Commit Graph

699 Commits

Author SHA1 Message Date
caac27dcbc mesh-cache deform modifier,
supports MDD and PC2 formats.

see wiki docs:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers/Deform/Mesh_Cache
2013-01-21 15:41:00 +00:00
94ae0232b0 Merged changes in the trunk up to revision 53729.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenloader/intern/readfile.c
2013-01-12 02:02:53 +00:00
ff6339a979 Make options for background gradient more organized.
This was difficult to do because we group theme colours and display them
together in user preferences. To make the background options more
presentable and keep them grouped and separate, I needed to group the
two gradient colours somehow. I added a separate ThemeSpaceGradient RNA
struct as opposed to ThemeSpaceGeneric. This struct is the same as
ThemeSpaceGeneric but it lacks the window background option (which does
nothing now) and includes the UiGradient struct which now has both
gradient colours. I modified the clear functions to use a new high
colour from the gradient. Now all options appear grouped and any other
editor that may use a gradient for the window background may do so.

Also corrected incorrect MAIN_VERSION_ATLEAST macro, it would not detect
versions correctly
2013-01-07 15:42:42 +00:00
feccbaabbd Merged changes in the trunk up to revision 53584.
Conflicts resolved:
release/scripts/startup/bl_ui/properties_render.py
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/interface_templates.c
source/blender/makesrna/RNA_enum_types.h

Also made additional code updates for:
r53355 UIList - Python-extendable list of UI items
r53460 Alpha premul pipeline cleanup
2013-01-05 22:24:05 +00:00
79c2571e56 user-preferences for addons. currently unused, example & docs still to come. 2012-12-29 10:24:42 +00:00
7504cf34b4 This commit frees list ui items from their dependencies to Panel, and hence from all the limitations this implied (mostly, the "only one list per panel" one).
It introduces a new (py-extendable and registrable) RNA type, UIList (roughly similar to Panel one), which currently contains only "standard" list's scroll pos and size (but may be expended to include e.g. some filtering data, etc.). This now makes lists completely independent from Panels!

This UIList has a draw_item callback which allows to customize items' drawing from python, that all addons can now use. Incidentally, this also greatly simplifies the C code of this widget, as we do not code any "special case" here anymore!

To make all this work, other changes were also necessary:

* Now all buttons (uiBut struct) have a 'custom_data' void pointer, used currently to store the uiList struct associated with a given uiLayoutListBox.

* DynamicPaintSurface now exposes a new bool, use_color_preview (readonly), saying whether that surface has some 3D view preview data or not.

* UILayout class has now four new (static) functions, to get the actual icon of any RNA object (important e.g. with materials or textures), and to get an enum item's UI name, description and icon.

* UILayout's label() func now takes an optional 'icon_value' integer parameter, which if not zero will override the 'icon' one (mandatory to use "custom" icons as generated for material/texture/... previews).
  Note: not sure whether we should add that one to all UILayout's prop funcs?

Note: will update addons using template list asap.
2012-12-28 09:20:16 +00:00
2fe36c0139 Separate image input and sequencer's color spaces in the UI
This two things were using the same DNA and RNA structures because
internally they're completely the same. However, that was confusing
from the interface point of view.

Now it should be much more clear what's going on there.
2012-12-24 15:51:27 +00:00
df6b0af04a replace RNA_ID_type_name() with BKE_idcode_to_name_plural() 2012-12-22 14:04:09 +00:00
c5cb2c8b33 From the long todo:
New Outliner mode: "Main Data".

This shows a flattened, non-hierarchical list of all linkable "ID" data in
your current project. It works fine on searches. Actually this is the
view on the "Main" database in Blender, the one that's saved in a .blend.

This is in general more useful than the "Datablocks" viewer,
which is not searchable, and shows every property of data as well.
2012-12-22 13:39:44 +00:00
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
d433cd65f7 Merged changes in the trunk up to revision 53146.
Conflicts resolved:
release/datafiles/startup.blend
source/blender/blenkernel/CMakeLists.txt
source/blender/blenlib/intern/bpath.c
source/blender/blenloader/intern/readfile.c
2012-12-19 01:49:58 +00:00
54bab21ca0 use 'bpy.context' when printing properties in the info window. 2012-12-18 16:20:30 +00:00
5fcb12d754 changing RNA properties now prints python script in the info view.
next will add context so bpy.data.xxx[id] are not used for all references.
2012-12-18 15:22:06 +00:00
b9d03811d5 add index argument to RNA_property_as_string() - currently unused. 2012-12-18 13:21:32 +00:00
b8d89be64c UV Warp Modifier:
Based on patch [#30837] UV Offset Modifier
by Pawel Kowal (pkowal)

- Allows you to setup a transformation between objects to apply to UV coords.
- Option to select which axis apply to U/V.
- Option to select the UV center (needed for transformations that scale or rotate).
- Uses from/to objects in a similar way to the Warp modifier.
- Vertex group can be used to adjust influence.
2012-12-14 04:07:30 +00:00
ec33687d6c Merged changes in the trunk up to revision 52815. 2012-12-08 12:35:14 +00:00
82fc331959 There was no way of knowing what ID type a property comes from by the tooltip, (since copying the Data-Path doesn't include the ID the user had to guess).
Now include the full python path to the property in the tool-tip.
2012-12-02 07:13:19 +00:00
53840c7db5 Merged changes in the trunk up to revision 52546.
Conflicts resolved:
release/datafiles/startup.blend
release/scripts/startup/bl_ui/space_view3d.py
source/blender/blenkernel/intern/idcode.c
2012-11-26 02:32:34 +00:00
c407c951a0 Text Editor: remove text marker functionality. Patch [#33251] 2012-11-23 14:33:14 +00:00
ea0d1c74e4 Fix #33227: custom keymap syncing didn't work well always when adding/removing
properties from operator, now it compares at RNA rather than ID property level,
which is more accurate.
2012-11-20 19:44:20 +00:00
b7cd9ec3ad Merged changes in the trunk up to revision 52340.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2012-11-19 00:41:11 +00:00
Dalai Felinto
7cfb79256e Map Range Node (tiles)
this node allows for more control for normalization of the mapped input range.

Made during BlenderPRO 2012 - Brasilia, Brazil :)
Idea and testing: Daniel Salazar
Implementation: yours truly
Reviewed by Lukas Toenne and Sergey Sharybin
2012-11-14 19:53:46 +00:00
dd8e836067 Merged changes in the trunk up to revision 51853.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/bmesh/operators/bmo_utils.c

This commit also includes a fix of a bug identified during the merge and committed in revision 51853.
Thanks Thomas (dingto) for the timely fix!
2012-11-04 02:22:56 +00:00
e02b23b81a Render API: shader script node for custom shaders.
* Shader script node added, which stores either a link to a text datablock or
  file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
  to compile the shader and update the node with new sockets.

Thanks to Thomas, Lukas and Dalai for the implementation.
2012-11-03 14:32:26 +00:00
f4e5404e4a fix for long standing problem with blender 2.5x py api.
Removing data then accessing would allow invalid memory access and often crash.

Example:
  import bpy
  image = bpy.data.images.new(name="a", width=5, height=5)
  bpy.data.images.remove(image)
  print(image.name)

Now access to the removed data raises an error:
  ReferenceError: StructRNA of type Image has been removed

This is the same level of error checking that was done in blender 2.4x but was made difficult by RNA functions not having access to the PyObject's.
2012-11-01 15:56:42 +00:00
15ed834343 Merged changes in the trunk up to revision 51718.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/makesrna/intern/rna_scene.c
release/datafiles/startup.blend
2012-10-29 01:09:12 +00:00
3ce334e188 Merge GSoC project from branch: Laplacian Smooth (Operator & Modifier)
by Alexander Pinzon Fernandez (apinzonf)

Supported by Google Summer of Code 2012

Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf

Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
2012-10-24 10:39:11 +00:00
db250a48f6 fix [#32855] Obj im and export and the file path and name
file selector now uses previously used settings for operators rather then over riding them with the currently open blend file.
2012-10-24 04:29:35 +00:00
a42ba82f63 Merged changes in the trunk up to revision 50829.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/render/intern/source/convertblender.c
source/blender/render/intern/source/pipeline.c

Also addressed code inconsistency due to changes in the trunk revision 50628 (color
management with OCIO) and 50806 (UV project material).  OCIO-related changes are marked
OCIO_TODO as in some other files modified in revision 50628.
2012-09-23 18:50:56 +00:00
a73dd3476e Color Management, Stage 2: Switch color pipeline to use OpenColorIO
Replace old color pipeline which was supporting linear/sRGB color spaces
only with OpenColorIO-based pipeline.

This introduces two configurable color spaces:

- Input color space for images and movie clips. This space is used to convert
  images/movies from color space in which file is saved to Blender's linear
  space (for float images, byte images are not internally converted, only input
  space is stored for such images and used later).

  This setting could be found in image/clip data block settings.

- Display color space which defines space in which particular display is working.

  This settings could be found in scene's Color Management panel.

When render result is being displayed on the screen, apart from converting image
to display space, some additional conversions could happen.

This conversions are:

- View, which defines tone curve applying before display transformation.
  These are different ways to view the image on the same display device.
  For example it could be used to emulate film view on sRGB display.

- Exposure affects on image exposure before tone map is applied.

- Gamma is post-display gamma correction, could be used to match particular
  display gamma.

- RGB curves are user-defined curves which are applying before display
  transformation, could be used for different purposes.

All this settings by default are only applying on render result and does not
affect on other images. If some particular image needs to be affected by this
transformation, "View as Render" setting of image data block should be set to
truth. Movie clips are always affected by all display transformations.

This commit also introduces configurable color space in which sequencer is
working. This setting could be found in scene's Color Management panel and
it should be used if such stuff as grading needs to be done in color space
different from sRGB (i.e. when Film view on sRGB display is use, using VD16
space as sequencer's internal space would make grading working in space
which is close to the space using for display).

Some technical notes:

- Image buffer's float buffer is now always in linear space, even if it was
  created from 16bit byte images.

- Space of byte buffer is stored in image buffer's rect_colorspace property.

- Profile of image buffer was removed since it's not longer meaningful.

- OpenGL and GLSL is supposed to always work in sRGB space. It is possible
  to support other spaces, but it's quite large project which isn't so
  much important.

- Legacy Color Management option disabled is emulated by using None display.
  It could have some regressions, but there's no clear way to avoid them.

- If OpenColorIO is disabled on build time, it should make blender behaving
  in the same way as previous release with color management enabled.

More details could be found at this page (more details would be added soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Color_Management

--
Thanks to Xavier Thomas, Lukas Toene for initial work on OpenColorIO
integration and to Brecht van Lommel for some further development and code/
usecase review!
2012-09-15 10:05:07 +00:00
44e4c5f831 Merged changes in the trunk up to revision 49797. 2012-08-12 00:09:57 +00:00
48b59330fe missed this when merging inpaint 2012-08-06 15:59:09 +00:00
065605e0da Merged changes in the trunk up to revision 48893.
Conflicts resolved:
source/blender/blenkernel/CMakeLists.txt
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_filter.c
source/blender/makesrna/RNA_enum_types.h
2012-07-13 23:23:06 +00:00
0dafa97ea3 UI translation from inside Blender UI: first part.
This commit reshapes a bit runtime button info getter, by adding a new uiButGetStrInfo() which accepts a variable number of uiStringInfo parameters, and tries to fill them with the requested strings, for the given button (label, tip, context, RNA identifier, keymap, etc.). Currently used mostly by existing ui_tooltip_create(), and new UI_OT_edittranslation_init operator.

It also adds a few getters (to get RNA i18n context, and current language iso code).

Finally, it adds to C operators needed for the py ui_translation addon:
*UI_OT_edittranslation_init, which gathers requested data and launch the py operator.
*UI_OT_reloadtranslation, which forces a full reload of the whole UI translation (including rechecking the directory containing mo files).

For the first operator to work, it also adds a new user preferences path: i18n_branches_directory, to point to the /branch part of a bf-translation checkout.
2012-07-09 14:25:35 +00:00
004e38a44e Merged changes in the trunk up to revision 47977. 2012-06-15 22:18:25 +00:00
8135cc9f95 Merged changes in the trunk up to revision 47700.
Conflicts resolved:
source/blender/blenkernel/BKE_main.h
source/blender/blenkernel/CMakeLists.txt
source/blender/blenkernel/intern/library.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/editors/interface/resources.c
source/blender/makesdna/DNA_ID.h
source/blender/makesdna/DNA_action_types.h
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/SConscript
source/blender/makesrna/intern/rna_internal.h
source/blender/makesrna/intern/rna_main.c
source/blender/makesrna/intern/rna_main_api.c
source/blender/windowmanager/WM_types.h
2012-06-10 20:50:43 +00:00
51d9bf725d style cleanup 2012-06-10 19:59:02 +00:00
25bb441301 Planar tracking support for motion tracking
===========================================

Major list of changes done in tomato branch:

- Add a planar tracking implementation to libmv
  This adds a new planar tracking implementation to libmv. The
  tracker is based on Ceres[1], the new nonlinear minimizer that
  myself and Sameer released from Google as open source. Since
  the motion model is more involved, the interface is
  different than the RegionTracker interface used previously
  in Blender.

  The start of a C API in libmv-capi.{cpp,h} is also included.

- Migrate from pat_{min,max} for markers to 4 corners representation

  Convert markers in the movie clip editor / 2D tracker from using
  pat_min and pat_max notation to using the a more general, 4-corner
  representation.

  There is still considerable porting work to do; in particular
  sliding from preview widget does not work correct for rotated
  markers.

  All other areas should be ported to new representation:

  * Added support of sliding individual corners. LMB slide + Ctrl
    would scale the whole pattern
  * S would scale the whole marker, S-S would scale pattern only
  * Added support of marker's rotation which is currently rotates
    only patterns around their centers or all markers around median,

    Rotation or other non-translation/scaling transformation of search
    area doesn't make sense.

  * Track Preview widget would display transformed pattern which
    libmv actually operates with.

- "Efficient Second-order Minimization" for the planar tracker

  This implements the "Efficient Second-order Minimization"
  scheme, as supported by the existing translation tracker.
  This increases the amount of per-iteration work, but
  decreases the number of iterations required to converge and
  also increases the size of the basin of attraction for the
  optimization.

- Remove the use of the legacy RegionTracker API from Blender,
  and replaces it with the new TrackRegion API. This also
  adds several features to the planar tracker in libmv:

  * Do a brute-force initialization of tracking similar to "Hybrid"
    mode in the stable release, but using all floats. This is slower
    but more accurate. It is still necessary to evaluate if the
    performance loss is worth it. In particular, this change is
    necessary to support high bit depth imagery.

  * Add support for masks over the search window. This is a step
    towards supporting user-defined tracker masks. The tracker masks
    will make it easy for users to make a mask for e.g. a ball.

    Not exposed into interface yet/

  * Add Pearson product moment correlation coefficient checking (aka
    "Correlation" in the UI. This causes tracking failure if the
    tracked patch is not linearly related to the template.

  * Add support for warping a few points in addition to the supplied
    points. This is useful because the tracking code deliberately
    does not expose the underlying warp representation. Instead,
    warps are specified in an aparametric way via the correspondences.

- Replace the old style tracker configuration panel with the
  new planar tracking panel. From a users perspective, this means:

  * The old "tracking algorithm" picker is gone. There is only 1
    algorithm now. We may revisit this later, but I would much
    prefer to have only 1 algorithm. So far no optimization work
    has been done so the speed is not there yet.

  * There is now a dropdown to select the motion model. Choices:

        * Translation
        * Translation, rotation
        * Translation, scale
        * Translation, rotation, scale
        * Affine
        * Perspective

  * The old "Hybrid" mode is gone; instead there is a toggle to
    enable or disable translation-only tracker initialization. This
    is the equivalent of the hyrbid mode before, but rewritten to work
    with the new planar tracking modes.

  * The pyramid levels setting is gone. At a future date, the planar
    tracker will decide to use pyramids or not automatically. The
    pyramid setting was ultimately a mistake; with the brute force
    initialization it is unnecessary.

- Add light-normalized tracking

  Added the ability to normalize patterns by their average value while
  tracking, to make them invariant to global illumination changes.

Additional details could be found at wiki page [2]

  [1] http://code.google.com/p/ceres-solver
  [2] http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Motion_Tracker
2012-06-10 15:28:19 +00:00
f6e21881f5 change RNA_struct_find_function to accept a type rather then a PointerRNA, add a check duplicate functions are not defined. 2012-06-10 13:34:59 +00:00
bdf9e02346 new sequence strip type for masks. 2012-06-07 18:24:36 +00:00
68a9dd54ec mask mode for clip editor developed by Sergey Sharybin, Pete Larabell and myself.
see:
http://wiki.blender.org/index.php/User:Nazg-gul/MaskEditor


note - mask editing tools need continued development, feather option is not working 100%
2012-06-04 16:42:58 +00:00
329b05dcd7 Merged changes in the trunk up to revision 47381.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
2012-06-03 21:11:10 +00:00
16117143d8 Massive Code cleanup:
* Remove all code for Texture and Sequencer plugin system, this never worked in 2.5x / 2.6x and is therefore not needed anymore.

* DNA structures are kept, all read/writefile code is gone.
2012-05-29 10:21:07 +00:00
b6a9a953bc Merged changes in the trunk up to revision 47056.
Conflicts resolved:
source/blender/bmesh/bmesh_class.h
source/blender/bmesh/intern/bmesh_construct.c
source/blender/editors/interface/resources.c
source/blender/render/intern/source/convertblender.c
2012-05-26 22:22:45 +00:00
8801330c18 Add skin modifier: DNA, RNA, UI, and MOD_skin.c implementation.
Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier

Implementation based in part off the paper "B-Mesh: A Fast Modeling
System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji,
Ligang Liu, Yigang Wang)

Note that to avoid confusion with Blender's BMesh data structure,
this tool is renamed as the Skin modifier.

The B-Mesh paper is current available here:
http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/

The main missing features in this code compared to the paper are:

* No mesh evolution. The paper suggests iteratively subsurfing the
  skin output and adapting the output to better conform with the
  spheres of influence surrounding each vertex.

* No mesh fairing. The paper suggests re-aligning output edges to
  follow principal mesh curvatures.

* No auxiliary balls. These would serve to influence mesh
  evolution, which as noted above is not implemented.

The code also adds some features not present in the paper:

* Loops in the input edge graph.

* Concave surfaces around branch nodes. The paper does not discuss
  how to handle non-convex regions; this code adds a number of
  cleanup operations to handle many (though not all) of these
  cases.
2012-05-22 15:29:01 +00:00
396a3d31cc Add MVertSkin DNA/RNA and customdata (CD_MVERT_SKIN).
The MVertSkin currently just stores local skin radii and skin
flags (MVertSkinFlag).

Skin modifier documentation:
http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier

Reviewed by Campbell Barton.
2012-05-22 15:18:43 +00:00
8925ed1420 Merged changes in the trunk up to revision 46557.
Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c

Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-11 22:48:41 +00:00
Lukas Toenne
9d91bc38d3 A couple more changes to the file and image nodes to improve access to layers that don't follow Blender's rlayer.rpass naming scheme.
--- Changes to File Output node ---
* Flat layer names in EXR multilayer files.

 For a socket with name "AAA" the previous resulting EXR layer name would be "AAA.AAA", i.e. the render layer as well as render pass would use the socket name.

 Now the "render_layer.render_pass" scheme is ignored in multilayer files, socket names are directly written to EXR layers (EXR layer name is "AAA" in this example). If sockets should have a notion of "render layer" this can still be achieved by explicitly adding a separator, e.g. "AAA.BBB". When loading such layers into a Blender Image struct, the name is interpreted as a "render_layer.render_pass" again (although the image node does not care about it, see below).

* Socket sub-paths (for singlelayer) or layer names (for multilayer) are stored in dedicated string variables in the socket storage data. This way the RNA can define precise string subtypes (PROP_FILEPATH) and length. The file/layer slots are defined as separate structs with own name properties in the RNA as well, so they can be used nicely with the list template.

* Ensure unique socket paths/layer names to prevent overwriting of files and layers respectively.

--- Changes to Image node ---
* Loading multilayer OpenEXR files has improved layer name splitting into render layer + render pass names now. This properly supports arbitrary EXR layer names now.
  Example:

 OpenEXR layer name:   AAA.BBB.CCC

 is split into

 Render layer name:    AAA.BBB
 Render pass name:     CCC

 If the layer name has no '.' separators the render layer name is empty.

* Image node ignores the selected render layer in the image user data. Instead all existing layers are displayed at the same time by combining the render layer names with render pass names again, to reconstruct the original EXR layer name. This avoids the problem that render layers with empty name are not selectetable in the dropdown and allows using all image layers at the same time without duplicating the node.
2012-05-11 08:06:01 +00:00
26ce1018cd Add an RNA access function to get an enum item name from its value.
New function is RNA_enum_name_from_value.
2012-05-10 20:32:21 +00:00
bb1f8d9586 Merged changes in the trunk up to revision 46309.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_tools.c
2012-05-05 11:40:42 +00:00