Commit Graph

2424 Commits

Author SHA1 Message Date
c3e192dcae bmesh api cleanup, remove unused header. 2012-02-23 10:24:20 +00:00
09ee59c669 bmesh minor api refactor
* BM_vert_in_face now loops over a vert's faces rather then every vert in the face.
* rename bmesh_radial_find_first_facevert --> bmesh_radial_find_first_faceloop
* rename bmesh_radial_find_next_facevert --> bmesh_radial_find_next_faceloop
* rename BM_vert_collapse_edges --> BM_vert_collapse_edge (only collapses one)
2012-02-23 09:26:53 +00:00
38f546a614 swap arg order for BM_edge_split(), makes sense to have edge as first
arg.
2012-02-23 05:17:07 +00:00
d232815481 - swap arg order for BM_face_copy() boolean options.
- use edge example for BM_face_split().
2012-02-23 04:26:24 +00:00
30c62d9699 bmesh py api: functions for getting the area/angle/center of BMesh elements. 2012-02-23 03:39:39 +00:00
c8b53d2aaf code style cleanup, no functional changes. 2012-02-23 02:23:42 +00:00
92c47145fd bmesh python api change in internal behavior.
* Only have 1 python object per bmesh, vertex, edge, loop, face.
* Store pointers back to the python data in a custom data layer so as not to use more memory for normal editing operations (when pythons not running).
* Currently this data is created and freed along with the BMesh PyObject.
* Incidentally - this fixes comparisons for bmesh elements which wasnt working before.
2012-02-22 16:08:30 +00:00
dadc2a26e3 Fix #30290: Shape Keys not working as expected
New method of vertex shapekey propagation didn't restored coordinates in
me->mvert array which lead to unwanted deformation of basis mesh and
lead to issues like described in the report.
2012-02-22 12:11:56 +00:00
91353bc716 bmesh python api - add BMEdge.verts, also had to add VERTS_OF_EDGE iterator in bmesh's api. 2012-02-22 11:31:07 +00:00
9ca3084d4d Attempt to fix scons compilation of blenderplayer.
Added bmesh to player libraries and changed the priority of blenlib so as to avoid duplicate definitions (looks like there are actually functions defined twice that cause conflicts if one changes the order of linking...figures).

Only tested this on mingw-windows, I hope it works elsewhere too.
2012-02-22 03:16:34 +00:00
3663bd580f Remove debug print code.
It was harmless because it ifdef-ed, but it's likelly not needed anymore.
2012-02-21 17:27:33 +00:00
4041c57756 - Remove unused code in bmesh interpolation module and switch it to using mathutils
functions instead of own macros for vectors.
- Double precision isn't needed here at all. It only makes it impossible to use
  mathutils, adds extra float<->double conversions without any benefits.
  (current multires interpolation is already an approximate method and it can't
  be improved using double precision)
2012-02-21 17:24:05 +00:00
debd32d336 Improved displacement flipping algorithm to work properly in cases when target grid isn't orthogonal.
Subdivision of face now works pretty smooth, only producing minor unwanted displacement on the along edges.
2012-02-21 17:23:32 +00:00
b2fd08c754 Flip displacement direction after interpolation in bmesh_loop_interp_mdisps
This is needed because displacement might been interpolated from a grid
with different orientation and in this case X and Y components of displacement
are need to be flipped in needed order.

Order of flipping is determining by projecting source grids axis orientation
on target grid axis. This probably will give some unwanted artifacts when
interpolating non-planar face but currently can't think about better way
to determine how to flip displacement.

This commit makes operators like Subdivide works much more unpredictable
for sculpting data, but this stuff should be rethinked much more global
because current approach is not acceptable.
2012-02-21 17:23:03 +00:00
9f243d531c Merged changes in the trunk up to revision 44288.
Conflicts resolved:
source/blender/blenkernel/intern/cdderivedmesh.c
2012-02-21 02:19:54 +00:00
69289c978e Merged changes in the trunk up to revision 44266 (including BMesh).
Freestyle edge/face marks were ported to BMesh.

Conflicts resolved:
source/blender/editors/mesh/editface.c
source/blender/editors/space_view3d/drawobject.c
source/blender/makesdna/DNA_meshdata_types.h
source/blender/blenkernel/intern/editderivedmesh.c
2012-02-21 01:40:04 +00:00
c4e7cc3287 fix for leak in gpu.export_shader(), wasnt freeing the function.
also change the bmesh iterator so its possible to initialize without stepping.
2012-02-20 22:04:29 +00:00
5c14048600 Fixed incorrect accessing to use_restrict as to integer slot instead of boolean 2012-02-20 14:18:14 +00:00
2421058379 add type check asserts for bmesh operator get/set funcs so errors wont fail silently. 2012-02-20 02:04:13 +00:00
1953f042e6 added boolean type for bmesh operators, will make python wrapping clearer and also makes existing calls more obvious.
also corrected some error reports.
2012-02-20 01:52:35 +00:00
a368e6771a - remove some unused editmesh functions.
- copy & rename EditMesh stricts for use with scanfill (remove unused members)
2012-02-19 22:17:30 +00:00
4504ac27a6 remove more unused files. 2012-02-19 19:32:41 +00:00
b1a3d3cea1 remove files no longer used since bmesh merge. 2012-02-19 19:27:06 +00:00
afc56a0b10 copying bmesh dir on its own from bmesh branch 2012-02-19 18:31:04 +00:00