewed By: mont29, campbellbarton
Subscribers: lkruel, campbellbarton, michaelknubben, kevindietrich
Maniphest Tasks: T37879
Differential Revision: https://developer.blender.org/D481
Current behavior of bevel is to 'loop slide' along unbeveled edges
when possible, but this produces uneven bevel widths sometimes,
so this option lets user choose between having the loop slide effect
or having more even bevel widths. Trying it out with default being
'no loop slide', so different from current behavior. May reverse this
choice later, depending on user reactions.