This reverts commit ebf924e0b7. This is causing
the transform tool to start immediately which leads to lots of accidental
changes. We can bring this back when that issue is fixed.
While support for gizmo specific keymaps remains, this should only
be used if a gizmo-group is doing something that requires one.
There was also a hidden limitation that meant only the last registered
tweak keymap would ever be used.
For now leave this using the generic keymap since all
tweak modal keymaps were using the same template anyway.
While internally these are separate gizmos,
there is no reason to have a keymaps for each.
Also prefix the gizmo with "3D View"
since there are other kinds of transform gizmos.
Root of the issue (beside lack of control over operators evaluation in
keymaps, since tools always get tried first), is that wurrent WM code
only allows one modal op to start from a single event (returning
`PASSTHROUGH` in that case is useless, WM code still considers event as
consumed and does not try any further handling of it).
Solution is then to change trigger events of resize/link operators from
`LEFTMOUSE` to `EVT_TWEAK_L`, which makes more sense anyway, imho, for
drag operations...
Fix T64693: Can't resize selected node.
Fix T64933: "Dots" in node editor can no longer be selected by just clicking on them.
Fix T64660: no access to node connectors when a node is inside a layout frame.
This adds an additional way to scrub the playhead, by holding Alt and dragging with the left mouse button, in addition to Shift-RMB.
It's easier to do this, especially with pen input. The other method is still kept, in case you have Emulate 3 Button Mouse enabled, in which case Alt-LMB pans the view
And of course, you can still scrub simply by dragging the playhead, without holding any modifier keys.
Right click select is unaffected.
See T64324 for discussion of normals ui.
Consensus on blender.chat was to use Alt-N to pull up Normals Menu,
overwriting the old use of that key (Flip normals).
There are still shortcuts for Recalculate Outside and Recalculate Inside
which are likely the more common needs.
Due to popular demand, this switches the number key mode order, so that it goes:
1: vert, 2: edge, 3: face, 4: object, 5: sculpt and so on
This has a number of downsides in practice, because it works less well for objects other than meshes, which now have a gap in the keymap between 1 and 4. I will try this change anyway, due to popular demand.
Also use V for viewport pie, which makes it easier to switch viewpoints on laptops especially.
* Change circle to roundbox around active icons, so they don't overflow.
* Change text color to indicate selected and active state.
Differential Revision: https://developer.blender.org/D4650
* Align category icons and color use with Default theme.
* Set colors for new properties and regions.
* Fix several issues.
Needs further testing to tackle all editors but this puts it at much more
usable level compared to how it was.
This removes the ability to hit X or Del to delete data from inside the File Browser.
This was extremely dangerous because it didn't use the system trash/recycle bin. This made it a very dangerous operation with no way to get data back.
Later on, we should add support for the OS trash through native API's, but until then we will remove this feature from the keymaps.
This addresses T61412 and T64104
This was fixed for active tool gizmos but not viewport gizmos.
Note that this applies only to the Industry Compatible keymap, which is where this issue manifested itself.
- Fix Alt-key navigation (was conflicting with Alt-click to set straight lines)
- Use consistent shortcuts for brush strength and size
- Use direct shortcuts for switching tools
Monochrome colored icons don't work well on a dark background, so now we can
add a border around them. Note that most icons in the interface will remain
without a border, just the outliner and properties editor navigation have
colored icons and those will get a border. Other icons continue to be drawn
in the text colored without a border.
Differential Revision: https://developer.blender.org/D4787
This is a patch for the default keymap in Blender.
It relates to the Dopesheet, Timeline, Graph Editor, NLA and Sequencer
Currently, in these editors, dragging outside of your selections does nothing.
This patch makes it so dragging outside the selection does a box select operation.
It is consistent with how the Node Editor works, as well as the 3D View, if you use the gizmo overlays.
Differential Revision: https://developer.blender.org/D4799
Reviewers: campbellbarton
- This only applies to left click select. Right click select and the legacy keymap are unaffected
- You can still set the playhead from anywhere, using Shift-RMB, just like how you set the cursor in the 3D View
The main reason for this change is to allow setting the
active frame with the left mouse button, while still being
able to select e.g. keyframes with the same mouse button.
The solution is to introduce a new scrubbing region with
a specialized keymap. There are a couple of related todos,
that will be handled in separate commits.
Those are listed in D4654.
This solves T63193.
Differential Revision: https://developer.blender.org/D4654
Reviewers: brecht, billreynish
Previously you could only orbit.
Apparently the order of the keys in the modal keymap makes a big difference.
Thanks to users Znio.G and Oskar on Devtalk who provided this solution.
Was too easy to do by mistake while attempting to zoom.
Unfortunately it seems like it's not currently possible to add zooming to the Knife modal keymap, so this is still missing here.