If one of the objects had invalid selected edges, it would lead to a
crash since none of the for loops were checking for whether the edge
slide data is valid.
We could refactor the macros to create a new
FOREACH_TRANS_DATA_CONTAINER_WITH_DATA
However we are too close to 2.80 final release so we manually skip them
for now.
Note: TRANS_DATA_CONTAINER_FIRST_OK cannot be used either for the same
reason.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5274
Based on feedback from T66675, the current interface is confusing,
leading to users accidentally overwriting their preferences.
Now, once factory settings are loaded preferences are not saved
and the save button is shown (as when auto-save is disabled).
Tool tips note that factory settings require manual saving
afterwards.
Also rename preference menu items for better consistency
(settings/state -> preferences).
When a mesh is pinned in the properties panel, Blender crashes when you
click the "Add Custom Split Normals Data".
The code calls `ob = ED_object_context(C)` which returns NULL when the
mesh is pinned in the properties panel, causing a segfault when trying
to get the mesh via `ob->data`.
A new function `ED_mesh_context(C)` avoids this by first checking
whether a mesh was pinned in the context. If not, it checks the pinned
object's data. If that's not there, or it's not a mesh, it returns the
active object's mesh. Finally it returns NULL if there is no active
object, or if the active object is not a mesh object.
Reviewed By: brecht, mont29
Differential Revision: https://developer.blender.org/D5223
working
Mouse values [for 'paint_last_stroke_update()'] gone missing in
rB4f616c93f7cb.
Thx @campbellbarton for hinting at convention to get mouse from sculpt
caches.
Reviewers: campbellbarton
Maniphest Tasks: T66742
Differential Revision: https://developer.blender.org/D5267
That switch on ID types had not been updated since quiet some time it’d
seem... Using the ID_Type enum type now, so this should not happen again
(compiler will yell at you if you forget to add here any new ID type ;) ).
Also had to change a bit the code layout then, to deal with fake NLA ID
type...
Note that for now, Screen IDs remain excluded from the ID menu usage,
due to T67004.
There are two aspects to the problem:
- Dependency graph update for compositor preview was missing
updates flush.
Apparently, update for new frame style of update will take
care of flushing, but not the update tagged style of update.
This goes to a legacy dependency graph and is to be changed
at some point, but not so close to the release.
- Movie clips were missing from the compositor dependency graph.
This fixes part of T66519.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5256
The code didn't check if we should initialize the transform auto IK parameters.
Cleaned up the code a bit too.
Reviewed By: Brecht
Differential Revision: http://developer.blender.org/D5260
Images were being freed often because the tagging for when the image was last
used was missing.
Differential Revision: https://developer.blender.org/D5252
'viewselected_exec()' [which uses evaluated view layer] would query
BASE_SELECTED flag, but it was not set on base_eval, but on its
base_orig.
reason for this is 'ed_object_select_pick()' would modify base flags
[through 'ED_object_base_select()'], but not tag scene
ID_RECALC_BASE_FLAGS.
thx @sergey for hinting.
Reviewers: sergey, brecht
Maniphest Tasks: T66668
Differential Revision: https://developer.blender.org/D5235
When the slot of the material is empty, the loop to lock the materials tried to use the material but this was NULL.
Check if material is NULL before using it in other operators too.
We need to indicate a preferred size to avoid `RGN_FLAG_TOO_SMALL` the first time the region is created.
Differential revision: https://developer.blender.org/D5238
When `BKE_mesh_new_from_object()` cannot convert an object to a mesh, it
returns `NULL`. This case was not handled at all in
`BKE_mesh_new_from_object_to_bmain()` or `curvetomesh()`, causing a
segmentation fault.
This commit fixes the segmentation fault, and leaves the curve object as
a curve object.
Reviewed By: mont29, brecht, sergey
Differential Revision: https://developer.blender.org/D5217
A mouse click in the window will trigger the `VIEW3D_OT_cursor3d` operator
before the viewport is available. This causes a segfault in
`GPU_viewport_engines_data_validate()`.
Other callers of `WM_draw_region_get_viewport()` already check for `NULL`
being returned and handle it gracefully.
Reviewed By: jbakker, fclem
Differential Revision: https://developer.blender.org/D5216
When accessing evaluated objects, make sure access to an
evaluated dependency graph is done. This solves possible
access to NULL data on redo.
See https://developer.blender.org/D5209
The operator was using a non-evaluated depsgraph to get the evaluated
scene, which caused the crash.
This fixes the crash reported in T66605, but not the problem where
sometimes object origins aren't set.
The `tselem->id` pointer can also be used for non-ID data (according to
this comment in DNA_outliner_types.h:
```
/* XXX We actually also store non-ID data in this pointer for identifying
* the TreeStoreElem for a TreeElement when rebuilding the tree. Ugly! */
```
As such, I don't mind adding a `NULL`-check in the
`is_object_data_in_editmode()` function. After all, when there is no
object, its data certainly is not in edit mode.
Allows to disable keyframes from movie clips in dopesheet.
Reviewers: brecht
Reviewed By: brecht
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D5203
Previously in 2.79 we were using a specialized drawing using derivedMesh.
Now the subsurf modifier tag each center vertex as facedot and let the
DRWManager pick it up.
Some modifiers (deforming ones) do not clear the tag so we can use this
technique even if there is deforming modifiers after subsurf modifiers.
Looks like that code was not updated when we switched to unicode, it was
still returning axtended ascii codes (iso-8859-15 ones I think)...
That was breaking some chars, which have a very different value in
unicode. Found while working on Text section of the Manual! ;)